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The Astronecrotic Heresy - OOC Thread
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<blockquote data-quote="Kamard" data-source="post: 1035134" data-attributes="member: 2551"><p>Isaac Owenthorpe</p><p>Human Rogue 1/Fighter 1 (Chaotic)</p><p>STR: 10 - </p><p>DEX: 15 +2 </p><p>CON: 13 +1 </p><p>INT: 13 +1 </p><p>WIS: 10 - </p><p>CHA: 14 +2 </p><p></p><p>BAB: +1 ( Melee: +1, Ranged: +3)</p><p></p><p>Fort: +3</p><p>Ref: +4</p><p>Will: +0</p><p></p><p>AC: 15</p><p>HP: 18</p><p></p><p>Feats:</p><p>Improved Initiative</p><p>Combat Expertise</p><p>Improved Feint</p><p></p><p>Skills</p><p>Appraise 2/+3</p><p>Balance 1/+3</p><p>Bluff 4 +1(cc)/+7 </p><p>Climb 1/+1 </p><p>Decipher Script 2/+3 </p><p>Diplomacy 3/+5 </p><p>Disable Device +4/+5 </p><p>Disguise 2/+4</p><p>Escape Artist 1/+3 </p><p>Forgery 1/+2</p><p>Gather Info 2/+4 </p><p>Hide 3/+5</p><p>Intimidate 1/+3</p><p>Knowledge: Astronomy 1/+2</p><p>Knowledge: Local 2/+3</p><p>Listen 1/+1</p><p>Move Silently 3/+5</p><p>Open Lock 1/+3</p><p>Search 1/+2</p><p>Sense Motive 1/+1</p><p>Sleight of Hand 1/+3 </p><p>Tumble 2/+4</p><p>Use Magical Device 1/+3</p><p>Use Rope 1/+3</p><p></p><p>Equipment:</p><p></p><p>Guisarme (+1 to hit, 2d4 dmg, x3 critical, reach 10', may be used for trip attacks)</p><p>Rapier (+1 to hit, d6 dmg, 18-20/x2 critical)</p><p>Dagger (+1 to hit, d4 dmg, 19-20/x2 critical, 20' range when thrown)</p><p>Shortbow (+3 to hit, d6 dmg, x3 critical, 60' range, 40 arrows)</p><p></p><p>Studded Leather (+3 AC, Max Dex +5)</p><p></p><p>Backpack</p><p>Bedroll</p><p>Flask full of wine</p><p>50' silk rope</p><p>Hooded Lantern w/ 1 vial oil</p><p>Thieve's Tools</p><p>Lucky platinum coin</p><p>2 gold coins</p><p>8 silver coins</p><p></p><p>The Short Version:</p><p></p><p>Isaac was born in the glorious capital city of Kylearia, one face among the masses, left to be raised in the slums and ruins of the much more glorious past. At an early age he fell in with a group of rakes and cut-throats, and for a long time this was his world. Beating up the well-dressed for their coin purse before running off to the tavern and the alley to sleep. This worked well for him, with his friends and enemies existing in unchanging glorious filth.</p><p></p><p>Then the Guard remembered their ward, and actually bothered to send guards there in a year-long "cleansing" that left young Isaac running for his life with many of his friends worse than dead- imprisoned! The remants of the gang remained, though not as active, and slowly it has been reborn. Since his late teens, he has taken many odd jobs, but nothing has truly piqued his interest.</p><p></p><p>And then the sun began to grow cold, and his first impression was unnatural terror and a loathing of the Church- clearly their ways have made the Sun turn away from the true believers (not him, granted, but people in general)! He has decided to find somebody learned who might be able to make some sense of this.</p></blockquote><p></p>
[QUOTE="Kamard, post: 1035134, member: 2551"] Isaac Owenthorpe Human Rogue 1/Fighter 1 (Chaotic) STR: 10 - DEX: 15 +2 CON: 13 +1 INT: 13 +1 WIS: 10 - CHA: 14 +2 BAB: +1 ( Melee: +1, Ranged: +3) Fort: +3 Ref: +4 Will: +0 AC: 15 HP: 18 Feats: Improved Initiative Combat Expertise Improved Feint Skills Appraise 2/+3 Balance 1/+3 Bluff 4 +1(cc)/+7 Climb 1/+1 Decipher Script 2/+3 Diplomacy 3/+5 Disable Device +4/+5 Disguise 2/+4 Escape Artist 1/+3 Forgery 1/+2 Gather Info 2/+4 Hide 3/+5 Intimidate 1/+3 Knowledge: Astronomy 1/+2 Knowledge: Local 2/+3 Listen 1/+1 Move Silently 3/+5 Open Lock 1/+3 Search 1/+2 Sense Motive 1/+1 Sleight of Hand 1/+3 Tumble 2/+4 Use Magical Device 1/+3 Use Rope 1/+3 Equipment: Guisarme (+1 to hit, 2d4 dmg, x3 critical, reach 10', may be used for trip attacks) Rapier (+1 to hit, d6 dmg, 18-20/x2 critical) Dagger (+1 to hit, d4 dmg, 19-20/x2 critical, 20' range when thrown) Shortbow (+3 to hit, d6 dmg, x3 critical, 60' range, 40 arrows) Studded Leather (+3 AC, Max Dex +5) Backpack Bedroll Flask full of wine 50' silk rope Hooded Lantern w/ 1 vial oil Thieve's Tools Lucky platinum coin 2 gold coins 8 silver coins The Short Version: Isaac was born in the glorious capital city of Kylearia, one face among the masses, left to be raised in the slums and ruins of the much more glorious past. At an early age he fell in with a group of rakes and cut-throats, and for a long time this was his world. Beating up the well-dressed for their coin purse before running off to the tavern and the alley to sleep. This worked well for him, with his friends and enemies existing in unchanging glorious filth. Then the Guard remembered their ward, and actually bothered to send guards there in a year-long "cleansing" that left young Isaac running for his life with many of his friends worse than dead- imprisoned! The remants of the gang remained, though not as active, and slowly it has been reborn. Since his late teens, he has taken many odd jobs, but nothing has truly piqued his interest. And then the sun began to grow cold, and his first impression was unnatural terror and a loathing of the Church- clearly their ways have made the Sun turn away from the true believers (not him, granted, but people in general)! He has decided to find somebody learned who might be able to make some sense of this. [/QUOTE]
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