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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The At-will Power Game
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<blockquote data-quote="arscott" data-source="post: 4162214" data-attributes="member: 17969"><p>It should be obvious from below that I've already seen the Pregen Character sheets. But my memory of them is somewhat spotty.</p><p></p><p>1) Your ally gains +2 to attack the target.</p><p>WotC--Pretty sure that the cleric has a power like this</p><p></p><p>2) You deal 3 additional damage if the target is marked.</p><p>Homebrew, I think. "if marked" powers should be things that encourage the target to attack you, not the other way around.</p><p></p><p>3) You deal 1 ongoing damage with a successful strike.</p><p>Probably homebrew. 1 ongoing damage just seems more trouble than it's worth.</p><p></p><p>4) You deal 2[W] + ability damage if target is prone.</p><p>Probably homebrew. Seems to conditional for an at-will ability.</p><p></p><p>5) Up to 9 creatures suffer the damage.</p><p>WotC--Totally an Area Burst 1 power.</p><p></p><p>6) Up to 3 creatures suffer the damage.</p><p>WotC--Just guessing, though</p><p></p><p>7) You're invisible to the target.</p><p>WotC--Eyebite</p><p></p><p>8) Your target drops any held item.</p><p>Homebrew--Seems too complicated for an At-Will power otherwise.</p><p></p><p>9) Your ally can also attack if he's flanking.</p><p>Homebrew--seems too powerful for an at-will.</p><p></p><p>10) You deal 2[W] + ability damage if you already struck the target with this power.</p><p>Homebrew--Random guess here, though.</p><p></p><p>11) You can move 2 spaces before attacking.</p><p>WotC--Ranger had a power like this, IIRC.</p><p></p><p>12) You can shift 1 space before or after attacking.</p><p>WotC--Guessing.</p><p></p><p>13) You gain +3 temporary hit points.</p><p>WotC--Paladin's got this.</p><p></p><p>14) You deal +2 damage if charging.</p><p>Homebrew--Charge doesn't work with At-Will powers. And even if this is just a weird phrasing of a charge-like power, then +2 damage seems pretty insignificant.</p><p></p><p>15) You trip the target instead of dealing damage.</p><p>Homebrew, but only because I'd remember seeing a trip power.</p><p></p><p>16) You ignore the target's armor completely.</p><p>But what about their sheild???</p><p></p><p>17) You and an ally each get +1 AC.</p><p>WotC--Think the cleric has this.</p><p></p><p>18) Another nearby target takes damage equal to your Str Modifier.</p><p>WotC--Cleave, Cleavity Cleave Cleave.</p><p></p><p>19) You deal 2x your unarmed damage to the target instead of weapon damage.</p><p>Homebrew. Afaik, we haven't even seen how unarmed damage works yet.</p><p></p><p>20) A nearby ally gets +2 temporary HP or can Save.</p><p>WotC--Think the cleric has this too. Wait... *scrolls back up through list* how many at wills does the cleric get?!?</p><p></p><p>21) Your target can't effectively dodge this round.</p><p>This is really really vague. There might be a WotC power with this flavor, but without knowing the actual rules of the power, I don't really know.</p><p></p><p>22) The attack counts as a basic attack.</p><p>WotC--I cast magic missile at the darkness.</p><p></p><p>23) You push the target and follow it around.</p><p>WotC--Tide of Iron, Right?</p><p></p><p>24) Instead of adding your ability modifier to damage, you add it again to your attack.</p><p>WotC--Nerf! Nerf I say! My ranger deserves +4 to attack <em>and</em> damage.</p><p></p><p>25) Instead of adding your ability modifier to attack, you add it again to your damage.</p><p>Paizo--See folks, pathfinder is where it's at.</p></blockquote><p></p>
[QUOTE="arscott, post: 4162214, member: 17969"] It should be obvious from below that I've already seen the Pregen Character sheets. But my memory of them is somewhat spotty. 1) Your ally gains +2 to attack the target. WotC--Pretty sure that the cleric has a power like this 2) You deal 3 additional damage if the target is marked. Homebrew, I think. "if marked" powers should be things that encourage the target to attack you, not the other way around. 3) You deal 1 ongoing damage with a successful strike. Probably homebrew. 1 ongoing damage just seems more trouble than it's worth. 4) You deal 2[W] + ability damage if target is prone. Probably homebrew. Seems to conditional for an at-will ability. 5) Up to 9 creatures suffer the damage. WotC--Totally an Area Burst 1 power. 6) Up to 3 creatures suffer the damage. WotC--Just guessing, though 7) You're invisible to the target. WotC--Eyebite 8) Your target drops any held item. Homebrew--Seems too complicated for an At-Will power otherwise. 9) Your ally can also attack if he's flanking. Homebrew--seems too powerful for an at-will. 10) You deal 2[W] + ability damage if you already struck the target with this power. Homebrew--Random guess here, though. 11) You can move 2 spaces before attacking. WotC--Ranger had a power like this, IIRC. 12) You can shift 1 space before or after attacking. WotC--Guessing. 13) You gain +3 temporary hit points. WotC--Paladin's got this. 14) You deal +2 damage if charging. Homebrew--Charge doesn't work with At-Will powers. And even if this is just a weird phrasing of a charge-like power, then +2 damage seems pretty insignificant. 15) You trip the target instead of dealing damage. Homebrew, but only because I'd remember seeing a trip power. 16) You ignore the target's armor completely. But what about their sheild??? 17) You and an ally each get +1 AC. WotC--Think the cleric has this. 18) Another nearby target takes damage equal to your Str Modifier. WotC--Cleave, Cleavity Cleave Cleave. 19) You deal 2x your unarmed damage to the target instead of weapon damage. Homebrew. Afaik, we haven't even seen how unarmed damage works yet. 20) A nearby ally gets +2 temporary HP or can Save. WotC--Think the cleric has this too. Wait... *scrolls back up through list* how many at wills does the cleric get?!? 21) Your target can't effectively dodge this round. This is really really vague. There might be a WotC power with this flavor, but without knowing the actual rules of the power, I don't really know. 22) The attack counts as a basic attack. WotC--I cast magic missile at the darkness. 23) You push the target and follow it around. WotC--Tide of Iron, Right? 24) Instead of adding your ability modifier to damage, you add it again to your attack. WotC--Nerf! Nerf I say! My ranger deserves +4 to attack [I]and[/I] damage. 25) Instead of adding your ability modifier to attack, you add it again to your damage. Paizo--See folks, pathfinder is where it's at. [/QUOTE]
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