Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Astronecrotic Heresy [Chapter 1] The Tempest Street Irregulars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apocalypstick" data-source="post: 1041768" data-attributes="member: 12356"><p>Imagine the forking river as an upside-down “Y.” Valoran City is split into three wards by the rivers – East Ward, West Ward, and South Ward, otherwise known as “the Hive.” These wards are connected only by well-guarded stone bridges with towered gatehouses and iron portcullises looming at either side. Traveling from one ward to another requires a Ward Pass.</p><p></p><p>West Ward is the home of the craftsmen, the minor merchants, the shopkeeps and the chimney-sweeps. Its most notable feature is a gargantuan mechanical lift, built of many cogs and winches and pulleys, which allows large freights to be raised and lowered between the warehouses and the docks. The people of West Ward are the middle-class, dreaming of something better but forever forced to struggle, to work harder and faster, just to keep what they already have from slipping through their fingers.</p><p></p><p>East Ward stands behind tall stone walls crested with crenellations and cannonades. Valoran Tower, the seat of the city’s governor and magistrates, stands upon a jutting cliff face overlooking the river. It is the home of the city’s well-to-do – the wealthy merchants, the noble families – these are those who have “made it.” It is said that the streets in East Ward are cleaner, wider, smoother and better-lit, that the homes are large and warm and no one ever goes hungry. That is what they say. But you wouldn’t know – no one gets into East Ward unless they belong there. </p><p></p><p>The Hive… that is where the Empire says you, and others of your ilk, belong. Buildings of pitted brick and crumbling plaster are packed tightly together, stacked atop one another in the fashion of a wasps’ nest. Ancient puddles of scummy, stagnant water stand in the cracks and gullies of the uneven cobblestone streets. The tight enclosing walls are streaked with grime. Beggars and lepers sleep beneath tattered blankets in the gutters; dirty-faced children play stickball in the road. The Imperials never come here and the only Hivers who manage to leave do so in pine boxes. The Hive is a scientific model of the theory of evolution – survival of the fittest.</p><p></p><p>Welcome to the end of the world.</p><p></p><p><em>Edited for clarity.</em></p></blockquote><p></p>
[QUOTE="apocalypstick, post: 1041768, member: 12356"] Imagine the forking river as an upside-down “Y.” Valoran City is split into three wards by the rivers – East Ward, West Ward, and South Ward, otherwise known as “the Hive.” These wards are connected only by well-guarded stone bridges with towered gatehouses and iron portcullises looming at either side. Traveling from one ward to another requires a Ward Pass. West Ward is the home of the craftsmen, the minor merchants, the shopkeeps and the chimney-sweeps. Its most notable feature is a gargantuan mechanical lift, built of many cogs and winches and pulleys, which allows large freights to be raised and lowered between the warehouses and the docks. The people of West Ward are the middle-class, dreaming of something better but forever forced to struggle, to work harder and faster, just to keep what they already have from slipping through their fingers. East Ward stands behind tall stone walls crested with crenellations and cannonades. Valoran Tower, the seat of the city’s governor and magistrates, stands upon a jutting cliff face overlooking the river. It is the home of the city’s well-to-do – the wealthy merchants, the noble families – these are those who have “made it.” It is said that the streets in East Ward are cleaner, wider, smoother and better-lit, that the homes are large and warm and no one ever goes hungry. That is what they say. But you wouldn’t know – no one gets into East Ward unless they belong there. The Hive… that is where the Empire says you, and others of your ilk, belong. Buildings of pitted brick and crumbling plaster are packed tightly together, stacked atop one another in the fashion of a wasps’ nest. Ancient puddles of scummy, stagnant water stand in the cracks and gullies of the uneven cobblestone streets. The tight enclosing walls are streaked with grime. Beggars and lepers sleep beneath tattered blankets in the gutters; dirty-faced children play stickball in the road. The Imperials never come here and the only Hivers who manage to leave do so in pine boxes. The Hive is a scientific model of the theory of evolution – survival of the fittest. Welcome to the end of the world. [i]Edited for clarity.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Astronecrotic Heresy [Chapter 1] The Tempest Street Irregulars
Top