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The Art of the Covenant: A Guide to Invokers (By Cazzeo)
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<blockquote data-quote="Veep" data-source="post: 6708056" data-attributes="member: 6793297"><p style="text-align: center"><span style="font-size: 18px"><strong>Builds and Tactics</strong></span></p><p></p><p>Below are but a few examples of the types of builds you can make with Invokers.</p><p> </p><p> </p><p><span style="font-size: 12px"><strong>The Dominator (Deva Malediction Invoker/Divine Oracle/Soul of the World)</strong></span></p><p><strong>About this Build</strong></p><p>[sblock]</p><p>The idea of this build is to maximize the chances of <strong>encounter power domination</strong>. With <strong>Divine Oracle</strong>, we roll two dice on all our attacks vs. Will. If we miss, we’re dazed, but most of our powers daze or stun us anyway. By using <strong>Holy Symbol Expertise</strong>, we do not grant combat advantage while dazed/stunned. At the beginning of our turn, we get a saving throw from <strong>Superior Will</strong>, which we make at a huge bonus due to <strong>Dispater’s Iron Discipline</strong>.</p><p></p><p>By choosing <strong>Soul of the World</strong> as our epic destiny, we gain access to Tiefling feats, the most important of which is <strong>Royal Command of Asmodeus</strong>. This turns all our stuns into dominates. With <strong>Invoked Devastation</strong>, our <strong>Word of Bewilderment</strong> is a close burst 6 that dominates and debuffs -2 to next attack due to <strong>Psychic Lock</strong>. We can get this power back, or <strong>Compel Action</strong>, by critting or spending an action point.</p><p></p><p>In heroic tier, <strong>Crushing Doom</strong> allows us one free round where the monsters pretty much do nothing (resist 4-5 to whole party for a round in heroic tier is huge). This later gets turned into <strong>Cascading Doom</strong> at epic, allowing us to give vulnerability to all targets. In addition, all our powers grant a saving throw every round due to <strong>Symbol of Sacrifice</strong>.</p><p></p><p>The defenses of this build need to be strong to stand in the middle of a bunch of monsters (all our attacks are close blasts; <strong>Visions of Blood</strong> is our main at-will due to double rolls and <strong>Psychic Lock</strong>. The build has solid defenses, with all 3 epic defense feats, <strong>Superior Will</strong>, an <strong>Aversion Staff</strong> for more defenses, and <strong>Invoker Defense</strong> to boost AC if we hit something close. (And we pretty much never grant combat advantage).</p><p></p><p>If allowed, <strong>Templar</strong> from Dark Sun improves this build quite a bit. Take <strong>Mantle of Might</strong>, <strong>Fearsome Command</strong>, and <strong>Fettering Glare</strong>.</p><p>[/sblock]</p><p></p><p><strong>Deva Malediction Invoker/Divine Oracle/Soul of the World</strong></p><p>[sblock]</p><p><strong>Stats</strong></p><p>L1: Wis 18 Int 18 Con 12 Str 12 Dex 10 Cha 8</p><p>L30: Wis 28 Int 28 Con 14 Str 14 Dex 12 Cha 10</p><p></p><p><strong>Defenses</strong></p><p>AC: 10+15+11hide+9int = 45 (Level+15)</p><p>Fort: 10+15+6enh+2item+2con+1inv+3imp+4epic = 43 (Level+13)</p><p>Ref: 10+15+6enh+9int+1inv+3imp+4epic= 48 (Level+18)</p><p>Will: 10+15+6enh+9wis+1inv+3imp+1sup+4epic = 49 (Level+19)</p><p><em>+2 to AC if you hit something within 3 squares w/invoker power - Invoker Defense</em></p><p><em>+2 to all defenses if they suffer from one of your effects - Aversion Staff</em></p><p></p><p><strong>Soul of the World Choices</strong></p><p>Tiefling, Elf, Wizard</p><p></p><p><strong>Powers</strong></p><p>AW: Visions of Blood, Hand of Radiance</p><p>Enc1: Astral Terror</p><p>Daily1: