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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Art of Defending Mark 2(D&D 4e)
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<blockquote data-quote="MwaO" data-source="post: 9373528" data-attributes="member: 12749"><p><strong>IX. Other Things to Consider </strong></p><p><strong></strong></p><p><strong>Elemental Resistance</strong></p><p>You're in the thick of things, so you'll regularly be hit not just by enemy carpet bombing, which will often be elemental damage, but also by friendly fire. Wizards are notorious for this. If your group has a trigger-happy fire wizard, make sure you have a high fire resistance. This can be achieved by items.</p><p></p><p><strong>Self-Healing</strong></p><p>Even if your party has a Leader, you should not rely only on them to be healed up. Their healing powers have daily or encounter limits, and it won't be enough to keep you alive and the foolish striker that got flanked by golems and beaten to a pulp. If your class has self-healing powers, or sources for temporary hit points, use them. And always carry at least three healing potions, they're cheap.</p><p></p><p><strong>Retreat is an option</strong></p><p>A competent party can deal with pretty much any threat, but keep in mind that sometimes, it's best to run from an encounter. Experienced DMs will spice things up with a hard to impossible encounter sometimes to remind the heroes that they are not, in fact, invincible. If more than one party member is down, or if you are on your last healing surge, it's time to get out.</p><p>If the party has to run, make sure the skirmishers and controllers escape first. Let the leader give you their last boost and let them go to. Guarding the retreat is your job, you go last.</p><p></p><p><em>Controlled retreat</em></p><p>You take the total defense action and a normal move. Your ranged combatants, like the bow ranger, concentrate fire on whichever pursuer is closest.</p><p></p><p><em>GTFO</em></p><p>The controller throws a distraction (zone of darkness, wall of fire etc.) and everybody takes a double action to run. It's risky because you grant combat advantage. Make sure that you still have enough hit points left to take one or two opportunity attacks or ranged attacks.</p></blockquote><p></p>
[QUOTE="MwaO, post: 9373528, member: 12749"] [B]IX. Other Things to Consider Elemental Resistance[/B] You're in the thick of things, so you'll regularly be hit not just by enemy carpet bombing, which will often be elemental damage, but also by friendly fire. Wizards are notorious for this. If your group has a trigger-happy fire wizard, make sure you have a high fire resistance. This can be achieved by items. [B]Self-Healing[/B] Even if your party has a Leader, you should not rely only on them to be healed up. Their healing powers have daily or encounter limits, and it won't be enough to keep you alive and the foolish striker that got flanked by golems and beaten to a pulp. If your class has self-healing powers, or sources for temporary hit points, use them. And always carry at least three healing potions, they're cheap. [B]Retreat is an option[/B] A competent party can deal with pretty much any threat, but keep in mind that sometimes, it's best to run from an encounter. Experienced DMs will spice things up with a hard to impossible encounter sometimes to remind the heroes that they are not, in fact, invincible. If more than one party member is down, or if you are on your last healing surge, it's time to get out. If the party has to run, make sure the skirmishers and controllers escape first. Let the leader give you their last boost and let them go to. Guarding the retreat is your job, you go last. [I]Controlled retreat[/I] You take the total defense action and a normal move. Your ranged combatants, like the bow ranger, concentrate fire on whichever pursuer is closest. [I]GTFO[/I] The controller throws a distraction (zone of darkness, wall of fire etc.) and everybody takes a double action to run. It's risky because you grant combat advantage. Make sure that you still have enough hit points left to take one or two opportunity attacks or ranged attacks. [/QUOTE]
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