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The Art and Science of Worldbuilding For Gameplay [+]
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<blockquote data-quote="Reynard" data-source="post: 9145103" data-attributes="member: 467"><p>I guess, if your only concern as a player is that you have the potential to run rampant. But I don't know how common that is in any campaign. Do players usually burn Waterdeep to the ground or go extinguish the Silver Flame?</p><p></p><p>Remember that I said a good idea is to not have a big singular story at the center of your world. There is no reason to have a setting wide BBEG unless you want the PCs to go defeat them and irrevocably ruin your world. But doing big things in general doesn't have to break the world. Wars happen. Elder dragons get slain and hoards looted. It isn't a choice between do-nothings and world shakers. There is a vast continuum between those ends.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9145103, member: 467"] I guess, if your only concern as a player is that you have the potential to run rampant. But I don't know how common that is in any campaign. Do players usually burn Waterdeep to the ground or go extinguish the Silver Flame? Remember that I said a good idea is to not have a big singular story at the center of your world. There is no reason to have a setting wide BBEG unless you want the PCs to go defeat them and irrevocably ruin your world. But doing big things in general doesn't have to break the world. Wars happen. Elder dragons get slain and hoards looted. It isn't a choice between do-nothings and world shakers. There is a vast continuum between those ends. [/QUOTE]
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