Silent Malediction</p><p>Util2: Miraculous Fortune</p><p>Enc3: Word of Ruin</p><p>Daily5: Searing Orb</p><p>Util6: Demand Justice</p><p>Enc7: Tide of the First Storm</p><p>Daily9: Fourfold Invocation of Doom</p><p>Util10: Word of Urgency</p><p>Enc13: Brilliant Revelation (replaces Astral Terror)</p><p>Daily15: Wall of Blades (replaces Searing Orb)</p><p>Util16: Pennant of Heaven’s Armies</p><p>Enc17: Word of Pain (replaces Word of Ruin)</p><p>Daily19: Summon Angel of Light (replace Fourfold Invocation of Doom)</p><p>Util22: Invoke Heroism</p><p>Enc23: Word of Bewilderment (dominates) (replaces Tide of the First Storm)</p><p>Daily25: Prismatic Spray (Wizard) (replaces Wall of Blades)</p><p>Enc27: Compel Action (replaces Brilliant Revelation)</p><p>Daily29: Visions of Wrath (Wizard) (replaces Summon Angel of Light)</p><p></p><p><strong>Feats</strong></p><p>L1: Crushing Doom (retrain to Cascading Doom at 24)</p><p>L2: Divine Healer</p><p>L4: Holy Symbol Expertise</p><p>L6: Superior Implement (Accurate Holy Symbol)</p><p>L8: Battle Intuition</p><p>L10: Invoker Defense</p><p>L11: Psychic Lock</p><p>L12: Improved Defenses</p><p>L14: Superior Will</p><p>L16: Resilient Focus (retrain to Dispater’s Iron Discipline at 22)</p><p>L18: Improved Initiative (retrain to Superior Initiative at 21)</p><p>L20: Superior Reflexes (retrain to Divine Mastery at 23)</p><p>L21: Invoked Devastation</p><p>L22: Royal Command of Asmodeus</p><p>L24: Epic Resurgence</p><p>L26: Epic Fortitude</p><p>L28: Epic Reflex</p><p>L30: Epic Will</p><p></p><p><strong>Items</strong></p><p>Accurate Symbol of Sacrifice +6, Aversion Staff +1, Battle Harness +6, Torc of Power Preservation +6, Diamond Cincture (Paragon), Headband of Intellect (Paragon), Resplendent Gloves (Epic), Zephyr Boots, Ring of Free Time, Greater Ring of Invisibility, Dice of Auspicious Fortune, Curse Eye Tattoo, Avandra’s Boon of Escape</p><p>[/sblock] </p><p><span style="font-size: 12px"><strong>The Chessmaster (Githzerai Preservation Invoker/Flame of Hope/Avangion)</strong></span></p><p><strong>About this Build</strong></p><p>[sblock]</p><p>The idea of this build is to be as ally-friendly as possible. On all our divine encounter/daily powers, we slide two allies 2 squares (due to <strong>Covenant Shifting</strong> and <strong>Broadened Manifestation</strong>). Combine with allies with <strong>Agile Opportunist</strong> for extra basic attacks. In addition, the build sports many encounter-long effects, such as summons, conjurations, debuffing/buffing zones, etc. Our <strong>Preserver’s Rebuke</strong> grants an extra basic attack also.</p><p></p><p>When we spend an action point, all allies get +Int to hit against our targets. Although one could argue for <strong>Fourfold Invocation of Doom</strong> type of powers, I think that we should just stick to the best powers (a bonus against 3 targets should be readily achievable and be worth plenty to the rest of the group).</p><p></p><p>The build also maximizes radiant crit-fishing. <strong>Hand of Radiance</strong> is fully buffed, debuffs Reflex by 2, and crits on a 19-20. Crits are highly effective due to <strong>Punishing Radiance</strong>, <strong>Devastating Invocation</strong>, and <strong>Epic Resurgence</strong>. At 24, all our powers are radiant due to <strong>Avangion</strong>.