Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Art and Science of Worldbuilding For Gameplay [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9143952" data-attributes="member: 82106"><p>Yeah, this point does get warped all out of recognizable shape pretty often in these here parts. Take Dungeon World, a typical PbtA. You can't really 'search for secret doors' as a game mechanic! You could be in a situation where you want to see if there is one, because it would be logical and useful to you. So, certainly a player could state "I check these walls for cracks, markings, or anything else that seems indicative of the existence of a secret door.</p><p></p><p>Now, this isn't exactly one of the 'moves' that the player has, it isn't a standard move, nor a playbook move. So, the GM could reason "well, no move is triggered here, its now up to me to make a GM move, being guided by the principles and mindful of the agenda." Said move could be "You do notice some oddities in one section, and the nearby torch bracket seems a bit cockeyed." OK, so the GM has framed something into the scene, and typically it will lead to more 'adventure'. The GM could also simply decide some orcs come along while you are dawdling, or whatever.</p><p></p><p>Another consideration here in this sort of play is that things kind of depend on context. If the party is urgently attempting to give some people the slip, then maybe Defy Danger produces the result of a secret door by which to do so. This one will need a check, the character's might end up better off or worse off. If the player describes their search a bit more generally, it could also be considered to trigger Discern Realities, and the player will ask the GM one of a list of pretty general questions about the area. Assuming a secret door has high utility, and the roll was good, the GM will not be OBLIGED to describe a secret door, but they will need to give the player something useful, so it might be a pretty solid obvious move. </p><p></p><p>And, finally, note that narrative consistency is a basic assumption. If it is already established in play beyond a doubt that no secret door exists, well, why are you searching? It won't suddenly show up! The GM is required to honor existing fiction. It would probably be bad form for the GM to put a secret door in a ridiculous spot too. That being said, there's a lot of stuff in the world that seems pretty illogical at first glance, but the world is complex, old, and filled with odd stuff! I expect a fantasy world will be too. Going along with that, the GM is supposed to emphasize the fantastic in their framing. In fact GM prep COULD put a secret door there, in which case I'd imagine the PCs would find it for sure if they look.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9143952, member: 82106"] Yeah, this point does get warped all out of recognizable shape pretty often in these here parts. Take Dungeon World, a typical PbtA. You can't really 'search for secret doors' as a game mechanic! You could be in a situation where you want to see if there is one, because it would be logical and useful to you. So, certainly a player could state "I check these walls for cracks, markings, or anything else that seems indicative of the existence of a secret door. Now, this isn't exactly one of the 'moves' that the player has, it isn't a standard move, nor a playbook move. So, the GM could reason "well, no move is triggered here, its now up to me to make a GM move, being guided by the principles and mindful of the agenda." Said move could be "You do notice some oddities in one section, and the nearby torch bracket seems a bit cockeyed." OK, so the GM has framed something into the scene, and typically it will lead to more 'adventure'. The GM could also simply decide some orcs come along while you are dawdling, or whatever. Another consideration here in this sort of play is that things kind of depend on context. If the party is urgently attempting to give some people the slip, then maybe Defy Danger produces the result of a secret door by which to do so. This one will need a check, the character's might end up better off or worse off. If the player describes their search a bit more generally, it could also be considered to trigger Discern Realities, and the player will ask the GM one of a list of pretty general questions about the area. Assuming a secret door has high utility, and the roll was good, the GM will not be OBLIGED to describe a secret door, but they will need to give the player something useful, so it might be a pretty solid obvious move. And, finally, note that narrative consistency is a basic assumption. If it is already established in play beyond a doubt that no secret door exists, well, why are you searching? It won't suddenly show up! The GM is required to honor existing fiction. It would probably be bad form for the GM to put a secret door in a ridiculous spot too. That being said, there's a lot of stuff in the world that seems pretty illogical at first glance, but the world is complex, old, and filled with odd stuff! I expect a fantasy world will be too. Going along with that, the GM is supposed to emphasize the fantastic in their framing. In fact GM prep COULD put a secret door there, in which case I'd imagine the PCs would find it for sure if they look. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Art and Science of Worldbuilding For Gameplay [+]
Top