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The Astronecrotic Heresy - OOC Thread
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<blockquote data-quote="apocalypstick" data-source="post: 1034479" data-attributes="member: 12356"><p>Okay; thanks, everyone, for taking a look-see here. Some further notes about the game I would like to run:</p><p></p><p>1: The Good-Evil axis in regards to alignment does not exist. When choosing an alignment for your character, simply choose between Lawful, Neutral, and Chaotic.</p><p></p><p>2: Characters will start at 2nd level, with max HP for second level and average starting gold for first (i.e. a Rogue would have 12 hp [+CON bonus, if any) and 125 gp).</p><p></p><p>3: All classes, save the Cleric and Paladin, are allowed. The Bard class does not have access to any "Cure" spells. However...</p><p></p><p>4: "Magical" healing is available in the form of alchemical potions. A character wishing to brew potions should take the Brew Potion Feat and have at least 5 ranks in Craft: Alchemy. Requirements for the Brew Potion feat are changed from <em>Caster: 3rd Level</em> to <em>Character: 3rd Level</em>.</p><p></p><p>5: All characters many take any of the Knowledge and Craft Skills as class skills. New skills include</p><p></p><p><em>Craft: Clockwork</em></p><p><em>Craft: Firearms</em></p><p><em>Craft: Steamworks</em> </p><p><em>Demolitions</em></p><p><em>Knowledge: Astronomy</em></p><p></p><p>New Feats include</p><p></p><p><em>Exotic Weapon: Pistol</em></p><p><em>Exotic Weapon: Rifle</em></p><p></p><p>6: 28 Point-Buy.</p><p></p><p>Other things to take into consideration: </p><p></p><p>Taking CHR as a "dump stat" is not a good idea. This is not to say that a low-CHR character is non-viable; if that's what you want, go for it. However, much of the game will revolve around character-NPC interaction, and a low CHR will definitely be to your detriment in those situations.</p><p></p><p>On the other hand, a good blade is always good to have.</p><p></p><p>Firearms are not available at character creation; I'll post my rules for black-powder weapons in another post. <em>Possession of firearms or black powder is a crime in Imperial lands.</em></p><p></p><p>I expect characters to have good, solid, meaty backgrounds and personalities. Though this setting no longer pays much more than lip service to the ideals of "Good" and "Evil," the Known World is definitely in need of heroes. On the other hand, anti-hero types are definitely acceptable.</p><p></p><p>In the streets and alleyways of the major cities, there are definite subcultures; think street gangs, punks, mods, "Kylearian Youth Movement," etc. In the long and barren stretches of land between the cities (small towns, farming communities, etc.) people are less concerned with subcultures and more with simple survival.</p><p></p><p>Neither the One True Church nor the Kylearian Empire are "Monolithic Evil." As with any organization, there are both good apples and rotten ones within their ranks. I will post furhter information about these two powers in another post as well.</p><p></p><p>If you would like more information/clarifiation about anything, just ask! I'm sure I've missed something...</p><p></p><p>email character ideas to <a href="mailto:applespit@netzero.com">applespit@netzero.com</a> with the subject heading <strong>Astronecrotic Heresy</strong>.</p><p></p><p><em>Edit - added </em>Knowledge: Astronomy<em> to the Skill List.</em></p><p></p><p><em>Edit 2 - removed the Ranger class from the disallowed class list.</em></p></blockquote><p></p>
[QUOTE="apocalypstick, post: 1034479, member: 12356"] Okay; thanks, everyone, for taking a look-see here. Some further notes about the game I would like to run: 1: The Good-Evil axis in regards to alignment does not exist. When choosing an alignment for your character, simply choose between Lawful, Neutral, and Chaotic. 2: Characters will start at 2nd level, with max HP for second level and average starting gold for first (i.e. a Rogue would have 12 hp [+CON bonus, if any) and 125 gp). 3: All classes, save the Cleric and Paladin, are allowed. The Bard class does not have access to any "Cure" spells. However... 4: "Magical" healing is available in the form of alchemical potions. A character wishing to brew potions should take the Brew Potion Feat and have at least 5 ranks in Craft: Alchemy. Requirements for the Brew Potion feat are changed from [i]Caster: 3rd Level[/i] to [i]Character: 3rd Level[/i]. 5: All characters many take any of the Knowledge and Craft Skills as class skills. New skills include [i]Craft: Clockwork[/i] [i]Craft: Firearms[/i] [i]Craft: Steamworks[/i] [i]Demolitions[/i] [i]Knowledge: Astronomy[/i] New Feats include [i]Exotic Weapon: Pistol[/i] [i]Exotic Weapon: Rifle[/i] 6: 28 Point-Buy. Other things to take into consideration: Taking CHR as a "dump stat" is not a good idea. This is not to say that a low-CHR character is non-viable; if that's what you want, go for it. However, much of the game will revolve around character-NPC interaction, and a low CHR will definitely be to your detriment in those situations. On the other hand, a good blade is always good to have. Firearms are not available at character creation; I'll post my rules for black-powder weapons in another post. [i]Possession of firearms or black powder is a crime in Imperial lands.[/i] I expect characters to have good, solid, meaty backgrounds and personalities. Though this setting no longer pays much more than lip service to the ideals of "Good" and "Evil," the Known World is definitely in need of heroes. On the other hand, anti-hero types are definitely acceptable. In the streets and alleyways of the major cities, there are definite subcultures; think street gangs, punks, mods, "Kylearian Youth Movement," etc. In the long and barren stretches of land between the cities (small towns, farming communities, etc.) people are less concerned with subcultures and more with simple survival. Neither the One True Church nor the Kylearian Empire are "Monolithic Evil." As with any organization, there are both good apples and rotten ones within their ranks. I will post furhter information about these two powers in another post as well. If you would like more information/clarifiation about anything, just ask! I'm sure I've missed something... email character ideas to [email]applespit@netzero.com[/email] with the subject heading [b]Astronecrotic Heresy[/b]. [i]Edit - added [/i]Knowledge: Astronomy[i] to the Skill List.[/i] [i]Edit 2 - removed the Ranger class from the disallowed class list.[/i] [/QUOTE]
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