</p><p>[/sblock]</p><p></p><p><strong>Githzerai Preservation Invoker/Flame of Hope/Avangion</strong></p><p>[sblock]</p><p><strong>Stats</strong></p><p>L1: Wis 18 Int 18 Con 12 Str 12 Dex 10 Cha 8</p><p>L30: Wis 28 Int 28 Con 14 Str 14 Dex 12 Cha 10</p><p></p><p><strong>Powers</strong></p><p>AW: Hand of Radiance, Visions of Blood</p><p>Enc1: Thunder of Judgment</p><p>Daily1: Brilliant Beacon</p><p>Util2: Wall of Light (retrain to Divine Call at 13)</p><p>Enc3: Astral Terror</p><p>Daily5: Searing Orb</p><p>Util6: Demand Justice</p><p>Enc7: Tide of the First Storm</p><p>Daily9: Cerulean Flames</p><p>Util10: Word of Urgency</p><p>Enc13: Brilliant Revelation (replaces Astral Terror) (retrain to Winds of Celestia at 23)</p><p>Daily15: Wall of Blades (replaces Searing Orb)</p><p>Util16: Pennant of Heaven’s Armies</p><p>Enc17: Glyph of Radiance (replaces Astral Terror)</p><p>Daily19: Summon Angel of Light (replaces Brilliant Beacon)</p><p>Util22: Invoke Heroism</p><p>Enc23: Storm of Celestia (replaces Tide of the First Storm)</p><p>Daily25: Eye of the Sun (replaces Cerulean Flames)</p><p>Enc27: Compel Action (replaces Brilliant Revelation)</p><p>Daily29: Word of the Gods (replaces Wall of Blades)</p><p></p><p><strong>Feats</strong></p><p>L1: Staff Expertise</p><p>L2: Arcane Initiate (Beguiling Strands)</p><p>L4: Battlewise</p><p>L6: Superior Implement Training (Accurate Staff)</p><p>L8: Covenant Shifting</p><p>L10: Implement Focus (retrain to Silvery Glow at 24)</p><p>L11: Power of the Moon</p><p>L12: Broadened Manifestation</p><p>L14: Hidden Sniper</p><p>L16: Improved Defenses </p><p>L18: Preserver’s Fury (retrain to Devastating Critical at 22)</p><p>L20: Improved Initiative (retrain to Invoker Implement Expertise at 21)</p><p>L21: Invoked Devastation</p><p>L22: Preserver’s Command</p><p>L24: Punishing Radiance</p><p>L26: Epic Resurgence</p><p>L28: Divine Mastery</p><p>L30: Epic Fortitude</p><p></p><p><strong>Items</strong></p><p>Accurate Staff of Ruin +6, Orb of Nimble Thoughts +1, Battle Harness Hide +6, Cloak of Distortion +6, Executioner’s Bracers (Epic), Boots of Speed, Gauntlets of Blood (Epic), Casque of Tactics (Heroic), Diamond Cincture (Paragon), Ring of the Radiant Storm, Shadow Band, Siberys Shard of the Mage (Epic), Curse Eye Tattoo, Dice of Auspicious Fortune</p><p>[/sblock] </p><p><span style="font-size: 12px"><strong>The Stormbringer (Half-Elf Wrath Invoker/Lyrandar Wind-Rider/Destined Scion)</strong></span></p><p><strong>About this Build</strong></p><p>[sblock]</p><p>This is a classic Wrath Stormvoker, with an area burst 3 <strong>Vanguard’s Lightning</strong> and <strong>Divine Bolts</strong> as a ranged basic attack with +5 to hit (<strong>Eagle Eye Goggles</strong> plus <strong>Lyrandar Wind-Rider</strong> plus <strong>Destined Scion</strong>) and +Con to damage. Both of them slide due to <strong>Mark of Storm</strong>. Note that this build requires worship of multiple deities to work (Avandra also, for <strong>Avandra’s Covenant</strong>, which grants a saving throw on your encounter/dailies if needed).</p><p></p><p>The build is fully crit-enabled, and even trained in Intimidate for <strong>Dreadful Invocation</strong>. In addition, we get <strong>Devastating Invocation</strong> and <strong>Epic Resurgence</strong> on a crit. The build makes full use of <strong>Resounding Thunder</strong> and takes massive thunder zones/bursts whenever possible, culminating in <strong>Storm of Celestia</strong>.</p><p>[/sblock]</p><p></p><p><strong>Half-Elf Wrath Invoker/Lyrandar Wind-Rider/Destined Scion</strong></p><p>[sblock]</p><p><strong>Stats</strong></p><p>L1: Wis 18 Con 18 Str 12 Int 12 Dex 10 Cha 8</p><p>L30: Wis 28 Con 28 Str 14 Int 14 Dex 12 Cha 10</p><p></p><p><strong>Half-Elf Option</strong></p><p>Knack for Success</p><p></p><p><strong>Powers</strong></p><p>AW: Divine Bolts, Vanguard’s Lightning</p><p>Enc1: Thunder of Judgment</p><p>Daily1: Silent Malediction</p><p>Util2: Divine Call</p><p>Enc3: Lightning’s Revelation</p><p>Daily5: Searing Orb</p><p>Util6: Demand Justice</p><p>Enc7: Rain of Blood</p><p>Daily9: Hail of Thunderous Battle</p><p>Util10: Angelic Messenger</p><p>Enc13: Deadly Doubt (replaces Thunder of Judgment)</p><p>Daily15: Storm of