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The Asynjar: Seafaring Fey
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<blockquote data-quote="willows" data-source="post: 4822908" data-attributes="member: 79929"><p>So, I'm trying to learn how to write stuff for D&D4. I thought I'd start with races, because they're much smaller than classes and have a pretty well-defined structure. Here's one from my campaign <em>The Hollow.</em> They're not available as a PC race, being "extinct", but I figure if they work well then I can build a few humanoid monsters out of them for like 'isolated populations' and eventually open them up for PC use.</p><p></p><p>The idea here is to make a race that's sorcerery and skirmishery; I see them fighting with a lot of ducking in-and-out and forced movement effects.</p><p></p><p style="margin-left: 20px"><span style="font-size: 22px"><strong>The Asynjar</strong></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ancestors of the elves and eladrin alike, the seafarers are now lost from this world. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 18px">Racial Traits</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Avg. Height:</strong> 5'4"-6'0"</p> <p style="margin-left: 20px"><strong>Avg. Weight:</strong> 110-160lb</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ability Scores:</strong> +2 Dex, +2 Cha</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium</p> <p style="margin-left: 20px"><strong>Speed:</strong> 7 squares</p> <p style="margin-left: 20px"><strong>Vision:</strong> Low-light</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Languages:</strong> Common, Ranyatil (the setting's Elvish)</p> <p style="margin-left: 20px"><strong>Skill Bonuses:</strong> +2 Acrobatics, +2 Endurance</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Discretion:</strong> You can shift 2 squares when you are bloodied.</p> <p style="margin-left: 20px"><strong>Fey Origin:</strong> You are considered a fey creature for the purposes of effects that relate to creature origin.</p> <p style="margin-left: 20px"><strong>Group Balance:</strong> You grant non-asynjar allies within 5 squares a +1 racial bonus to Acrobatics checks.</p> <p style="margin-left: 20px"><strong>Wild Step:</strong> As the elf racial trait.</p> <p style="margin-left: 20px"><strong>Blood Scent:</strong> You can use Blood Scent as an encounter power.</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px"><strong>Blood Scent — Asynjar Racial Power</strong></p> <p style="margin-left: 20px"><em>A little taste of blood leaves you wanting more.</em></p> <p style="margin-left: 20px">Encounter ✦ no keywords ✦ Free Action, Personal</p> <p style="margin-left: 20px"><strong>Trigger:</strong> You hit with an attack</p> <p style="margin-left: 20px"><strong>Effect:</strong> You gain a move action this turn.</p> </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="willows, post: 4822908, member: 79929"] So, I'm trying to learn how to write stuff for D&D4. I thought I'd start with races, because they're much smaller than classes and have a pretty well-defined structure. Here's one from my campaign [i]The Hollow.[/i] They're not available as a PC race, being "extinct", but I figure if they work well then I can build a few humanoid monsters out of them for like 'isolated populations' and eventually open them up for PC use. The idea here is to make a race that's sorcerery and skirmishery; I see them fighting with a lot of ducking in-and-out and forced movement effects. [INDENT][SIZE="6"][B]The Asynjar[/B][/SIZE] Ancestors of the elves and eladrin alike, the seafarers are now lost from this world. [SIZE="5"]Racial Traits[/SIZE] [B]Avg. Height:[/B] 5'4"-6'0" [B]Avg. Weight:[/B] 110-160lb [B]Ability Scores:[/B] +2 Dex, +2 Cha [B]Size:[/B] Medium [B]Speed:[/B] 7 squares [B]Vision:[/B] Low-light [B]Languages:[/B] Common, Ranyatil (the setting's Elvish) [B]Skill Bonuses:[/B] +2 Acrobatics, +2 Endurance [B]Discretion:[/B] You can shift 2 squares when you are bloodied. [B]Fey Origin:[/B] You are considered a fey creature for the purposes of effects that relate to creature origin. [B]Group Balance:[/B] You grant non-asynjar allies within 5 squares a +1 racial bonus to Acrobatics checks. [B]Wild Step:[/B] As the elf racial trait. [B]Blood Scent:[/B] You can use Blood Scent as an encounter power. [INDENT][B]Blood Scent — Asynjar Racial Power[/B] [I]A little taste of blood leaves you wanting more.[/I] Encounter ✦ no keywords ✦ Free Action, Personal [B]Trigger:[/B] You hit with an attack [B]Effect:[/B] You gain a move action this turn.[/INDENT][/INDENT] Thoughts? [/QUOTE]
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