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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Lyxen" data-source="post: 8526482" data-attributes="member: 7032025"><p>That is a great post, we (hopefully) come back to the OP and the question, especially about the first two points. Isn't the explanation more simply that these are old books from an era when most people had not realised the impact of their personal work and were only "people of their time" ? Of course, it does not make it right, but it certainly does not make the authors bad persons, it's just that we have (thankfully) come to realise that we should do better, and indeed this kind of mistakes are not made anymore. But does it really need extrapolating into "the past was very bad and they were all bad people ?"</p><p></p><p>Also, the main problem here, is that D&D was certainly not mainstream at the time, I think it's hardly fair to crucify them to follow the global trends of their time. Again, it does not make it right, but should they be specific targets, especially since most of the products are not harmful and, at least by my experience, D&D has always been a very welcoming community (for example, in engineering school, the French system of grandes ecoles being what it was, there were very few non-white people, but they were almost all members of the D&D club - although to be fair, our geekiness exiled us all together to the basement of the school) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p></p><p>Finally, for the last two points, I think it's as much a question of table rules and the themes of the campaign, as well as the limit of comfort for the players, as outlined, I think pretty well, in Tasha's.</p><p></p><p>For all these reasons, and while I totally support your perspective (it required a lot of coaching from my daughters, but I'm getting there), I want also to preach some moderation about the subject. Yes, D&D has followed some bad trends in the past, but it's much better, lots of efforts are being made and they will continue, but it's not an inherent flaw of the game or even its components.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8526482, member: 7032025"] That is a great post, we (hopefully) come back to the OP and the question, especially about the first two points. Isn't the explanation more simply that these are old books from an era when most people had not realised the impact of their personal work and were only "people of their time" ? Of course, it does not make it right, but it certainly does not make the authors bad persons, it's just that we have (thankfully) come to realise that we should do better, and indeed this kind of mistakes are not made anymore. But does it really need extrapolating into "the past was very bad and they were all bad people ?" Also, the main problem here, is that D&D was certainly not mainstream at the time, I think it's hardly fair to crucify them to follow the global trends of their time. Again, it does not make it right, but should they be specific targets, especially since most of the products are not harmful and, at least by my experience, D&D has always been a very welcoming community (for example, in engineering school, the French system of grandes ecoles being what it was, there were very few non-white people, but they were almost all members of the D&D club - although to be fair, our geekiness exiled us all together to the basement of the school) :) ). Finally, for the last two points, I think it's as much a question of table rules and the themes of the campaign, as well as the limit of comfort for the players, as outlined, I think pretty well, in Tasha's. For all these reasons, and while I totally support your perspective (it required a lot of coaching from my daughters, but I'm getting there), I want also to preach some moderation about the subject. Yes, D&D has followed some bad trends in the past, but it's much better, lots of efforts are being made and they will continue, but it's not an inherent flaw of the game or even its components. [/QUOTE]
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