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The Art of DMing: Campaign Ecology
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<blockquote data-quote="Crothian" data-source="post: 1802810" data-attributes="member: 232"><p>ACtually it can be a loty of fun having players go after things that are too hard to too easy. Sometimes the players actually win against the super hard encounters, and when they do that is something that will be remebered. Against the lower creatures the players wade in and annihilate and that can be fun as well. </p><p></p><p>The trick is DMing it in a way that it is fun. Sure the encounters might be easy but if the story is fun and compelling the players won't mind. If the encounters are hard, make sure that the players have a choice and way to retreat if they want. Don't make every hard encounter an auto TPK. </p><p></p><p>IMC the party is considering going after a creature they know is tough, its actually CR 22 to their level of 15. But of course they don't know the specifics. If they choose to go after it then I'm ready. On the other hand I'm looking at starting a module for 10th level characters for them. It will be easy but it will further the campagn story. Its all in the way the DM uses it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 1802810, member: 232"] ACtually it can be a loty of fun having players go after things that are too hard to too easy. Sometimes the players actually win against the super hard encounters, and when they do that is something that will be remebered. Against the lower creatures the players wade in and annihilate and that can be fun as well. The trick is DMing it in a way that it is fun. Sure the encounters might be easy but if the story is fun and compelling the players won't mind. If the encounters are hard, make sure that the players have a choice and way to retreat if they want. Don't make every hard encounter an auto TPK. IMC the party is considering going after a creature they know is tough, its actually CR 22 to their level of 15. But of course they don't know the specifics. If they choose to go after it then I'm ready. On the other hand I'm looking at starting a module for 10th level characters for them. It will be easy but it will further the campagn story. Its all in the way the DM uses it. [/QUOTE]
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