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The At-Will To Powe: A Guide to At-Will Enhancing (by dielzen)
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<blockquote data-quote="LightWarden" data-source="post: 6998634" data-attributes="member: 6803540"><p><u>Divine Options</u></p><p></p><p><span style="font-size: 15px"><strong>Feats</strong></span></p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p>Heroic</p><ul> <li data-xf-list-type="ul">Bane`s Tactics (Dr372; Deity: Bane) - Use an At-Will single-target melee attack in place of the MBA on an opportunity attack<br /> </li> <li data-xf-list-type="ul">Domain Synergy (Dr379; Cleric) - bonus to attacks after using a CD power with the at-will of the associated domain feat<br /> </li> <li data-xf-list-type="ul">Resonating Covenant (PHB2; Heroic Invoker) - Bonus to At-Will attack after hitting with divine enc/daily<br /> </li> </ul><p></p><p>[/sblock]</p><p><span style="font-size: 15px"><strong>Domain Feats</strong></span></p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p>All Domain feats (unless otherwise noted) grant a +2 Feat Bonus to one skill, and a secondary benefit when using specific At-Will powers</p><ul> <li data-xf-list-type="ul">Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [Avenger(radiant vengeance), Cleric(lance of faith), Invoke(divine bolts), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul">Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(divine bolts), Paladin(bolstering strike)]<br /> </li> <li data-xf-list-type="ul">Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy with [Avenger(leading strike), Cleric(priest`s shield), Invoker(mantle of the infidel), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(grasping shards), Paladin(bolstering strike)]<br /> </li> <li data-xf-list-type="ul">Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(visions of blood), Paladin(ardent strike)]<br /> </li> <li data-xf-list-type="ul">Power of Death (DP) - Religion, bonus damage against bloodied targets you hit with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(grasping shards), Paladin(ardent strike)]<br /> </li> <li data-xf-list-type="ul">Power of Earth (DP) - Athletics, slow enemies you hit with [Avenger(overwhelming strike), Cleric(recovery strke), Invoker(visions of blood), Paladin(bolstering strike)]<br /> </li> <li data-xf-list-type="ul">Power of Fate (DP) - Insight, +1 to attacks with [Avenger(bond of retribution), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)]<br /> </li> <li data-xf-list-type="ul">Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting with [Avenger(leading strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(holy strike)]<br /> </li> <li data-xf-list-type="ul">Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit with [Avenger(leading strike), Cleric(righteous brand), Invoker(avenging light), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(mantle of the infidel), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul">Power of Knowledge (DP) - History, +1 bonus to defenses after you hit with [Avenger(leading strike), Cleric(astral seal), Invoker(grasping shards), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul">Power of Life (DP) - Heal, Heal a nearby ally when you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(bolstering strike)]<br /> </li> <li data-xf-list-type="ul">Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit with [Avenger(radiant vengeance), Cleric(recovery strike), Invoker(sun strike), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul">Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 with [Avenger(bond of censure), Cleric(lance of faith), Invoker(vanguard`s lightning), Paladin(holy strike)]<br /> </li> <li data-xf-list-type="ul">Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(hand of radiance), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(grasping shards), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit with [Avenger(leading strike), Cleric(priest`s shield), Invoker(vanguard`s lightning), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit with [Avenger(bond of censure), Cleric(recovery strike), Invoker(divine bolts), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Power of Skill</span> (DP) - +1 to all trained, use as a basic attack [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(divine bolts), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Strength (DP) - Athletics, bonus to damage with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(avenging light), Paladin(holy strike)]<br /> </li> <li data-xf-list-type="ul">Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy with [Avenger(bond of retribution), Cleric(lance of faith), Invoker(sun strike), Paladin(ardent strike)]<br /> </li> <li data-xf-list-type="ul">Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit with [Avenger(radiant vengeance), Cleric(lance of faith), Invoker(sun strike), Paladin(virtuous strike)]<br /> </li> <li data-xf-list-type="ul">Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [Avenger(overwhelming strike), Cleric(astral seal), Invoker(mantle of the infidel), Paladin(ardent strike)]<br /> </li> <li data-xf-list-type="ul">Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(avenging light), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted with [Avenger(bond of censure), Cleric(astral seal), Invoker(divine bolts), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic with [Avenger(bond of censure), Cleric(lance of faith), Invoker(grasping shards), Paladin(enfeebling strike)]<br /> </li> <li data-xf-list-type="ul">Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)]<br /> </li> <li data-xf-list-type="ul">Power of War (DP) - History, +1 bonus to attacks against unbloodied targets with [Avenger(bond of retribution), Cleric(priest`s shield), Invoker(visions of blood), Paladin(bolstering strike)]<br /> </li> <li data-xf-list-type="ul">Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(sun strike), Paladin(valiant strike)]<br /> </li> <li data-xf-list-type="ul">Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold with [Avenger(bond of censure), Cleric(lance of faith), Invoker(hand of radiance), Paladin(enfeeling strike)]<br /> </li> </ul><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"><strong>PPs/EDs</strong></span></p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p>PPs</p><ul> <li data-xf-list-type="ul">Divine Philosopher (DP; Invoker) - gain the At-Will of another divine class, as an Encounter<br /> </li> <li data-xf-list-type="ul">Serene Initiate (DP; Avenger) - deal DEX when you miss oath target with an At-Will<br /> </li> </ul><p>EDs</p><ul> <li data-xf-list-type="ul">Chosen (DP; any divine) - Erathis option lets you and allies crit on 16-20<br /> </li> </ul><p></p><p>[/sblock]</p><p><span style="font-size: 15px"><strong>Class Powers</strong></span></p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="font-size: 15px"><strong>Avenger</strong></span></p><p></p><p><span style="color: #008000">Avenging Shackles</span> (Dr382) - RBA</p><p>Bond of Censure (DP)</p><ul> <li data-xf-list-type="ul">Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20<br /> </li> <li data-xf-list-type="ul">Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit<br /> </li> <li data-xf-list-type="ul">Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit<br /> </li> <li data-xf-list-type="ul">Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted<br /> </li> <li data-xf-list-type="ul">Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic<br /> </li> <li data-xf-list-type="ul">Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold<br /> </li> </ul><p>Bond of Pursuit (PHB2)</p><p>Bond of Retribution (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Fate (DP) - Insight, +1 to attack<br /> </li> <li data-xf-list-type="ul">Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy<br /> </li> <li data-xf-list-type="ul">Power of War (DP) - History, +1 bonus to attacks against unbloodied targets<br /> </li> </ul><p>Focused Fury (PHH)</p><p>Leading Strike (DP)</p><ul> <li data-xf-list-type="ul">Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy<br /> </li> <li data-xf-list-type="ul">Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting<br /> </li> <li data-xf-list-type="ul">Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Knowledge (DP) - History, +1 bonus to defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit<br /> </li> </ul><p>Overwhelming Strike (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using<br /> </li> <li data-xf-list-type="ul">Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting<br /> </li> <li data-xf-list-type="ul">Power of Earth (DP) - Athletics, slow enemies you hit<br /> </li> <li data-xf-list-type="ul">Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit<br /> </li> <li data-xf-list-type="ul">Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Power of Skill</span> (DP) - +1 to all trained, use as a basic attack<br /> </li> <li data-xf-list-type="ul">Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder<br /> </li> <li data-xf-list-type="ul">Power of Strength (DP) - Athletics, bonus to damage<br /> </li> <li data-xf-list-type="ul">Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it<br /> </li> <li data-xf-list-type="ul">Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit<br /> </li> <li data-xf-list-type="ul">Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting<br /> </li> </ul><p>Radiant Vengeance (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using<br /> </li> <li data-xf-list-type="ul">Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting<br /> </li> <li data-xf-list-type="ul">Power of Death (DP) - Religion, bonus damage against bloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Life (DP) - Heal, Heal a nearby ally when you hit<br /> </li> <li data-xf-list-type="ul">Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit<br /> </li> <li data-xf-list-type="ul">Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit<br /> </li> <li data-xf-list-type="ul">Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit<br /> </li> </ul><p><span style="font-size: 15px"><strong>Cleric</strong></span></p><p></p><p>Astral Seal (DP)</p><ul> <li data-xf-list-type="ul">Power of Fate (DP) - Insight, +1 to attack<br /> </li> <li data-xf-list-type="ul">Power of Knowledge (DP) - History, +1 bonus to defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Life (DP) - Heal, Heal a nearby ally when you hit<br /> </li> <li data-xf-list-type="ul">Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it<br /> </li> <li data-xf-list-type="ul">Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted<br /> </li> <li data-xf-list-type="ul">Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit<br /> </li> </ul><p>Gaze of Defiance (PHH)</p><p>Invigorating Assault (PHH)</p><p>Lance of Faith (PHB)</p><ul> <li data-xf-list-type="ul">Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using<br /> </li> <li data-xf-list-type="ul">Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20<br /> </li> <li data-xf-list-type="ul">Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy<br /> </li> <li data-xf-list-type="ul">Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit<br /> </li> <li data-xf-list-type="ul">Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic<br /> </li> <li data-xf-list-type="ul">Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold<br /> </li> <li data-xf-list-type="ul">Shadow Soul (Dr371; Dex 13, Wis 13) - Stealth, push undead targets 1 square<br /> </li> </ul><p>Priest`s Shield (PHB)</p><ul> <li data-xf-list-type="ul">Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy<br /> </li> <li data-xf-list-type="ul">Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting<br /> </li> <li data-xf-list-type="ul">Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Strength (DP) - Athletics, bonus to damage<br /> </li> <li data-xf-list-type="ul">Power of War (DP) - History, +1 bonus to attacks against unbloodied targets<br /> </li> <li data-xf-list-type="ul">Raven Queen Devotee (Dr371; Wis 13, Cha 13, Deity: Raven Queen) - Intimidate, grant ally Necrotic resist instead of AC bonus<br /> </li> </ul><p>Recovery Strike (DP)</p><ul> <li data-xf-list-type="ul">Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using<br /> </li> <li data-xf-list-type="ul">Power of Earth (DP) - Athletics, slow enemies you hit<br /> </li> <li data-xf-list-type="ul">Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit<br /> </li> <li data-xf-list-type="ul">Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit<br /> </li> <li data-xf-list-type="ul">Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit<br /> </li> <li data-xf-list-type="ul">Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting<br /> </li> </ul><p>Righteous Brand (PHB)</p><ul> <li data-xf-list-type="ul">Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting<br /> </li> <li data-xf-list-type="ul">Power of Death (DP) - Religion, bonus damage against bloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting<br /> </li> <li data-xf-list-type="ul">Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit<br /> </li> <li data-xf-list-type="ul">Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit<br /> </li> <li data-xf-list-type="ul">Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Power of Skill</span> (DP) - +1 to all trained, use as a basic attack<br /> </li> <li data-xf-list-type="ul">Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder<br /> </li> <li data-xf-list-type="ul">Radiant Soul (Dr371; Cha 13) - Diplomacy, buffed ally deals extra Radiant damage if target is undead<br /> </li> </ul><p>Sacred Flame (PHB)</p><ul> <li data-xf-list-type="ul">Ghost Touched (Dr371; Con 13, Int 13) - Religion, grant an ally resist necrotic as another option<br /> </li> </ul><p><span style="color: #008000">Sonnlinor`s Hammer</span> (Dr385) - MBA</p><p><span style="font-size: 15px"><strong>Invoker</strong></span></p><p></p><p>Astral Wind (PHH)</p><p><span style="color: #008000">Avenging Light</span> (PHB2) - RBA</p><ul> <li data-xf-list-type="ul">Power of Fate (DP) - Insight, +1 to attack<br /> </li> <li data-xf-list-type="ul">Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Life (DP) - Heal, Heal a nearby ally when you hit<br /> </li> <li data-xf-list-type="ul">Power of Strength (DP) - Athletics, bonus to damage<br /> </li> <li data-xf-list-type="ul">Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit<br /> </li> <li data-xf-list-type="ul">Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Reaper`s