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Community
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*Pathfinder & Starfinder
The Assassin in Play
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<blockquote data-quote="Turtlejay" data-source="post: 5124416" data-attributes="member: 70267"><p>I'm playing a level 7 assassin right now. I can usually count on avoiding or negating a bunch of damage every fight. I have the feat that lets me do my insubstantial thing as an interrupt, and I'm playing the build with temp HP. Last fight the first time I got hit I turned 12 damage into 3. Then I remained invisible/concealed/jacked into someone's shadow for much of the rest of the fight.</p><p></p><p>The only thing I don't like about my assassin is the [w] damage. If you can swing it, using a large [w] weapon will work best. My biggest attack is like 8d6+7 damage right now. Is 2d12+6d6+7 that much better? Maybe. At higher levels they get better high [w] powers.</p><p></p><p>I didn't like any of the Assassin PP's, so I'm probably going for the Traveler's Harlequin. It fits my hide/misdirect/luck theme really well.</p><p></p><p>So. In a typical fight I try to find a way to shroud first (hidden) out of combat (I have the feat), then attack with CA and invoke all of those shrouds, plus use my 1/encounter sneak attack. I have 3 minor action powers that grant concealment or invisiblity, plus the interrupt that makes my insubstantial. I try to always have one of these going. Since I have pretty good defenses already, this makes me harder to see and harder to hit.</p><p></p><p>There are, of course, other ways to play. You could take the at will that isolates and go with the build that gives bonus damage to isolated targets. Focus on 1d12+dex+cha+stuff and you have a single target at will, sorcerer style. Take the utilities that grant you movement or mobility, and always try shrouding and attacking the back line. Invoke them when you have 4 stacked early on, but more often when things are winding down.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5124416, member: 70267"] I'm playing a level 7 assassin right now. I can usually count on avoiding or negating a bunch of damage every fight. I have the feat that lets me do my insubstantial thing as an interrupt, and I'm playing the build with temp HP. Last fight the first time I got hit I turned 12 damage into 3. Then I remained invisible/concealed/jacked into someone's shadow for much of the rest of the fight. The only thing I don't like about my assassin is the [w] damage. If you can swing it, using a large [w] weapon will work best. My biggest attack is like 8d6+7 damage right now. Is 2d12+6d6+7 that much better? Maybe. At higher levels they get better high [w] powers. I didn't like any of the Assassin PP's, so I'm probably going for the Traveler's Harlequin. It fits my hide/misdirect/luck theme really well. So. In a typical fight I try to find a way to shroud first (hidden) out of combat (I have the feat), then attack with CA and invoke all of those shrouds, plus use my 1/encounter sneak attack. I have 3 minor action powers that grant concealment or invisiblity, plus the interrupt that makes my insubstantial. I try to always have one of these going. Since I have pretty good defenses already, this makes me harder to see and harder to hit. There are, of course, other ways to play. You could take the at will that isolates and go with the build that gives bonus damage to isolated targets. Focus on 1d12+dex+cha+stuff and you have a single target at will, sorcerer style. Take the utilities that grant you movement or mobility, and always try shrouding and attacking the back line. Invoke them when you have 4 stacked early on, but more often when things are winding down. Jay [/QUOTE]
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