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The Assassin Loophole
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<blockquote data-quote="Celebrim" data-source="post: 469596" data-attributes="member: 4937"><p>Well, this is a potentially interesting character. But, it is also screams munchkin.</p><p></p><p>My position is that the skills are naturally acquired and would not be lost, but that a truly attoned assasine would not be able to progress further in assassin.</p><p></p><p>I'd be very skeptical of allowing someone to play this unless I trusted them. I'm also inclined to think that maybe just a conversion to neutrality would be a little more believable at the start of the campaign. A miraculous conversion to good better have a darn good story accompaning it. I'm also inclined to think that a person who converted from assassin would be _VERY_ hesitant to use his skills, and much more likely to closely consider the question of 'is it right to kill' than the average adventurer. A truly attoned assassin better be pretty darn merciful, pretty darn often, because after all HE KNOWS that just because someone is evil doesn't mean that they are unreformable. On the other hand, he'd probably be pretty ruthless if he felt justified. </p><p></p><p>The way I'd like to play this character myself is as a Lawful Neutral, with the conflict within the character revolving around 'Once you start down the path of the dark side, does it forever dominate your destiny?' I'd definately be looking to manuever the character into a moral crisis situation, with the choices being 'Become a good guy.' and 'Return to being a villain', once the story got sufficiently advanced (6-7 levels down the road most likely). I'd probably watch a movie like 'The Road to Perdition' before setting down to RP a character like this.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 469596, member: 4937"] Well, this is a potentially interesting character. But, it is also screams munchkin. My position is that the skills are naturally acquired and would not be lost, but that a truly attoned assasine would not be able to progress further in assassin. I'd be very skeptical of allowing someone to play this unless I trusted them. I'm also inclined to think that maybe just a conversion to neutrality would be a little more believable at the start of the campaign. A miraculous conversion to good better have a darn good story accompaning it. I'm also inclined to think that a person who converted from assassin would be _VERY_ hesitant to use his skills, and much more likely to closely consider the question of 'is it right to kill' than the average adventurer. A truly attoned assassin better be pretty darn merciful, pretty darn often, because after all HE KNOWS that just because someone is evil doesn't mean that they are unreformable. On the other hand, he'd probably be pretty ruthless if he felt justified. The way I'd like to play this character myself is as a Lawful Neutral, with the conflict within the character revolving around 'Once you start down the path of the dark side, does it forever dominate your destiny?' I'd definately be looking to manuever the character into a moral crisis situation, with the choices being 'Become a good guy.' and 'Return to being a villain', once the story got sufficiently advanced (6-7 levels down the road most likely). I'd probably watch a movie like 'The Road to Perdition' before setting down to RP a character like this. [/QUOTE]
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