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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Malmuria" data-source="post: 8527588" data-attributes="member: 7030755"><p>Harm can be something that builds up slowly over time, perhaps from multiple and not always very visible sources. So, yes, there is the kind of easy-to-identify intense violence that marginalized people sometimes face. But there is also the slow, pervasive violence of everyday and structural discrimination. Art and the media landscape is a part of that. I think critique can be useful <em>especially</em> in identifying these not-as-visible, not-as-immediate forms, not because each one is so intensely harmful or violent necessarily, but because they form a language that on the whole works to marginalize some. </p><p></p><p>If I am a GM in a game, I often think of it as akin to hosting a dinner party (often because, in the beforetimes, I was literally inviting people over to my house). Now if my players are my friends, and I'm inviting them to my house, of course I don't want them to feel uncomfortable or unwelcome; that's the opposite of what I want. And in that context, something that happens at the table that is 'merely' upsetting to one person can turn into something very harmful, for example if the people at the table--their friends--don't take the fact and the reason they are upset seriously.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8527588, member: 7030755"] Harm can be something that builds up slowly over time, perhaps from multiple and not always very visible sources. So, yes, there is the kind of easy-to-identify intense violence that marginalized people sometimes face. But there is also the slow, pervasive violence of everyday and structural discrimination. Art and the media landscape is a part of that. I think critique can be useful [I]especially[/I] in identifying these not-as-visible, not-as-immediate forms, not because each one is so intensely harmful or violent necessarily, but because they form a language that on the whole works to marginalize some. If I am a GM in a game, I often think of it as akin to hosting a dinner party (often because, in the beforetimes, I was literally inviting people over to my house). Now if my players are my friends, and I'm inviting them to my house, of course I don't want them to feel uncomfortable or unwelcome; that's the opposite of what I want. And in that context, something that happens at the table that is 'merely' upsetting to one person can turn into something very harmful, for example if the people at the table--their friends--don't take the fact and the reason they are upset seriously. [/QUOTE]
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The Art and the Artist: Discussing Problematic Issues in D&D
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