Punishment (replaces Searing Orb)</p><p>Util16: Word of Refuge</p><p>Enc17: Brilliant Revelation (replace Lightning’s Revelation) (retrain to Rain of Blood at 21)</p><p>Daily19: God Hammer (replaces Hail of Thunderous Battle)</p><p>Util22: Invoke Heroism</p><p>Enc23: Storm of Celestia (replace Deadly Doubt)</p><p>Daily25: Invoke the Fallen (replaces God Hammer)</p><p>Enc27: Compel Action (replaces Rain of Blood)</p><p>Daily29: Word of the Gods (replaces Storm of Punishment)</p><p></p><p><strong>Feats</strong></p><p>L1: Mark of Storm</p><p>L2: Staff Expertise</p><p>L4: Superior Implement Training (Accurate Staff)</p><p>L6: Implement Focus (Staff)</p><p>L8: Power of Storm</p><p>L10: Power of Skill</p><p>L11: Resounding Thunder</p><p>L12: Battlewise</p><p>L14: Avandra’s Covenant</p><p>L16: Improved Defenses</p><p>L18: Improved Initiative (retrain to Superior Initiative at 23)</p><p>L20: something, retrain to Invoker Implement Expertise at 21</p><p>L21: Invoked Devastation</p><p>L22: Devastating Invocation</p><p>L24: Dreadful Invocation</p><p>L26: Epic Resurgence</p><p>L28: Divine Mastery</p><p>L30: Epic Fortitude</p><p></p><p><strong>Items</strong></p><p>Accurate Staff of Ruin +6, Time Link Chain +6, Cloak of Distortion +6, Executioner’s Bracers (Epic), Zephyr Boots, Gauntlets of Blood (Epic), Eagle Eye Goggles (Epic), Diamond Cincture (Paragon), Ring of the Radiant Storm, Shadow Band, Siberys Shard of the Mage (Epic), Curse Eye Tattoo, Dice of Auspicious Fortune</p><p>[/sblock] </p><p><span style="font-size: 12px"><strong>Headspin (Half-Elf Cleric|Wrath Invoker/Divine Oracle/Destined Scion)</strong></span></p><p><strong>Headspin</strong></p><p>[sblock]</p><p><strong>Headspin</strong></p><p><strong>Race</strong>: Half-elf</p><p><strong>Class</strong>: Cleric|Invoker</p><p><strong>Paragon Path</strong>: Divine Oracle</p><p><strong>Epic Destiny</strong>: Destined Scion</p><p><strong>Background</strong>: Missing Master</p><p><strong>Theme</strong>: Seer</p><p></p><p><strong>Hybrid Invoker Choice</strong>: Reflex</p><p><strong>Hybrid Cleric Choice</strong>: Battle Cleric's Lore (assuming this is legal)</p><p><strong>Dilettante Choice</strong>: Eldritch Strike (Con)</p><p><strong>Destined Scion Choices</strong>: Wisdom, Constitution</p><p></p><p><strong>Skills</strong></p><p>Heal +29, Insight +34, Perception +32 (roll twice), Endurance +29</p><p></p><p><strong>Speed</strong>: 5</p><p><strong>Initiative</strong>:+38 (+15 level +8 superior +9 wisdom +6 item)</p><p></p><p><strong>Ability Scores</strong></p><p>L30: Str 15, Con 28, Dex 12, Int 13, Wis 28, Cha 10</p><p>L1: Str 13, Con 18, Dex 10, Int 11, Wis 18, Cha 8</p><p></p><p><strong>Defenses</strong></p><p>HP: 155, Surge Value: 37, Surges per Day: 15</p><p>AC: 49 (10 +15 level, +14 armor, +2 shield, +6 enhance, +1 item, +1 feat)</p><p>Fort: 48 (10 +15 level, +6 item, +4 epic, +3 id, +9 con, +1 item)</p><p>Ref: 40 (10 + 15 level, +6 item, +4 epic, +3 id, +1 class, +1 int)</p><p>Will: 48 (10 + 15 level, +6 item, +4 epic, +3 id, +1 class, +9 wis)</p><p></p><p><strong>Feats</strong></p><p>L1: Battle Awareness</p><p>L2: Hybrid Talent (CD: Favor of the Gods)</p><p>L4: Wary Fighter</p><p>L6: Versatile Expertise (Mace, Holy Symbol)</p><p>L8: Improved Initiative (retrain to Reserve Maneuver at 11)</p><p>L10: Thunder Hammer (retrain to Versatile Master at 12)</p><p>L11: Dizzying Mace</p><p>L12: Gambler's Word</p><p>L14: Improved Defenses</p><p>L16: Superior Will (retrain to Armor Proficiency Plate at 23)</p><p>L18: Improved Initiative (retrain to Superior Initiative at 21)</p><p>L20: Thunder Hammer (retrain to Divine Mastery at 22) </p><p>L21: Supreme Healer</p><p>L22: Invoked Devastation</p><p>L24: Epic Reflex</p><p>L26: Armor Specialization (Plate)</p><p>L28: Epic