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The Art and the Artist: Discussing Problematic Issues in D&D
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<blockquote data-quote="hawkeyefan" data-source="post: 8527689" data-attributes="member: 6785785"><p>When I hear someone say something is harmful, I tend to wonder how and why. I don’t worry that they’ve used the word harmful. If I’m confused about its use, asking how and why will remove that confusion.</p><p></p><p>When someone tells me something is a problem for them, I don’t spend my time trying to explain how it’s not actually a problem, instead I believe them and try to understand. Even if I fail to fully grasp it, I still try to acknowledge it. </p><p></p><p></p><p></p><p>I agree it is nuanced. One of the reasons I see insistence on consistent wording that aligns with one person’s view to be unhelpful.</p><p></p><p>I don’t disagree with a lot of what you say here. I don’t know if I quite agree that historical items don’t continue to be a problem….many are foundational to the point that there are still products being made in that mold today. There are still people who deny that any of those early materials could be considered by some problematic. We’ve seen plenty of that here in this thread and in any other that’s similar in content.</p><p></p><p>And I don’t think that’s what you’re doing, but I think it may be easy for it to seem that way.</p><p></p><p>One area where I think we likely agree though is rhetoric and overstatement and the like. I wish these conversations could be had without the need to label people so harshly. It’s very easy to label a person as bad because of one thing. It’s easy to label an author or game designer as bad because of a misstep of some sort, and I think we collectively do that too easily. Most people don’t boil down to one thing. We’re all of us both good and bad and discussion would be better off if we all remembered that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8527689, member: 6785785"] When I hear someone say something is harmful, I tend to wonder how and why. I don’t worry that they’ve used the word harmful. If I’m confused about its use, asking how and why will remove that confusion. When someone tells me something is a problem for them, I don’t spend my time trying to explain how it’s not actually a problem, instead I believe them and try to understand. Even if I fail to fully grasp it, I still try to acknowledge it. I agree it is nuanced. One of the reasons I see insistence on consistent wording that aligns with one person’s view to be unhelpful. I don’t disagree with a lot of what you say here. I don’t know if I quite agree that historical items don’t continue to be a problem….many are foundational to the point that there are still products being made in that mold today. There are still people who deny that any of those early materials could be considered by some problematic. We’ve seen plenty of that here in this thread and in any other that’s similar in content. And I don’t think that’s what you’re doing, but I think it may be easy for it to seem that way. One area where I think we likely agree though is rhetoric and overstatement and the like. I wish these conversations could be had without the need to label people so harshly. It’s very easy to label a person as bad because of one thing. It’s easy to label an author or game designer as bad because of a misstep of some sort, and I think we collectively do that too easily. Most people don’t boil down to one thing. We’re all of us both good and bad and discussion would be better off if we all remembered that. [/QUOTE]
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The Art and the Artist: Discussing Problematic Issues in D&D
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