Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Art and Science of Worldbuilding For Gameplay [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9144254" data-attributes="member: 467"><p>I'm not sure how you got to players not having agency to burn down a building. We were talking about the world builder intentionally building in a mechanism to break the setting in relatively short order. That was the thesis. It seems a stretch to suggest that not giving the PCs access to a world breaking switch somehow robs them of agency.</p><p></p><p>This appears to be an example of taking every argument to the extreme. My saying "I want the setting to be robust enough to survive each campaign so the next campaign can also take place in the setting" became "the goal is to preserve the GM's fiction over playability (which is a euphemism for player agency in this context)" with no reason to interpret it that way.</p><p></p><p>To wrangle this back on topic, though, let's talk about how world building intersects with player agency. Good world building, I think, provides lots of things for PCs to do and places for them to go, thereby granting players agency over choices of "adventures." The world can't really offer unlimited choices of things to do and places to go, because the world is whatever the world is, and the PCs hold whatever position in the world they hold with whatever capabilities that implies. This relates back to the "limitations" discussion earlier in the thread, which we can hopefully not rehash.</p><p></p><p>There are other kinds of player agency, but those are beyond the scope of this discussion (and there are already very long threads about it).</p></blockquote><p></p>
[QUOTE="Reynard, post: 9144254, member: 467"] I'm not sure how you got to players not having agency to burn down a building. We were talking about the world builder intentionally building in a mechanism to break the setting in relatively short order. That was the thesis. It seems a stretch to suggest that not giving the PCs access to a world breaking switch somehow robs them of agency. This appears to be an example of taking every argument to the extreme. My saying "I want the setting to be robust enough to survive each campaign so the next campaign can also take place in the setting" became "the goal is to preserve the GM's fiction over playability (which is a euphemism for player agency in this context)" with no reason to interpret it that way. To wrangle this back on topic, though, let's talk about how world building intersects with player agency. Good world building, I think, provides lots of things for PCs to do and places for them to go, thereby granting players agency over choices of "adventures." The world can't really offer unlimited choices of things to do and places to go, because the world is whatever the world is, and the PCs hold whatever position in the world they hold with whatever capabilities that implies. This relates back to the "limitations" discussion earlier in the thread, which we can hopefully not rehash. There are other kinds of player agency, but those are beyond the scope of this discussion (and there are already very long threads about it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Art and Science of Worldbuilding For Gameplay [+]
Top