Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Assassin in Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OhGodtheRats" data-source="post: 5125334" data-attributes="member: 71815"><p>I'm a big fan of the Assassin...I've been playing one in the RPGA since just a bit after GenCon. I'm only level 10 so I don't know much about Paragon (I'm planning on going with Arcane Trickster from Martial Power 2...I'm multiclassed Rogue but that's neither here nor there...none of the Assassin PPaths appeal to my kind/"I don't want to swallow peoples souls" vanishing Kenku).</p><p></p><p>It seems everyone plays their Assassin a bit differently. For me, it's all about not being seen. Even with the Stealth rules being revamped now and again, the Assassin has a lot of "weird" powers that let you hide when you usually wouldn't be able to. Shade Form lets you hide behind allies...and if a power doesn't give you out and out invisibility then often it lets you do some weird trick where you can hide even if you only have cover. Hell, at Paragon you can use Enemies as Cover, meaning you can often Hide from enemies by hiding behind Enemies. O_O (Important rule though: Just because you're invisible doesn't mean you're Hidden. Took me a while to sort that out). I can't gush about the level 10 Utility "Seeker of Shadow" enough...for at least the first 2 rounds you're invisible from the moment you roll for initiative. </p><p>Other powers that have shined:</p><p>GloomThief: It's basic but it gives you Invisibility. </p><p>InEscapable Blade: There's something fun about having a Melee +2 Reach attack that lets you stab people through walls. It also means you can hide around corners from a target and still stab them through said corner.</p><p>ShadowJack: You get to ride an enemy around the battle field and if folks miss you, they hit your newly acquired mount. Also gives you a round of Insubstantial. </p><p>Cloaking Mist lets you hide from the Blast targets hit or miss even if you only have Cover.</p><p>Obviously, my build is all about not being there when the enemies want to hurt me...when I'm not invisible and/or hidden, I'm doing something wrong. Early on I learned that the Assassin is kind of squishy. Be on the front lines, but don't let them see you. Someone else has already said it but: Stick near the Defender or, at the very least, after you stab the boss teleport behind the Ranger. Better them than you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Other stuff: Keep in mind if you go with the Nightstalker Extra damage build option, that damage bonus applies to all your attacks, so don't be afraid to mix it up. Your shrouds and bonus damage still work fine with ranged attacks so if things are getting tough, pulling out a crossbow or something still lets you keep up the pace, though it'll lack the traditional Assassin flourish.</p><p></p><p>Finally: Check out the feat tricks the Assassin can pull off.</p><p>YOu have 2 Poison-Related feats. 1 that lets you do an extra 2 damage when you deal poison damage and another that means when you DO deal Poison Damage it ignores Immunity & Resistance. If you take the Spiderkissed Weapon that allows you to convert all the damage dealt with your weapon to Poison damage, then suddenly all your attacks do full damage to, well, everything that might resist you. </p><p></p><p>...and there you go. Ignore what you want but that's pretty much the stuff I've enjoyed with the assassin. </p><p>-Jared</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 5125334, member: 71815"] I'm a big fan of the Assassin...I've been playing one in the RPGA since just a bit after GenCon. I'm only level 10 so I don't know much about Paragon (I'm planning on going with Arcane Trickster from Martial Power 2...I'm multiclassed Rogue but that's neither here nor there...none of the Assassin PPaths appeal to my kind/"I don't want to swallow peoples souls" vanishing Kenku). It seems everyone plays their Assassin a bit differently. For me, it's all about not being seen. Even with the Stealth rules being revamped now and again, the Assassin has a lot of "weird" powers that let you hide when you usually wouldn't be able to. Shade Form lets you hide behind allies...and if a power doesn't give you out and out invisibility then often it lets you do some weird trick where you can hide even if you only have cover. Hell, at Paragon you can use Enemies as Cover, meaning you can often Hide from enemies by hiding behind Enemies. O_O (Important rule though: Just because you're invisible doesn't mean you're Hidden. Took me a while to sort that out). I can't gush about the level 10 Utility "Seeker of Shadow" enough...for at least the first 2 rounds you're invisible from the moment you roll for initiative. Other powers that have shined: GloomThief: It's basic but it gives you Invisibility. InEscapable Blade: There's something fun about having a Melee +2 Reach attack that lets you stab people through walls. It also means you can hide around corners from a target and still stab them through said corner. ShadowJack: You get to ride an enemy around the battle field and if folks miss you, they hit your newly acquired mount. Also gives you a round of Insubstantial. Cloaking Mist lets you hide from the Blast targets hit or miss even if you only have Cover. Obviously, my build is all about not being there when the enemies want to hurt me...when I'm not invisible and/or hidden, I'm doing something wrong. Early on I learned that the Assassin is kind of squishy. Be on the front lines, but don't let them see you. Someone else has already said it but: Stick near the Defender or, at the very least, after you stab the boss teleport behind the Ranger. Better them than you. :P Other stuff: Keep in mind if you go with the Nightstalker Extra damage build option, that damage bonus applies to all your attacks, so don't be afraid to mix it up. Your shrouds and bonus damage still work fine with ranged attacks so if things are getting tough, pulling out a crossbow or something still lets you keep up the pace, though it'll lack the traditional Assassin flourish. Finally: Check out the feat tricks the Assassin can pull off. YOu have 2 Poison-Related feats. 1 that lets you do an extra 2 damage when you deal poison damage and another that means when you DO deal Poison Damage it ignores Immunity & Resistance. If you take the Spiderkissed Weapon that allows you to convert all the damage dealt with your weapon to Poison damage, then suddenly all your attacks do full damage to, well, everything that might resist you. ...and there you go. Ignore what you want but that's pretty much the stuff I've enjoyed with the assassin. -Jared [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Assassin in Play
Top