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*Pathfinder & Starfinder
The Assassin, Redux (Grayhawk please come!)
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<blockquote data-quote="Grayhawk" data-source="post: 2824105" data-attributes="member: 11288"><p>Wha?!? I've been gone for a little while and now I see that alot of stuff is missing. What happened?</p><p></p><p>Nyaricus, unfortunately I don't have the original write-up from that post (where I explained my reasoning for the design decisions) - I was counting on ENworld to store it for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>But I can give you the short version (this is the text from my house rules document):</p><p></p><p>'<strong>Assassin</strong></p><p>d6 HP, medium BAB, good Ref, 4 SP/lvl, cannot be good</p><p>Light armor + small shields. Simple and martial weapons</p><p></p><p>Class Skills: Acrobatics, Athletics, Craft, Deception, Decipher Script, Intimidate, Perception, Sneak, Streetwise</p><p></p><p>1st Death Attack 1/day</p><p>2nd SA +1d6, Poison Use </p><p>3rd Quick Draw </p><p>4th SA +2d6 </p><p>5th Death Attack 2/day </p><p>6th SA +3d6 </p><p>7th </p><p>8th SA +4d6 </p><p>9th </p><p>10th Death Attack 3/day, SA +5d6 </p><p>11th </p><p>12th SA +6d6 </p><p>13th </p><p>14th SA +7d6</p><p>15th Death Attack 4/day </p><p></p><p>Death Attack: When a humanoid target is denied it's Dex bonus to AC the Assassin can choose to make a Death Attack as a Standard Action (instead of a Sneak Attack or a normal attack). If the target fails a Con modified level check (d20 +lvl +Con mod vs DC 10 +Assassin lvl +Int mod) the attack deals it's normal damage +1d8 per Assassin lvl. This form of attack requires great precision and can only be executed with a small, bladed weapon - usually a dagger'</p><p></p><p>I believe this is pretty much identical to the version I posted in the vanished thread. Ask away if something requires clarification <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 2824105, member: 11288"] Wha?!? I've been gone for a little while and now I see that alot of stuff is missing. What happened? Nyaricus, unfortunately I don't have the original write-up from that post (where I explained my reasoning for the design decisions) - I was counting on ENworld to store it for me :( But I can give you the short version (this is the text from my house rules document): '[b]Assassin[/b] d6 HP, medium BAB, good Ref, 4 SP/lvl, cannot be good Light armor + small shields. Simple and martial weapons Class Skills: Acrobatics, Athletics, Craft, Deception, Decipher Script, Intimidate, Perception, Sneak, Streetwise 1st Death Attack 1/day 2nd SA +1d6, Poison Use 3rd Quick Draw 4th SA +2d6 5th Death Attack 2/day 6th SA +3d6 7th 8th SA +4d6 9th 10th Death Attack 3/day, SA +5d6 11th 12th SA +6d6 13th 14th SA +7d6 15th Death Attack 4/day Death Attack: When a humanoid target is denied it's Dex bonus to AC the Assassin can choose to make a Death Attack as a Standard Action (instead of a Sneak Attack or a normal attack). If the target fails a Con modified level check (d20 +lvl +Con mod vs DC 10 +Assassin lvl +Int mod) the attack deals it's normal damage +1d8 per Assassin lvl. This form of attack requires great precision and can only be executed with a small, bladed weapon - usually a dagger' I believe this is pretty much identical to the version I posted in the vanished thread. Ask away if something requires clarification :) [/QUOTE]
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