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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="Bedrockgames" data-source="post: 8527653" data-attributes="member: 85555"><p>I would agree that dehumanizing, humiliating and mocking depictions can be a problem, and especially so if they are used to encourage violence against a group. I still think we need to be very careful what we label violence. Partly cause stuff like racial violence or violence rooted in religious bigotry are things I have concern about within my own family. And that is also why I think it is important to be very accurate when calling something out. I speak from experience here. You can really diminish your ability to identify something that is genuinely say encouraging violence, if you misinterpret, mislabel or exaggerate something that isn't really meant to be going in that direction. But I don't disagree these things are problems. We may disagree on what instances in game media they are problems, and how much of this is carried over in the DNA of old tropes once they are placed in new contexts. A</p><p></p><p></p><p></p><p>I think there is a debate to be had on things like micro aggressions (and I really don't think this the venue for that debate), but I also think if one is concerned that their impact is downplayed, then using exaggerated language, such as labeling it a type of violence in order to elicit a more emotional response, is going to be counter productive, because it isn't an honest use of language. People will understand it is being used, however laudably, to manipulate their emotions, and then they are more likely to stop listening to you, and more likely to stop taking the issue as seriously because it has been presented to them in a hyperbolic fashion. </p><p></p><p>In terms of physical and psychological, I just think these things are different, and their relative badness is very much on a case by case basis. But just having experienced both, as bad as pyschological stuff can be, there is something more alarming and more concerning immediately about physical violence to me. Someone gets hit in the had the right way, they can drop dead. People go around shooting each other, you have people dead, immediately. There are shootings where I live and it is a big concern. That doesn't mean psychological issues aren't also a concern, or that psychological issues can't also have deadly outcomes (they certainly can). And obviously physical violence can lead to psychological issues. And it does depend on what we are comparing (if we are talking about a slap to the mouth versus someone having a psychological meltdown or someone becoming suicidal, for example). I just don't think blurring the line between the two is very helpful. Especially if is it just to get people to treat something with the sense of urgency you think it needs (if you think it requires a sense of urgency, by all means advocate for that).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8527653, member: 85555"] I would agree that dehumanizing, humiliating and mocking depictions can be a problem, and especially so if they are used to encourage violence against a group. I still think we need to be very careful what we label violence. Partly cause stuff like racial violence or violence rooted in religious bigotry are things I have concern about within my own family. And that is also why I think it is important to be very accurate when calling something out. I speak from experience here. You can really diminish your ability to identify something that is genuinely say encouraging violence, if you misinterpret, mislabel or exaggerate something that isn't really meant to be going in that direction. But I don't disagree these things are problems. We may disagree on what instances in game media they are problems, and how much of this is carried over in the DNA of old tropes once they are placed in new contexts. A I think there is a debate to be had on things like micro aggressions (and I really don't think this the venue for that debate), but I also think if one is concerned that their impact is downplayed, then using exaggerated language, such as labeling it a type of violence in order to elicit a more emotional response, is going to be counter productive, because it isn't an honest use of language. People will understand it is being used, however laudably, to manipulate their emotions, and then they are more likely to stop listening to you, and more likely to stop taking the issue as seriously because it has been presented to them in a hyperbolic fashion. In terms of physical and psychological, I just think these things are different, and their relative badness is very much on a case by case basis. But just having experienced both, as bad as pyschological stuff can be, there is something more alarming and more concerning immediately about physical violence to me. Someone gets hit in the had the right way, they can drop dead. People go around shooting each other, you have people dead, immediately. There are shootings where I live and it is a big concern. That doesn't mean psychological issues aren't also a concern, or that psychological issues can't also have deadly outcomes (they certainly can). And obviously physical violence can lead to psychological issues. And it does depend on what we are comparing (if we are talking about a slap to the mouth versus someone having a psychological meltdown or someone becoming suicidal, for example). I just don't think blurring the line between the two is very helpful. Especially if is it just to get people to treat something with the sense of urgency you think it needs (if you think it requires a sense of urgency, by all means advocate for that). [/QUOTE]
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