Fortitude</p><p>L30: Epic Will </p><p></p><p><strong>Powers</strong></p><p>Seer: Cast Fortune</p><p>CD: Favor of the Gods</p><p>Dilettante: Eldritch Strike (Con)</p><p>AW: Hand of Radiance</p><p>AW: Brand of the Sun</p><p>Enc1: Thunder of Judgment</p><p>Dly1: Moment of Glory</p><p>Util2: Divine Call</p><p>Enc3: Death Surge</p><p>Dly5: Silent Malediction</p><p>Util6: Stream of Life</p><p>Enc7: Rain of Blood (retrain to Astral Flare at 10)</p><p>Dly9: Fourfold Invocation of Doom</p><p>Util10: Demand Justice</p><p>Enc11: RESERVE (Thunder of Judgment)</p><p>Util12: Good Omens</p><p>Enc13: Deadly Doubt (replaces Thunder of Judgment)</p><p>Dly15: Dismissal (replaces Moment of Glory)</p><p>Util16: Walls of Hestavar</p><p>Enc17: Remorse (replaces Death Surge)</p><p>Dly19: Moment of Peace (replaces Dismissal)</p><p>Dly20: Hammer of Fate</p><p>Util22: Invoke Heroism</p><p>Enc23: Word of Bewilderment (replaces Astral Flare)</p><p>Dly25: Racking Invocation of Pain (replaces Silent Malediction)</p><p>Dly26: Epic Recovery</p><p>Enc27: Compel Action (replaces Deadly Doubt)</p><p>Dly29: Word of the Gods (replaces Fourfold Invocation of Doom)</p><p>Dly30: Undeniable Victory</p><p></p><p><strong>Items</strong></p><p>Unforgettable Cudgel Morningstar +6, Dwarven Armor Godplate +6, Timeless Locket +6, Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Symbol of Sustenance +4, Rhythm Blade Dagger +1</p><p>[/sblock]</p><p> </p></blockquote><p></p>
[QUOTE="Veep, post: 6708056, member: 6793297"] [CENTER][Size=5][b]Builds and Tactics[/b][/size][/CENTER] Below are but a few examples of the types of builds you can make with Invokers. [Size=3][b]The Dominator (Deva Malediction Invoker/Divine Oracle/Soul of the World)[/b][/size] [b]About this Build[/b] [sblock] The idea of this build is to maximize the chances of [b]encounter power domination[/b]. With [b]Divine Oracle[/b], we roll two dice on all our attacks vs. Will. If we miss, we’re dazed, but most of our powers daze or stun us anyway. By using [b]Holy Symbol Expertise[/b], we do not grant combat advantage while dazed/stunned. At the beginning of our turn, we get a saving throw from [b]Superior Will[/b], which we make at a huge bonus due to [b]Dispater’s Iron Discipline[/b]. By choosing [b]Soul of the World[/b] as our epic destiny, we gain access to Tiefling feats, the most important of which is [b]Royal Command of Asmodeus[/b]. This turns all our stuns into dominates. With [b]Invoked Devastation[/b], our [b]Word of Bewilderment[/b] is a close burst 6 that dominates and debuffs -2 to next attack due to [b]Psychic Lock[/b]. We can get this power back, or [b]Compel Action[/b], by critting or spending an action point. In heroic tier, [b]Crushing Doom[/b] allows us one free round where the monsters pretty much do nothing (resist 4-5 to whole party for a round in heroic tier is huge). This later gets turned into [b]Cascading Doom[/b] at epic, allowing us to give vulnerability to all targets. In addition, all our powers grant a saving throw every round due to [b]Symbol of Sacrifice[/b]. The defenses of this build need to be strong to stand in the middle of a bunch of monsters (all our attacks are close blasts; [b]Visions of Blood[/b] is our main at-will due to double rolls and [b]Psychic Lock[/b]. The build has solid defenses, with all 3 epic defense feats, [b]Superior Will[/b], an [b]Aversion Staff[/b] for more defenses, and [b]Invoker Defense[/b] to boost AC if we hit something close. (And we pretty much never grant combat advantage). If allowed, [b]Templar[/b] from Dark Sun improves this build quite a bit. Take [b]Mantle of Might[/b], [b]Fearsome Command[/b], and [b]Fettering Glare[/b]. [/sblock] [b]Deva Malediction Invoker/Divine Oracle/Soul of the World[/b] [sblock] [b]Stats[/b] L1: Wis 