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The Assassin Loophole
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<blockquote data-quote="Wil" data-source="post: 469457" data-attributes="member: 3502"><p>I'm going to second the notions that poison use and death attack are not automatically evil. Basically, it's saying that it's not evil for a cleric to bludgeon a goblin to death with a mace in a most painful and slow manner - but it is for the goblin to be poisoned or otherwise die in a quick, painless manner?</p><p></p><p>In other words, if you're "good" and you're fighting "evil" monsters it would seem that <em>any means necessary</em> is justifiable in eliminating the "evil". A lawful good mage can cast any number of horrendous spells, but as long as they're aimed at the Forces of Darkness(tm) it's okay. As such, the evil nature of assassins isn't in their abilities, but in the way that they use those abilities. Having a change of heart after several years of being an assassin would simply change how the character used those abilities, not whether or not they could be used at all.</p><p></p><p>Now, not being overly familiar with the skill system I have to assume that any ability to create poison automatically encompasses the ability to make antidotes (it would be kind of silly if not). So, an assassin that becomes good can't use Craft(Poison) to create antidotes without becoming evil again?</p></blockquote><p></p>
[QUOTE="Wil, post: 469457, member: 3502"] I'm going to second the notions that poison use and death attack are not automatically evil. Basically, it's saying that it's not evil for a cleric to bludgeon a goblin to death with a mace in a most painful and slow manner - but it is for the goblin to be poisoned or otherwise die in a quick, painless manner? In other words, if you're "good" and you're fighting "evil" monsters it would seem that [i]any means necessary[/i] is justifiable in eliminating the "evil". A lawful good mage can cast any number of horrendous spells, but as long as they're aimed at the Forces of Darkness(tm) it's okay. As such, the evil nature of assassins isn't in their abilities, but in the way that they use those abilities. Having a change of heart after several years of being an assassin would simply change how the character used those abilities, not whether or not they could be used at all. Now, not being overly familiar with the skill system I have to assume that any ability to create poison automatically encompasses the ability to make antidotes (it would be kind of silly if not). So, an assassin that becomes good can't use Craft(Poison) to create antidotes without becoming evil again? [/QUOTE]
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