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The Aspect of Levistus
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<blockquote data-quote="law" data-source="post: 1270645" data-attributes="member: 15740"><p>Heres the next one I have done (yes for thos that dont know im las).</p><p></p><p><strong>Aspect of Levistus</strong></p><p><strong>Large Outsider (Baatezu, Evil, Extraplanar, Lawful)</strong></p><p><strong>Hit Dice:</strong> 9d8+72 (112 hp)</p><p><strong>Initiative:</strong> +12 (+8 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 26 (-1 Sze, +8 Dex, +9 natural), touch 17, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +9/+18</p><p><strong>Attack:</strong> +1 <em>rapier</em> +14 melee (1d8+5 plus 1d6 precise strike/15-20)</p><p><strong>Full Attack:</strong> +1 <em>rapier</em> +14/+8 melee (1d8+5 plus 1d6 precise strike/15-20)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Acrobatic attack, Damage reduction 5/epic, darkvision 60 ft., elaborate parry, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, precise strike</p><p><strong>Saves:</strong> Fort +14, Ref +13, Will +11</p><p><strong>Abilities:</strong> Str 20, Dex 24, Con 26, Int 17, Wis 21, Cha 15</p><p><strong>Skills:</strong> Balance +19, Bluff +14, Diplomacy +14, Disguise +14, Hide +19, Intimidate +14, Jump +17, Listen +17, Move Silently +19, Tumble +19</p><p><strong>Feats:</strong> Dodge, Improve Critical (rapier), Improved Initiative, Weapon Focus (rapier)</p><p><strong>Environment:</strong> Nine Hells of Baator (Stygia)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always Lawful evil</p><p><strong>Advancement:</strong> -</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This tall, hand-some demon, with pail skin and black eyes it also has a small beard and slightly pointed ears. It seams to be wearing fine clothing and wielding a rapier.</em> </p><p></p><p>An aspect of Levistus manifests as the archdevil’s mastory of the rapier. It also displays his uncanny skill in defence.</p><p></p><p><strong>Combate </strong></p><p>An aspect of Levistus loves to wade into melee and show its skills as it fights.</p><p></p><p> An aspect of Levistus natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p> <strong>Acrobatic Attack (Ex):</strong> If the aspect of Levistus attacks by jumping at least 5 feet into his opponent, jumps down at least 5 feet onto his opponent, or swings on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls.</p><p> <strong>Elaborate Parry (Ex):</strong> If the aspect of Levistus chooses to fight defensively or take a full defense action in combate, he gains a +4 dodge bonus to his Armor Class beyond</p><p> the bonuses granted by those actions.</p><p> <strong>Precise Strike (Ex):</strong> The aspect of Levistus has the ability to strike precisely with a light, one-handed piercing weapon, adding +1d6 to his normal damage rolls. When making a precise strike, the aspect of Levistus cannot attack whith a weapon in his other hand.</p><p></p><p>How does he look.</p></blockquote><p></p>
[QUOTE="law, post: 1270645, member: 15740"] Heres the next one I have done (yes for thos that dont know im las). [b]Aspect of Levistus[/b] [b]Large Outsider (Baatezu, Evil, Extraplanar, Lawful)[/b] [b]Hit Dice:[/b] 9d8+72 (112 hp) [b]Initiative:[/b] +12 (+8 Dex, +4 Improved Initiative) [b]Speed:[/b] 40 ft. [b]AC:[/b] 26 (-1 Sze, +8 Dex, +9 natural), touch 17, flat-footed 18 [b]Base Attack/Grapple:[/b] +9/+18 [b]Attack:[/b] +1 [i]rapier[/i] +14 melee (1d8+5 plus 1d6 precise strike/15-20) [b]Full Attack:[/b] +1 [i]rapier[/i] +14/+8 melee (1d8+5 plus 1d6 precise strike/15-20) [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] - [b]Special Qualities:[/b] Acrobatic attack, Damage reduction 5/epic, darkvision 60 ft., elaborate parry, immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, precise strike [b]Saves:[/b] Fort +14, Ref +13, Will +11 [b]Abilities:[/b] Str 20, Dex 24, Con 26, Int 17, Wis 21, Cha 15 [b]Skills:[/b] Balance +19, Bluff +14, Diplomacy +14, Disguise +14, Hide +19, Intimidate +14, Jump +17, Listen +17, Move Silently +19, Tumble +19 [b]Feats:[/b] Dodge, Improve Critical (rapier), Improved Initiative, Weapon Focus (rapier) [b]Environment:[/b] Nine Hells of Baator (Stygia) [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] None [b]Alignment:[/b] Always Lawful evil [b]Advancement:[/b] - [b]Level Adjustment:[/b] - [i]This tall, hand-some demon, with pail skin and black eyes it also has a small beard and slightly pointed ears. It seams to be wearing fine clothing and wielding a rapier.[/i] An aspect of Levistus manifests as the archdevil’s mastory of the rapier. It also displays his uncanny skill in defence. [b]Combate [/b] An aspect of Levistus loves to wade into melee and show its skills as it fights. An aspect of Levistus natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. [b]Acrobatic Attack (Ex):[/b] If the aspect of Levistus attacks by jumping at least 5 feet into his opponent, jumps down at least 5 feet onto his opponent, or swings on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. [b]Elaborate Parry (Ex):[/b] If the aspect of Levistus chooses to fight defensively or take a full defense action in combate, he gains a +4 dodge bonus to his Armor Class beyond the bonuses granted by those actions. [b]Precise Strike (Ex):[/b] The aspect of Levistus has the ability to strike precisely with a light, one-handed piercing weapon, adding +1d6 to his normal damage rolls. When making a precise strike, the aspect of Levistus cannot attack whith a weapon in his other hand. How does he look. [/QUOTE]
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