18 Int 18 Con 12 Str 12 Dex 10 Cha 8 L30: Wis 28 Int 28 Con 14 Str 14 Dex 12 Cha 10 [b]Defenses[/b] AC: 10+15+11hide+9int = 45 (Level+15) Fort: 10+15+6enh+2item+2con+1inv+3imp+4epic = 43 (Level+13) Ref: 10+15+6enh+9int+1inv+3imp+4epic= 48 (Level+18) Will: 10+15+6enh+9wis+1inv+3imp+1sup+4epic = 49 (Level+19) [i]+2 to AC if you hit something within 3 squares w/invoker power - Invoker Defense[/i] [i]+2 to all defenses if they suffer from one of your effects - Aversion Staff[/i] [b]Soul of the World Choices[/b] Tiefling, Elf, Wizard [b]Powers[/b] AW: Visions of Blood, Hand of Radiance Enc1: Astral Terror Daily1: Silent Malediction Util2: Miraculous Fortune Enc3: Word of Ruin Daily5: Searing Orb Util6: Demand Justice Enc7: Tide of the First Storm Daily9: Fourfold Invocation of Doom Util10: Word of Urgency Enc13: Brilliant Revelation (replaces Astral Terror) Daily15: Wall of Blades (replaces Searing Orb) Util16: Pennant of Heaven’s Armies Enc17: Word of Pain (replaces Word of Ruin) Daily19: Summon Angel of Light (replace Fourfold Invocation of Doom) Util22: Invoke Heroism Enc23: Word of Bewilderment (dominates) (replaces Tide of the First Storm) Daily25: Prismatic Spray (Wizard) (replaces Wall of Blades) Enc27: Compel Action (replaces Brilliant Revelation) Daily29: Visions of Wrath (Wizard) (replaces Summon Angel of Light) [b]Feats[/b] L1: Crushing Doom (retrain to Cascading Doom at 24) L2: Divine Healer L4: Holy Symbol Expertise L6: Superior Implement (Accurate Holy Symbol) L8: Battle Intuition L10: Invoker Defense L11: Psychic Lock L12: Improved Defenses L14: Superior Will L16: Resilient Focus (retrain to Dispater’s Iron Discipline at 22) L18: Improved Initiative (retrain to Superior Initiative at 21) L20: Superior Reflexes (retrain to Divine Mastery at 23) L21: Invoked Devastation L22: Royal Command of Asmodeus L24: Epic Resurgence L26: Epic Fortitude L28: Epic Reflex L30: Epic Will [b]Items[/b] Accurate Symbol of Sacrifice +6, Aversion Staff +1, Battle Harness +6, Torc of Power Preservation +6, Diamond Cincture (Paragon), Headband of Intellect (Paragon), Resplendent Gloves (Epic), Zephyr Boots, Ring of Free Time, Greater Ring of Invisibility, Dice of Auspicious Fortune, Curse Eye Tattoo, Avandra’s Boon of Escape [/sblock] [Size=3][b]The Chessmaster (Githzerai Preservation Invoker/Flame of Hope/Avangion)[/b][/size] [b]About this Build[/b] [sblock] The idea of this build is to be as ally-friendly as possible. On all our divine encounter/daily powers, we slide two allies 2 squares (due to [b]Covenant Shifting[/b] and [b]Broadened Manifestation[/b]). Combine with allies with [b]Agile Opportunist[/b] for extra basic attacks. In addition, the build sports many encounter-long effects, such as summons, conjurations, debuffing/buffing zones, etc. Our [b]Preserver’s Rebuke[/b] grants an extra basic attack also. When we spend an action point, all allies get +Int to hit against our targets. Although one could argue for [b]Fourfold Invocation of Doom[/b] type of powers, I think that we should just stick to the best powers (a bonus against 3 targets should be readily achievable and be worth plenty to the rest of the group). The build also maximizes radiant crit-fishing. [b]Hand of Radiance[/b] is fully buffed, debuffs Reflex by 2, and crits on a 19-20. Crits are highly effective due to [b]Punishing Radiance[/b], [b]Devastating Invocation[/b], and [b]Epic Resurgence[/b]. At 24, all our powers are radiant due to [b]Avangion[/b]. [/sblock] [b]Githzerai Preservation Invoker/Flame of Hope/Avangion[/b] [sblock] [b]Stats[/b] L1: Wis 18 Int 18 Con 12 Str 12 Dex 10 Cha 8 L30: Wis 28 Int 28 Con 14 Str 14 Dex 12 Cha 10 [b]Powers[/b] AW: Hand of Radiance, Visions of Blood Enc1: Thunder of Judgment Daily1: Brilliant Beacon Util2: Wall