Touch</span> (DrA09; Shadar-Kai) - gains melee touch range, usable as MBA<br /> </li> </ul><p>Divine Bolts (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using<br /> </li> <li data-xf-list-type="ul">Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using<br /> </li> <li data-xf-list-type="ul">Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Power of Skill</span> (DP) - +1 to all trained, use as a basic attack<br /> </li> <li data-xf-list-type="ul">Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted<br /> </li> </ul><p>Grasping Shards (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting<br /> </li> <li data-xf-list-type="ul">Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Knowledge (DP) - History, +1 bonus to defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison<br /> </li> <li data-xf-list-type="ul">Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic<br /> </li> </ul><p>Hand of Radiance (DP)</p><ul> <li data-xf-list-type="ul">Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit<br /> </li> <li data-xf-list-type="ul">Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold<br /> </li> </ul><p>Mantle of the Infidel (DP)</p><ul> <li data-xf-list-type="ul">Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy<br /> </li> <li data-xf-list-type="ul">Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it<br /> </li> </ul><p><span style="color: #008000">Sun Strike</span> (PHB2) - RBA</p><ul> <li data-xf-list-type="ul">Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit<br /> </li> <li data-xf-list-type="ul">Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy<br /> </li> <li data-xf-list-type="ul">Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit<br /> </li> <li data-xf-list-type="ul">Power of Wilderness (DP) - Nature, you and adjacent allies ignore difficult terrain after hitting<br /> </li> </ul><p>Vanguard`s Lightning (PHB2)</p><ul> <li data-xf-list-type="ul">Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting<br /> </li> <li data-xf-list-type="ul">Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20<br /> </li> <li data-xf-list-type="ul">Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder<br /> </li> </ul><p>Visions of Blood (DP)</p><ul> <li data-xf-list-type="ul">Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting<br /> </li> <li data-xf-list-type="ul">Power of Death (DP) - Religion, bonus damage against bloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Earth (DP) - Athletics, slow enemies you hit<br /> </li> <li data-xf-list-type="ul">Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit<br /> </li> <li data-xf-list-type="ul">Power of War (DP) - History, +1 bonus to attacks against unbloodied targets<br /> </li> </ul><p><span style="font-size: 15px"><strong>Paladin</strong></span></p><p></p><p><span style="color: #008000">Ardent Strike</span> (DP) - Charging</p><ul> <li data-xf-list-type="ul">Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting<br /> </li> <li data-xf-list-type="ul">Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy<br /> </li> <li data-xf-list-type="ul">Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it<br /> </li> </ul><p>Bolstering Strike (PHB)</p><ul> <li data-xf-list-type="ul">Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using<br /> </li> <li data-xf-list-type="ul">Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting<br /> </li> <li data-xf-list-type="ul">Power of Earth (DP) - Athletics, slow enemies you hit<br /> </li> <li data-xf-list-type="ul">Power of Life (DP) - Heal, Heal a nearby ally when you hit<br /> </li> <li data-xf-list-type="ul">Power of War (DP) - History, +1 bonus to attacks against unbloodied targets<br /> </li> <li data-xf-list-type="ul">Radiant Soul (Dr371; Cha 13) - Diplomacy, save vs a Necrotic effect instead of granting THP<br /> </li> </ul><p>Challenging Strike (PHH)</p><p>Enfeebling Strike (PHB)</p><ul> <li data-xf-list-type="ul">Power of Death (DP) - Religion, bonus damage against bloodied targets you hit<br /> </li> <li data-xf-list-type="ul">Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit<br /> </li> <li data-xf-list-type="ul">Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit<br /> </li> <li data-xf-list-type="ul">Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison<br /> </li> <li data-xf-list-type="ul">Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit<br /> </li> <li data-xf-list-type="ul">Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted<br /> </li> <li data-xf-list-type="ul">Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic<br /> </li> <li data-xf-list-type="ul">Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold<br /> </li> <li data-xf-list-type="ul">Raven Queen Devotee (Dr371; Wis 13, Cha 13, Deity: Raven Queen) - Intimidate, undead target grants CA to allies<br /> </li> </ul><p>Forbidding Strike (PHH)</p><p>Holy Strike (PHB)</p><ul> <li data-xf-list-type="ul">Ghost Touched (Dr371; Con 13, Int 13) - Religion, adjacent ally gains damage bonus to undead target<br /> </li> <li data-xf-list-type="ul">Power of Fate (DP) - Insight, +1 to attack<br /> </li> <li data-xf-list-type="ul">Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting<br /> </li> <li data-xf-list-type="ul">Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20<br /> </li> <li data-xf-list-type="ul">Power of Strength (DP) - Athletics, bonus to damage<br /> </li> <li data-xf-list-type="ul">Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit<br /> </li> <li data-xf-list-type="ul">Undead Hunter (Dr371; Con 13, trained in Religion) - Increase surge value by 1, bonus damage to undead targets<br /> </li> </ul><p>Valiant Strike (PHB)</p><ul> <li data-xf-list-type="ul">Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy<br /> </li> <li data-xf-list-type="ul">Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit<br /> </li> <li data-xf-list-type="ul"><span style="color: #008000">Power of Skill </span>(DP) - +1 to all trained, use as a basic attack<br /> </li> <li data-xf-list-type="ul">Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder<br /> </li> <li data-xf-list-type="ul">Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting<br /> </li> <li data-xf-list-type="ul">Shadow Soul (Dr371; Dex 13, Wis 13) - Stealth, gain +1 Will when hitting marked undead<br /> </li> <li data-xf-list-type="ul">Zombie Veteran (Dr371; Str 15) - +2 bonus to escape grabs, bonus to damage for each adjacent undead<br /> </li> </ul><p><span style="color: #008000">Virtuous Strike</span> (DP) - MBA</p><ul> <li data-xf-list-type="ul">Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using<br /> </li> <li data-xf-list-type="ul">Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit<br /> </li> <li data-xf-list-type="ul">Power of Knowledge (DP) - History, +1 bonus to defenses after you hit<br /> </li> <li data-xf-list-type="ul">Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit<br /> </li> <li data-xf-list-type="ul">Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit<br /> </li> <li data-xf-list-type="ul">Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit<br /> </li> </ul><p><span style="font-size: 15px"><strong>Runepriest</strong></span></p><p></p><p>Word of Binding (PHB3)</p><p>Word of Diminishment (PHB3)</p><p>Word of Exchange (PHB3)</p><p>Word of Shielding (PHB3)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6998634, member: 6803540"] [u]Divine Options[/u] [Size=4][b]Feats[/b][/size] [b]Show[/b] [sblock] Heroic [LIST][*]Bane`s Tactics (Dr372; Deity: Bane) - Use an At-Will single-target melee attack in place of the MBA on an opportunity attack [*]Domain Synergy (Dr379; Cleric) - bonus to attacks after using a CD power with the at-will of the associated domain feat [*]Resonating Covenant (PHB2; Heroic Invoker) - Bonus to At-Will attack after hitting with divine enc/daily [/LIST] [/sblock] [Size=4][b]Domain Feats[/b][/size] [b]Show[/b] [sblock] All Domain feats (unless otherwise noted) grant a +2 Feat Bonus to one skill, and a secondary benefit when using specific At-Will powers [LIST][*]Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [Avenger(radiant vengeance), Cleric(lance of faith), Invoke(divine bolts), Paladin(virtuous strike)] [*]Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(divine bolts), Paladin(bolstering strike)] [*]Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy with [Avenger(leading strike), Cleric(priest`s shield), Invoker(mantle of the infidel), Paladin(valiant strike)] [*]Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(grasping shards), Paladin(bolstering strike)] [*]Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(visions of blood), Paladin(ardent strike)] [*]Power of Death (DP) - Religion, bonus damage against bloodied targets you hit with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)] [*]Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(grasping shards), Paladin(ardent strike)] [*]Power of Earth (DP) - Athletics, slow enemies you hit with [Avenger(overwhelming strike), Cleric(recovery strke), Invoker(visions of blood), Paladin(bolstering strike)] [*]Power of Fate (DP) - Insight, +1 to attacks with [Avenger(bond of retribution), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)] [*]Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting with [Avenger(leading strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(holy strike)] [*]Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit with [Avenger(leading strike), Cleric(righteous brand), Invoker(avenging light), Paladin(valiant strike)] [*]Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(mantle of the infidel), Paladin(virtuous strike)] [*]Power of Knowledge (DP) - History, +1 