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*Pathfinder & Starfinder
The At-will Power Game
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<blockquote data-quote="Gargazon" data-source="post: 4161312" data-attributes="member: 61161"><p>I'll take a guess, though I admit I may be cheating by using the pregen characters and the Rogue article on the WotC website <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>1) Your ally gains +2 to attack the target. - Cleric power. Lance of Faith.</p><p></p><p>2) You deal 3 additional damage if the target is marked. - Paladin power. Can't remember which.</p><p></p><p>3) You deal 1 ongoing damage with a successful strike. - Homebrew</p><p></p><p>4) You deal 2[W] + ability damage if target is prone. - Homebrew</p><p></p><p>5) Up to 9 creatures suffer the damage. - Wizard power, and only if they're all standing in a nice 3 x 3 square.</p><p></p><p>6) Up to 3 creatures suffer the damage. - Homebrew.</p><p></p><p>7) You're invisible to the target. - Warlock power. Eyebite.</p><p></p><p>8) Your target drops any held item. - Homebrew.</p><p></p><p>9) Your ally can also attack if he's flanking. - Homebrew (and way too powerful for a Warlord at-will)</p><p></p><p>10) You deal 2[W] + ability damage if you already struck the target with this power. - Homebrew</p><p></p><p>11) You can move 2 spaces before attacking. - Rogue power. Can't remember name.</p><p></p><p>12) You can shift 1 space before or after attacking. - Ranger power. Not careful strike, the other one.</p><p></p><p>13) You gain +3 temporary hit points. - Paladin power. Bolstering Strike.</p><p></p><p>14) You deal +2 damage if charging. - Homebrew. I could imagine this being more a passive ability or feat.</p><p></p><p>15) You trip the target instead of dealing damage. - Homebrew.</p><p></p><p>16) You ignore the target's armor completely. - If by that you mean it attacks their Reflex Defence, then there's plenty of at-will powers like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>17) You and an ally each get +1 AC. - Cleric power. Shield of Faith.</p><p></p><p>18) Another nearby target takes damage equal to your Str Modifier. - Fighter power. Cleave.</p><p></p><p>19) You deal 2x your unarmed damage to the target instead of weapon damage. - Homebrew.</p><p></p><p>20) A nearby ally gets +2 temporary HP or can Save. - Cleric Power. Sacred Flame, I think.</p><p></p><p>21) Your target can't effectively dodge this round. - Homebrew, but I could see it being a Warlord power.</p><p></p><p>22) The attack counts as a basic attack. - Wizard and Warlock powers. Magic Missile and Eldritch Blast</p><p></p><p>23) You push the target and follow it around. - Fighter power. Tide of Iron.</p><p></p><p>24) Instead of adding your ability modifier to damage, you add it again to your attack. - This is what the Ranger power careful strike MIGHT be doing, but I think it's more a 'Dexterity +4 verus Reflex' thing.</p><p></p><p>25) Instead of adding your ability modifier to attack, you add it again to your damage. - Homebrew if it's usable all the time. The Paladin's power that grants a bonus to damage against marked targets may be like this.</p></blockquote><p></p>
[QUOTE="Gargazon, post: 4161312, member: 61161"] I'll take a guess, though I admit I may be cheating by using the pregen characters and the Rogue article on the WotC website :p 1) Your ally gains +2 to attack the target. - Cleric power. Lance of Faith. 2) You deal 3 additional damage if the target is marked. - Paladin power. Can't remember which. 3) You deal 1 ongoing damage with a successful strike. - Homebrew 4) You deal 2[W] + ability damage if target is prone. - Homebrew 5) Up to 9 creatures suffer the damage. - Wizard power, and only if they're all standing in a nice 3 x 3 square. 6) Up to 3 creatures suffer the damage. - Homebrew. 7) You're invisible to the target. - Warlock power. Eyebite. 8) Your target drops any held item. - Homebrew. 9) Your ally can also attack if he's flanking. - Homebrew (and way too powerful for a Warlord at-will) 10) You deal 2[W] + ability damage if you already struck the target with this power. - Homebrew 11) You can move 2 spaces before attacking. - Rogue power. Can't remember name. 12) You can shift 1 space before or after attacking. - Ranger power. Not careful strike, the other one. 13) You gain +3 temporary hit points. - Paladin power. Bolstering Strike. 14) You deal +2 damage if charging. - Homebrew. I could imagine this being more a passive ability or feat. 15) You trip the target instead of dealing damage. - Homebrew. 16) You ignore the target's armor completely. - If by that you mean it attacks their Reflex Defence, then there's plenty of at-will powers like that :p 17) You and an ally each get +1 AC. - Cleric power. Shield of Faith. 18) Another nearby target takes damage equal to your Str Modifier. - Fighter power. Cleave. 19) You deal 2x your unarmed damage to the target instead of weapon damage. - Homebrew. 20) A nearby ally gets +2 temporary HP or can Save. - Cleric Power. Sacred Flame, I think. 21) Your target can't effectively dodge this round. - Homebrew, but I could see it being a Warlord power. 22) The attack counts as a basic attack. - Wizard and Warlock powers. Magic Missile and Eldritch Blast 23) You push the target and follow it around. - Fighter power. Tide of Iron. 24) Instead of adding your ability modifier to damage, you add it again to your attack. - This is what the Ranger power careful strike MIGHT be doing, but I think it's more a 'Dexterity +4 verus Reflex' thing. 25) Instead of adding your ability modifier to attack, you add it again to your damage. - Homebrew if it's usable all the time. The Paladin's power that grants a bonus to damage against marked targets may be like this. [/QUOTE]
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