of Light (retrain to Divine Call at 13) Enc3: Astral Terror Daily5: Searing Orb Util6: Demand Justice Enc7: Tide of the First Storm Daily9: Cerulean Flames Util10: Word of Urgency Enc13: Brilliant Revelation (replaces Astral Terror) (retrain to Winds of Celestia at 23) Daily15: Wall of Blades (replaces Searing Orb) Util16: Pennant of Heaven’s Armies Enc17: Glyph of Radiance (replaces Astral Terror) Daily19: Summon Angel of Light (replaces Brilliant Beacon) Util22: Invoke Heroism Enc23: Storm of Celestia (replaces Tide of the First Storm) Daily25: Eye of the Sun (replaces Cerulean Flames) Enc27: Compel Action (replaces Brilliant Revelation) Daily29: Word of the Gods (replaces Wall of Blades) [b]Feats[/b] L1: Staff Expertise L2: Arcane Initiate (Beguiling Strands) L4: Battlewise L6: Superior Implement Training (Accurate Staff) L8: Covenant Shifting L10: Implement Focus (retrain to Silvery Glow at 24) L11: Power of the Moon L12: Broadened Manifestation L14: Hidden Sniper L16: Improved Defenses L18: Preserver’s Fury (retrain to Devastating Critical at 22) L20: Improved Initiative (retrain to Invoker Implement Expertise at 21) L21: Invoked Devastation L22: Preserver’s Command L24: Punishing Radiance L26: Epic Resurgence L28: Divine Mastery L30: Epic Fortitude [b]Items[/b] Accurate Staff of Ruin +6, Orb of Nimble Thoughts +1, Battle Harness Hide +6, Cloak of Distortion +6, Executioner’s Bracers (Epic), Boots of Speed, Gauntlets of Blood (Epic), Casque of Tactics (Heroic), Diamond Cincture (Paragon), Ring of the Radiant Storm, Shadow Band, Siberys Shard of the Mage (Epic), Curse Eye Tattoo, Dice of Auspicious Fortune [/sblock] [Size=3][b]The Stormbringer (Half-Elf Wrath Invoker/Lyrandar Wind-Rider/Destined Scion)[/b][/size] [b]About this Build[/b] [sblock] This is a classic Wrath Stormvoker, with an area burst 3 [b]Vanguard’s Lightning[/b] and [b]Divine Bolts[/b] as a ranged basic attack with +5 to hit ([b]Eagle Eye Goggles[/b] plus [b]Lyrandar Wind-Rider[/b] plus [b]Destined Scion[/b]) and +Con to damage. Both of them slide due to [b]Mark of Storm[/b]. Note that this build requires worship of multiple deities to work (Avandra also, for [b]Avandra’s Covenant[/b], which grants a saving throw on your encounter/dailies if needed). The build is fully crit-enabled, and even trained in Intimidate for [b]Dreadful Invocation[/b]. In addition, we get [b]Devastating Invocation[/b] and [b]Epic Resurgence[/b] on a crit. The build makes full use of [b]Resounding Thunder[/b] and takes massive thunder zones/bursts whenever possible, culminating in [b]Storm of Celestia[/b]. [/sblock] [b]Half-Elf Wrath Invoker/Lyrandar Wind-Rider/Destined Scion[/b] [sblock] [b]Stats[/b] L1: Wis 18 Con 18 Str 12 Int 12 Dex 10 Cha 8 L30: Wis 28 Con 28 Str 14 Int 14 Dex 12 Cha 10 [b]Half-Elf Option[/b] Knack for Success [b]Powers[/b] AW: Divine Bolts, Vanguard’s Lightning Enc1: Thunder of Judgment Daily1: Silent Malediction Util2: Divine Call Enc3: Lightning’s Revelation Daily5: Searing Orb Util6: Demand Justice Enc7: Rain of Blood Daily9: Hail of Thunderous Battle Util10: Angelic Messenger Enc13: Deadly Doubt (replaces Thunder of Judgment) Daily15: Storm of Punishment (replaces Searing Orb) Util16: Word of Refuge Enc17: Brilliant Revelation (replace Lightning’s Revelation) (retrain to Rain of Blood at 21) Daily19: God Hammer (replaces Hail of Thunderous Battle) Util22: Invoke Heroism Enc23: Storm of Celestia (replace Deadly Doubt) Daily25: Invoke the Fallen (replaces God Hammer) Enc27: Compel Action (replaces Rain of Blood) Daily29: Word of the Gods (replaces Storm of Punishment) [b]Feats[/b] L1: Mark of Storm L2: Staff Expertise L4: Superior Implement Training (Accurate Staff) L6: Implement Focus (Staff) L8: Power of Storm L10: Power of Skill L11: