Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Art of DMing: Campaign Ecology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="conanb" data-source="post: 1803314" data-attributes="member: 17930"><p>There are a few things that happen in my game that does sometimes throw players up against really powerful creatures, but rarely unless they're part of the landscape. Occassionally, we have large creatures that do run across the environment that are far too powerful for beginning players, but they don't go away after the players increase in levels either. Players in my games learn pretty quick that they often run into NPC's and other things that they don't have a chance of beating. These NPC's usually act as if the players are not a threat or what not, it's in these circumstances that sometimes new players will throw themselves at these powerful NPC's or creatures. If they do, you can see what i say in the TPK thread somewhere around here. "Goodbye players."</p><p></p><p>To craft a real world, you are going to have creatures and NPC's that are very powerful. Now the players aren't going to run into them all the time because powerful people only meet with other powerful people. How many times do you see the president or the mayor sitting at the starbucks with you? It's rare, and one of those things where you go "Wow. That's the mayor." Players should get to have these experiences once in awhile. I like to do this then later have them meet up with the local ruler again who's like "Do I know you?" and the players get to go into this diatribe about when they passed or what not.</p><p></p><p>Creatures are the same. Stumbling upon large creatures in the wild is one of those things where the players should stop and go "Ok let's back up." If they don't, once again they're going to get mauled. My players learn to approach wild creatures with a certain amout of fear and skepticism. It's your job as a DM to break them of the "It moves lets kill it!" If you don't teach them there are repurcussions from their actions, they'll never know.</p></blockquote><p></p>
[QUOTE="conanb, post: 1803314, member: 17930"] There are a few things that happen in my game that does sometimes throw players up against really powerful creatures, but rarely unless they're part of the landscape. Occassionally, we have large creatures that do run across the environment that are far too powerful for beginning players, but they don't go away after the players increase in levels either. Players in my games learn pretty quick that they often run into NPC's and other things that they don't have a chance of beating. These NPC's usually act as if the players are not a threat or what not, it's in these circumstances that sometimes new players will throw themselves at these powerful NPC's or creatures. If they do, you can see what i say in the TPK thread somewhere around here. "Goodbye players." To craft a real world, you are going to have creatures and NPC's that are very powerful. Now the players aren't going to run into them all the time because powerful people only meet with other powerful people. How many times do you see the president or the mayor sitting at the starbucks with you? It's rare, and one of those things where you go "Wow. That's the mayor." Players should get to have these experiences once in awhile. I like to do this then later have them meet up with the local ruler again who's like "Do I know you?" and the players get to go into this diatribe about when they passed or what not. Creatures are the same. Stumbling upon large creatures in the wild is one of those things where the players should stop and go "Ok let's back up." If they don't, once again they're going to get mauled. My players learn to approach wild creatures with a certain amout of fear and skepticism. It's your job as a DM to break them of the "It moves lets kill it!" If you don't teach them there are repurcussions from their actions, they'll never know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Art of DMing: Campaign Ecology
Top