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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="Emberashh" data-source="post: 9144316" data-attributes="member: 7040941"><p>I think its a question of how severe the stakes actually are, and if the unraveling of those stakes actually leave room to keep telling stories. </p><p></p><p>For example, Lord of the Rings. Tolkien started a sequel, but it never gained traction because how he ended LOTR was so final, for lack of a more precise term. To continue to tell the stories that would logically follow would undermine those stories, and that from what Ive learned about Tolkiens thoughts on his sequel is more or less why it never gained steam. </p><p></p><p>In the scheme of things this is sort of the inverse problem of Superhero movies having basically no real stakes so that there's basically no restriction or limit in terms of sequels and continuations. </p><p></p><p>Finding a middle ground is usually best, and in RPGs I think its been pretty common for sequels and such to have substantial time skips between big stories, as that time skip allows for more or less a reset (or a degradation) to occur so that the game can exist again. </p><p></p><p>Incidentally, I do think if Tolkien had more years under his belt he would have found a way to make his sequel work without taking away from LOTR. He had, after all, already hit on the right formula in how he handled Bilbo, but it'd take a lot more work to do it for basically everyone else of note in the LOTR.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9144316, member: 7040941"] I think its a question of how severe the stakes actually are, and if the unraveling of those stakes actually leave room to keep telling stories. For example, Lord of the Rings. Tolkien started a sequel, but it never gained traction because how he ended LOTR was so final, for lack of a more precise term. To continue to tell the stories that would logically follow would undermine those stories, and that from what Ive learned about Tolkiens thoughts on his sequel is more or less why it never gained steam. In the scheme of things this is sort of the inverse problem of Superhero movies having basically no real stakes so that there's basically no restriction or limit in terms of sequels and continuations. Finding a middle ground is usually best, and in RPGs I think its been pretty common for sequels and such to have substantial time skips between big stories, as that time skip allows for more or less a reset (or a degradation) to occur so that the game can exist again. Incidentally, I do think if Tolkien had more years under his belt he would have found a way to make his sequel work without taking away from LOTR. He had, after all, already hit on the right formula in how he handled Bilbo, but it'd take a lot more work to do it for basically everyone else of note in the LOTR. [/QUOTE]
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