Resounding Thunder L12: Battlewise L14: Avandra’s Covenant L16: Improved Defenses L18: Improved Initiative (retrain to Superior Initiative at 23) L20: something, retrain to Invoker Implement Expertise at 21 L21: Invoked Devastation L22: Devastating Invocation L24: Dreadful Invocation L26: Epic Resurgence L28: Divine Mastery L30: Epic Fortitude [b]Items[/b] Accurate Staff of Ruin +6, Time Link Chain +6, Cloak of Distortion +6, Executioner’s Bracers (Epic), Zephyr Boots, Gauntlets of Blood (Epic), Eagle Eye Goggles (Epic), Diamond Cincture (Paragon), Ring of the Radiant Storm, Shadow Band, Siberys Shard of the Mage (Epic), Curse Eye Tattoo, Dice of Auspicious Fortune [/sblock] [Size=3][b]Headspin (Half-Elf Cleric|Wrath Invoker/Divine Oracle/Destined Scion)[/b][/size] [b]Headspin[/b] [sblock] [b]Headspin[/b] [b]Race[/b]: Half-elf [b]Class[/b]: Cleric|Invoker [b]Paragon Path[/b]: Divine Oracle [b]Epic Destiny[/b]: Destined Scion [b]Background[/b]: Missing Master [b]Theme[/b]: Seer [b]Hybrid Invoker Choice[/b]: Reflex [b]Hybrid Cleric Choice[/b]: Battle Cleric's Lore (assuming this is legal) [b]Dilettante Choice[/b]: Eldritch Strike (Con) [b]Destined Scion Choices[/b]: Wisdom, Constitution [b]Skills[/b] Heal +29, Insight +34, Perception +32 (roll twice), Endurance +29 [b]Speed[/b]: 5 [b]Initiative[/b]:+38 (+15 level +8 superior +9 wisdom +6 item) [b]Ability Scores[/b] L30: Str 15, Con 28, Dex 12, Int 13, Wis 28, Cha 10 L1: Str 13, Con 18, Dex 10, Int 11, Wis 18, Cha 8 [b]Defenses[/b] HP: 155, Surge Value: 37, Surges per Day: 15 AC: 49 (10 +15 level, +14 armor, +2 shield, +6 enhance, +1 item, +1 feat) Fort: 48 (10 +15 level, +6 item, +4 epic, +3 id, +9 con, +1 item) Ref: 40 (10 + 15 level, +6 item, +4 epic, +3 id, +1 class, +1 int) Will: 48 (10 + 15 level, +6 item, +4 epic, +3 id, +1 class, +9 wis) [b]Feats[/b] L1: Battle Awareness L2: Hybrid Talent (CD: Favor of the Gods) L4: Wary Fighter L6: Versatile Expertise (Mace, Holy Symbol) L8: Improved Initiative (retrain to Reserve Maneuver at 11) L10: Thunder Hammer (retrain to Versatile Master at 12) L11: Dizzying Mace L12: Gambler's Word L14: Improved Defenses L16: Superior Will (retrain to Armor Proficiency Plate at 23) L18: Improved Initiative (retrain to Superior Initiative at 21) L20: Thunder Hammer (retrain to Divine Mastery at 22) L21: Supreme Healer L22: Invoked Devastation L24: Epic Reflex L26: Armor Specialization (Plate) L28: Epic Fortitude L30: Epic Will [b]Powers[/b] Seer: Cast Fortune CD: Favor of the Gods Dilettante: Eldritch Strike (Con) AW: Hand of Radiance AW: Brand of the Sun Enc1: Thunder of Judgment Dly1: Moment of Glory Util2: Divine Call Enc3: Death Surge Dly5: Silent Malediction Util6: Stream of Life Enc7: Rain of Blood (retrain to Astral Flare at 10) Dly9: Fourfold Invocation of Doom Util10: Demand Justice Enc11: RESERVE (Thunder of Judgment) Util12: Good Omens Enc13: Deadly Doubt (replaces Thunder of Judgment) Dly15: Dismissal (replaces Moment of Glory) Util16: Walls of Hestavar Enc17: Remorse (replaces Death Surge) Dly19: Moment of Peace (replaces Dismissal) Dly20: Hammer of Fate Util22: Invoke Heroism Enc23: Word of Bewilderment (replaces Astral Flare) Dly25: Racking Invocation of Pain (replaces Silent Malediction) Dly26: Epic Recovery Enc27: Compel Action (replaces Deadly Doubt) Dly29: Word of the Gods (replaces Fourfold Invocation of Doom) Dly30: Undeniable Victory [b]Items[/b] Unforgettable Cudgel Morningstar +6, Dwarven Armor Godplate +6, Timeless Locket +6, Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Symbol of Sustenance +4, Rhythm Blade Dagger +1 [/sblock] [/QUOTE]
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The Art of the Covenant: A Guide to Invokers (By Cazzeo)
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