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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Mannahnin" data-source="post: 8527234" data-attributes="member: 7026594"><p>Sure. But since we can't know the extent of the problem, we can't reason based on incidence rate. We have to work with the data we have, based on the experiences of gamers we know and talk with. </p><p></p><p>Let's take another example. We know that some number of minority folks and women have historically found gaming and geek social circles less than welcoming. Downright hostile in the case of some gaming stores and clubs, from what most I've talked to over the decades have reported, to the extent that women's and girls' unwelcomeness or unpleasant receptions in some of those spaces became proverbial. We know that some of this sprang from nerds' defensiveness about our pastimes and safe havens, and some of it from unexamined sexist or racist tropes within our culture. Representation in art is a classic and well-known factor. When gaming books primarily or exclusively showed women in cheesecake renditions or as damsels in distress rather than as powerful protagonists like the men, that communicated (communicates, in some sad, current-day examples) a message of exclusion to would-be women players. Same with lack of representation for protagonists of color. A lot of this stuff has gradually been progressing over time. Some publishers were doing better in the '90s, some not until the 2000s. WotC has seemed to make more progress on this with each edition they've published.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8527234, member: 7026594"] Sure. But since we can't know the extent of the problem, we can't reason based on incidence rate. We have to work with the data we have, based on the experiences of gamers we know and talk with. Let's take another example. We know that some number of minority folks and women have historically found gaming and geek social circles less than welcoming. Downright hostile in the case of some gaming stores and clubs, from what most I've talked to over the decades have reported, to the extent that women's and girls' unwelcomeness or unpleasant receptions in some of those spaces became proverbial. We know that some of this sprang from nerds' defensiveness about our pastimes and safe havens, and some of it from unexamined sexist or racist tropes within our culture. Representation in art is a classic and well-known factor. When gaming books primarily or exclusively showed women in cheesecake renditions or as damsels in distress rather than as powerful protagonists like the men, that communicated (communicates, in some sad, current-day examples) a message of exclusion to would-be women players. Same with lack of representation for protagonists of color. A lot of this stuff has gradually been progressing over time. Some publishers were doing better in the '90s, some not until the 2000s. WotC has seemed to make more progress on this with each edition they've published. [/QUOTE]
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The Art and the Artist: Discussing Problematic Issues in D&D
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