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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Charlaquin" data-source="post: 8526499" data-attributes="member: 6779196"><p>Well, first of all, I don’t think it’s true that most people didn’t realize the impact. I think plenty of people were very well aware, those people just didn’t have much of a platform and either weren’t heard or weren’t listened to at the time. Second of all “it was a product of its time” rings a bit hollow as a defense when you are engaging with it <em>today</em>, despite presumably now realizing the impact it has. Now, that’s not to say you shouldn’t be allowed to enjoy things that are products of their time, only that you should be critical of them while doing so. Acknowledge their flaws so that we can learn from them and hopefully not reproduce them.</p><p></p><p>I don’t think anyone is saying the authors were bad people (assuming we’re talking about D&D, that is). Personally I don’t give a hoot what kind of person Gary Gygax or any of the other creators of classic D&D were. I’m critiquing their work and its effects, not their character.</p><p></p><p>People have had quite varied experiences with the welcomingness of the D&D community. I think it’s more productive to focus on how we can continue to make the hobby more welcoming to more people than to quibble about how welcoming or unwelcoming it is or used to be.</p><p></p><p>Yeah, no doubt D&D started out really awesome in a lot of ways and has improved in a lot of other ways since. There’s still room for it to keep improving in new ways, and hopefully always will be. Don’t mistake critique of the game’s current or past flaws for condemnation. We all love the game and want it to keep getting better.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8526499, member: 6779196"] Well, first of all, I don’t think it’s true that most people didn’t realize the impact. I think plenty of people were very well aware, those people just didn’t have much of a platform and either weren’t heard or weren’t listened to at the time. Second of all “it was a product of its time” rings a bit hollow as a defense when you are engaging with it [I]today[/I], despite presumably now realizing the impact it has. Now, that’s not to say you shouldn’t be allowed to enjoy things that are products of their time, only that you should be critical of them while doing so. Acknowledge their flaws so that we can learn from them and hopefully not reproduce them. I don’t think anyone is saying the authors were bad people (assuming we’re talking about D&D, that is). Personally I don’t give a hoot what kind of person Gary Gygax or any of the other creators of classic D&D were. I’m critiquing their work and its effects, not their character. People have had quite varied experiences with the welcomingness of the D&D community. I think it’s more productive to focus on how we can continue to make the hobby more welcoming to more people than to quibble about how welcoming or unwelcoming it is or used to be. Yeah, no doubt D&D started out really awesome in a lot of ways and has improved in a lot of other ways since. There’s still room for it to keep improving in new ways, and hopefully always will be. Don’t mistake critique of the game’s current or past flaws for condemnation. We all love the game and want it to keep getting better. [/QUOTE]
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