bonus to defenses after you hit with [Avenger(leading strike), Cleric(astral seal), Invoker(grasping shards), Paladin(virtuous strike)] [*]Power of Life (DP) - Heal, Heal a nearby ally when you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(bolstering strike)] [*]Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit with [Avenger(radiant vengeance), Cleric(recovery strike), Invoker(sun strike), Paladin(virtuous strike)] [*]Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 with [Avenger(bond of censure), Cleric(lance of faith), Invoker(vanguard`s lightning), Paladin(holy strike)] [*]Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)] [*]Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(hand of radiance), Paladin(enfeebling strike)] [*]Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(grasping shards), Paladin(enfeebling strike)] [*]Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit with [Avenger(leading strike), Cleric(priest`s shield), Invoker(vanguard`s lightning), Paladin(valiant strike)] [*]Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit with [Avenger(bond of censure), Cleric(recovery strike), Invoker(divine bolts), Paladin(virtuous strike)] [*][COLOR=#008000]Power of Skill[/COLOR] (DP) - +1 to all trained, use as a basic attack [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(divine bolts), Paladin(valiant strike)] [*]Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(valiant strike)] [*]Power of Strength (DP) - Athletics, bonus to damage with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(avenging light), Paladin(holy strike)] [*]Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy with [Avenger(bond of retribution), Cleric(lance of faith), Invoker(sun strike), Paladin(ardent strike)] [*]Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit with [Avenger(radiant vengeance), Cleric(lance of faith), Invoker(sun strike), Paladin(virtuous strike)] [*]Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [Avenger(overwhelming strike), Cleric(astral seal), Invoker(mantle of the infidel), Paladin(ardent strike)] [*]Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(avenging light), Paladin(enfeebling strike)] [*]Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted with [Avenger(bond of censure), Cleric(astral seal), Invoker(divine bolts), Paladin(enfeebling strike)] [*]Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic with [Avenger(bond of censure), Cleric(lance of faith), Invoker(grasping shards), Paladin(enfeebling strike)] [*]Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)] [*]Power of War (DP) - History, +1 bonus to attacks against unbloodied targets with [Avenger(bond of retribution), Cleric(priest`s shield), Invoker(visions of blood), Paladin(bolstering strike)] [*]Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(sun strike), Paladin(valiant strike)] [*]Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold with [Avenger(bond of censure), Cleric(lance of faith), Invoker(hand of radiance), Paladin(enfeeling strike)] [/LIST] [/sblock] [Size=4][b]PPs/EDs[/b][/size] [b]Show[/b] [sblock] PPs [LIST][*]Divine Philosopher (DP; Invoker) - gain the At-Will of another divine class, as an Encounter [*]Serene Initiate (DP; Avenger) - deal DEX when you miss oath target with an At-Will [/LIST] EDs [LIST][*]Chosen (DP; any divine) - Erathis option lets you and allies crit on 16-20 [/LIST] [/sblock] [Size=4][b]Class Powers[/b][/size] [b]Show[/b] [sblock] [Size=4][b]Avenger[/b][/size] [COLOR=#008000]Avenging Shackles[/COLOR] (Dr382) - RBA Bond of Censure (DP) [LIST][*]Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit [*]Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit [*]Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 [*]Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit [*]Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit [*]Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted [*]Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic [*]Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold [/LIST] Bond of Pursuit (PHB2) Bond of Retribution (PHB2) [LIST][*]Power of Fate (DP) - Insight, +1 to attack [*]Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy [*]Power of War (DP) - History, +1 bonus to attacks against unbloodied targets [/LIST] Focused Fury (PHH) Leading Strike (DP) [LIST][*]Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy [*]Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting [*]Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit [*]Power of Knowledge (DP) - History, +1 bonus to defenses after you hit [*]Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit [/LIST] Overwhelming Strike (PHB2) [LIST][*]Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [*]Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting [*]Power of Earth (DP) - Athletics, slow enemies you hit [*]Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit [*]Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison [*][COLOR=#008000]Power of Skill[/COLOR] (DP) - +1 to all trained, use as a basic attack [*]Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder [*]Power of Strength (DP) - Athletics, bonus to damage [*]Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [*]Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit [*]Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting [/LIST] Radiant Vengeance (PHB2) [LIST][*]Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [*]Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting [*]Power of Death (DP) - Religion, bonus damage against bloodied targets you hit [*]Power of Life (DP) - Heal, Heal a nearby ally when you hit [*]Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit [*]Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit [*]Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit [/LIST] [Size=4][b]Cleric[/b][/size] Astral Seal (DP) [LIST][*]Power of Fate (DP) - Insight, +1 to attack [*]Power of Knowledge (DP) - History, +1 bonus to defenses after you hit [*]Power of Life (DP) - Heal, Heal a nearby ally when you hit [*]Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [*]Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted [*]Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit [/LIST] Gaze of Defiance (PHH) Invigorating Assault (PHH) Lance of Faith (PHB) [LIST][*]Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [*]Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 [*]Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy [*]Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit [*]Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic [*]Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold [*]Shadow Soul (Dr371; Dex 13, Wis 13) - Stealth, push undead targets 1 square [/LIST] Priest`s Shield (PHB) [LIST][*]Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy [*]Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting [*]Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit [*]Power of Strength (DP) - Athletics, bonus to damage [*]Power of War (DP) - History, +1 bonus to attacks against unbloodied targets [*]Raven Queen Devotee (Dr371; Wis 13, Cha 13, Deity: Raven Queen) - Intimidate, grant ally Necrotic resist instead of AC bonus [/LIST] Recovery Strike (DP) [LIST][*]Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [*]Power of Earth (DP) - Athletics, slow enemies you hit [*]Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit [*]Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit [*]Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit [*]Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting [/LIST] Righteous Brand (PHB) [LIST][*]Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting [*]Power of Death (DP) - Religion, bonus damage against bloodied targets you hit [*]Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit [*]Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting [*]Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit [*]Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit [*]Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit [*]Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit [*]Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison [*][COLOR=#008000]Power of Skill[/COLOR] (DP) - +1 to all trained, use as a basic attack [*]Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder [*]Radiant Soul (Dr371; Cha 13) - Diplomacy, buffed ally deals extra Radiant damage if target is undead [/LIST] Sacred Flame (PHB) [LIST][*]Ghost Touched (Dr371; Con 13, Int 13) - Religion, grant an ally resist necrotic as another option [/LIST] [COLOR=#008000]Sonnlinor`s Hammer[/COLOR] (Dr385) - MBA [Size=4][b]Invoker[/b][/size] Astral Wind (PHH) [COLOR=#008000]Avenging Light[/COLOR] (PHB2) - RBA [LIST][*]Power of Fate (DP) - Insight, +1 to attack [*]Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit [*]Power of Life (DP) - Heal, Heal a nearby ally when you hit [*]Power of Strength (DP) - Athletics, bonus to damage [*]Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit [*]Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit [*][COLOR=#008000]Reaper`s Touch[/COLOR] (DrA09; Shadar-Kai) - gains melee touch range, usable as MBA [/LIST] Divine Bolts (PHB2) [LIST][*]Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [*]Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [*]Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit [*][COLOR=#008000]Power of Skill[/COLOR] (DP) - +1 to all trained, use as a basic attack [*]Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted [/LIST] Grasping Shards (PHB2) [LIST][*]Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting [*]Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit [*]Power of Knowledge (DP) - History, +1 bonus to defenses after you hit [*]Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison [*]Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic [/LIST] Hand of Radiance (DP) [LIST][*]Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit [*]Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold [/LIST] Mantle of the Infidel (DP) [LIST][*]Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy [*]Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit [*]Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [/LIST] [COLOR=#008000]Sun Strike[/COLOR] (PHB2) - RBA [LIST][*]Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit [*]Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy [*]Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit [*]Power of Wilderness (DP) - Nature, you and adjacent allies ignore difficult terrain after hitting [/LIST] Vanguard`s Lightning (PHB2) [LIST][*]Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting [*]Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 [*]Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit [*]Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder [/LIST] Visions of Blood (DP) [LIST][*]Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting [*]Power of Death (DP) - Religion, bonus damage against bloodied targets you hit [*]Power of Earth (DP) - Athletics, slow enemies you hit [*]Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit [*]Power of War (DP) - History, +1 bonus to attacks against unbloodied targets [/LIST] [Size=4][b]Paladin[/b][/size] [COLOR=#008000]Ardent Strike[/COLOR] (DP) - Charging [LIST][*]Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting [*]Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit [*]Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy [*]Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [/LIST] Bolstering Strike (PHB) [LIST][*]Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [*]Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting [*]Power of Earth (DP) - Athletics, slow enemies you hit [*]Power of Life (DP) - Heal, Heal a nearby ally when you hit [*]Power of War (DP) - History, +1 bonus to attacks against unbloodied targets [*]Radiant Soul (Dr371; Cha 13) - Diplomacy, save vs a Necrotic effect instead of granting THP [/LIST] Challenging Strike (PHH) Enfeebling Strike (PHB) [LIST][*]Power of Death (DP) - Religion, bonus damage against bloodied targets you hit [*]Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit [*]Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit [*]Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison [*]Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit [*]Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted [*]Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic [*]Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold [*]Raven Queen Devotee (Dr371; Wis 13, Cha 13, Deity: Raven Queen) - Intimidate, undead target grants CA to allies [/LIST] Forbidding Strike (PHH) Holy Strike (PHB) [LIST][*]Ghost Touched (Dr371; Con 13, Int 13) - Religion, adjacent ally gains damage bonus to undead target [*]Power of Fate (DP) - Insight, +1 to attack [*]Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting [*]Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 [*]Power of Strength (DP) - Athletics, bonus to damage [*]Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit [*]Undead Hunter (Dr371; Con 13, trained in Religion) - Increase surge value by 1, bonus damage to undead targets [/LIST] Valiant Strike (PHB) [LIST][*]Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy [*]Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit [*]Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit [*][COLOR=#008000]Power of Skill [/COLOR](DP) - +1 to all trained, use as a basic attack [*]Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder [*]Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting [*]Shadow Soul (Dr371; Dex 13, Wis 13) - Stealth, gain +1 Will when hitting marked undead [*]Zombie Veteran (Dr371; Str 15) - +2 bonus to escape grabs, bonus to damage for each adjacent undead [/LIST] [COLOR=#008000]Virtuous Strike[/COLOR] (DP) - MBA [LIST][*]Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [*]Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit [*]Power of Knowledge (DP) - History, +1 bonus to defenses after you hit [*]Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit [*]Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit [*]Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit [/LIST] [Size=4][b]Runepriest[/b][/size] Word of Binding (PHB3) Word of Diminishment (PHB3) Word of Exchange (PHB3) Word of Shielding (PHB3) [/sblock] [/QUOTE]
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The At-Will To Powe: A Guide to At-Will Enhancing (by dielzen)
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