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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8526819" data-attributes="member: 18"><p>Sure, and this being a D&D board, sometimes that's about something entirely ludicrous too. Like I've been called a "bad person" on here (repeatedly actually for a while many years ago) because I foolishly admitted that I used to... back in 2E... <whispers> sometimes fudge the dice so I didn't start a TPK and have to make us spend hours rolling new PCs and maybe re-writing the entire adventure and so on... <end whisper></p><p></p><p>The hilarious thing was I only admitted this because I was so delighted that 4E made it so I basically never needed to fudge (through various mechanisms - superior balancing, a way to assess encounter difficulty that actually worked, higher base HP, etc. etc.).</p><p></p><p>Let's not even start on the "Illusionism" wars. I still have a steel plate in my skull from those.</p><p></p><p>I feel like there are two separate issues here.</p><p></p><p>1) People who question the approach/solution. The trouble here is that they break down into three groups:</p><p></p><p>1a) Those with a reasonable disagreement/critique of the solution proposed.</p><p></p><p>1b) Those who don't understand the solution proposed (often mischaracterizing it in a fairly silly way). They can be a huge problem to discussion if they don't understand that they don't understand, because even when people try to help them, they can demand rather onerous standards of "proof" or really didactic teaching. Unfortunately most of them, no matter how obviously misguided, think they are 1a.</p><p></p><p>1c) Those who feel it's oppressive that a solution is even being proposed because it's not a problem (this tends to be the most "HOW DARE YOU!!" of the groups). Often with the sub-justification of "I don't find this to be a problem so no-one should!".</p><p></p><p>That's excluding bad-faith actors who are occasionally present, who understand the solution, but want to cause a derailment. They're fairly rare on ENworld.</p><p></p><p>The problem is that on social issues etc. you often get an even split, or worse, more 1b and 1c than 1a (and indeed the 1as may get left on the wayside as they're likely being more reasonable). Re: 1b I think if more people were willing to say "I don't get it..." or "ELI5" and fewer people responded with "Google is your friend" or the like, it would help. But most people are unwilling to countenance that they might just not get it. Also people, particularly those affected by issues, can get really tired of having to repeat the same explanation over and over for the sake of others who might not even bother to read it anyway.</p><p></p><p>(This last also applies to game issues even - like, a game I played had a bug that a lot of people were ignoring, and I could explain very well, but at a certain point the whole "That's not a bug" "Yes it is" "Okay, how is it a bug" "[multi-paragraph explanation]" followed by no response or acknowledgement whatsover got pretty gruelling - and if you link to a post explaining it there's an even higher chance of no response/acknowledgement ever.)</p><p></p><p>2) People mischaracterized as saying "OMG HOW DARE YOU SAY I AM A BAD PERSON!" when they didn't mean that. I don't doubt this has happened, but I can't think of a single example, because the situation required for it to happen is quite complicated. It's actually quite hard to mischaracterize someone that way, because you basically need them to say at the very least "You're calling me a bad person?" or similar before you can. At least in all the scenarios I can think of.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8526819, member: 18"] Sure, and this being a D&D board, sometimes that's about something entirely ludicrous too. Like I've been called a "bad person" on here (repeatedly actually for a while many years ago) because I foolishly admitted that I used to... back in 2E... <whispers> sometimes fudge the dice so I didn't start a TPK and have to make us spend hours rolling new PCs and maybe re-writing the entire adventure and so on... <end whisper> The hilarious thing was I only admitted this because I was so delighted that 4E made it so I basically never needed to fudge (through various mechanisms - superior balancing, a way to assess encounter difficulty that actually worked, higher base HP, etc. etc.). Let's not even start on the "Illusionism" wars. I still have a steel plate in my skull from those. I feel like there are two separate issues here. 1) People who question the approach/solution. The trouble here is that they break down into three groups: 1a) Those with a reasonable disagreement/critique of the solution proposed. 1b) Those who don't understand the solution proposed (often mischaracterizing it in a fairly silly way). They can be a huge problem to discussion if they don't understand that they don't understand, because even when people try to help them, they can demand rather onerous standards of "proof" or really didactic teaching. Unfortunately most of them, no matter how obviously misguided, think they are 1a. 1c) Those who feel it's oppressive that a solution is even being proposed because it's not a problem (this tends to be the most "HOW DARE YOU!!" of the groups). Often with the sub-justification of "I don't find this to be a problem so no-one should!". That's excluding bad-faith actors who are occasionally present, who understand the solution, but want to cause a derailment. They're fairly rare on ENworld. The problem is that on social issues etc. you often get an even split, or worse, more 1b and 1c than 1a (and indeed the 1as may get left on the wayside as they're likely being more reasonable). Re: 1b I think if more people were willing to say "I don't get it..." or "ELI5" and fewer people responded with "Google is your friend" or the like, it would help. But most people are unwilling to countenance that they might just not get it. Also people, particularly those affected by issues, can get really tired of having to repeat the same explanation over and over for the sake of others who might not even bother to read it anyway. (This last also applies to game issues even - like, a game I played had a bug that a lot of people were ignoring, and I could explain very well, but at a certain point the whole "That's not a bug" "Yes it is" "Okay, how is it a bug" "[multi-paragraph explanation]" followed by no response or acknowledgement whatsover got pretty gruelling - and if you link to a post explaining it there's an even higher chance of no response/acknowledgement ever.) 2) People mischaracterized as saying "OMG HOW DARE YOU SAY I AM A BAD PERSON!" when they didn't mean that. I don't doubt this has happened, but I can't think of a single example, because the situation required for it to happen is quite complicated. It's actually quite hard to mischaracterize someone that way, because you basically need them to say at the very least "You're calling me a bad person?" or similar before you can. At least in all the scenarios I can think of. [/QUOTE]
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