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The Athar in 4e
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<blockquote data-quote="the Jester" data-source="post: 5753125" data-attributes="member: 1210"><p>First off, great job with the flavor! You did a better job of explaining the Athar than most official resources have. At a glance I really like it. </p><p></p><p>A lil scrutiny on the mechanics turned up a few things you might want to address, either for balance or for clarity. I can't comment on the theme, since I don't use themes in my campaign (they're 4e's best example of blatant post-PH power creep) and therefore don't have the experience with them to judge it. Here's my critique of the rest of it:</p><p></p><p><em>Unclaimed soul</em> should probably be an interrupt or a free action, since you can't use an immediate reaction when you're unconscious. Likewise, I'd clarify that your ally spends a surge "as a free action" under <em>teaching defiance.</em></p><p></p><p>I don't recall seeing a paragon path with stat prerequisites before.</p><p></p><p><em>Tears of angels</em> is both insanely huge and barely usable, since it hits allies as well as enemies. I would change this to enemies-only, close burst 2, personally. (A close burst 5 is basically going to hit all the enemies except in rare, large battles with long-range artillery.)</p><p></p><p>Because of how awesome <em>tears of angels</em> is, I think the "recharge a channel divinity" clause in <em>heresy</em> is overpowered. I also think "recharge an encounter power" in <em>the power is yours</em> is overpowered as it stands. Maybe if it (<em>the power is yours</em>) was a daily power instead.</p><p></p><p>I don't think <em>invincible</em> is good enough for a 21st level epic destiny feature. Fear effects come up far less than once per session on average in my experience (although I haven't gotten a group to epic yet, so maybe it changes later). I would suggest broadening this- maybe fear and charm effects, or maybe immune to fear and charm and reduce all ongoing damage by 10 or something, I dunno.</p><p></p><p><em>Seal divinity</em> requires way too much tracking imho. One save should end all those condition, but maybe have an aftereffect where you get to continue two of them or something?</p></blockquote><p></p>
[QUOTE="the Jester, post: 5753125, member: 1210"] First off, great job with the flavor! You did a better job of explaining the Athar than most official resources have. At a glance I really like it. A lil scrutiny on the mechanics turned up a few things you might want to address, either for balance or for clarity. I can't comment on the theme, since I don't use themes in my campaign (they're 4e's best example of blatant post-PH power creep) and therefore don't have the experience with them to judge it. Here's my critique of the rest of it: [i]Unclaimed soul[/i] should probably be an interrupt or a free action, since you can't use an immediate reaction when you're unconscious. Likewise, I'd clarify that your ally spends a surge "as a free action" under [i]teaching defiance.[/i] I don't recall seeing a paragon path with stat prerequisites before. [i]Tears of angels[/i] is both insanely huge and barely usable, since it hits allies as well as enemies. I would change this to enemies-only, close burst 2, personally. (A close burst 5 is basically going to hit all the enemies except in rare, large battles with long-range artillery.) Because of how awesome [i]tears of angels[/i] is, I think the "recharge a channel divinity" clause in [i]heresy[/i] is overpowered. I also think "recharge an encounter power" in [i]the power is yours[/i] is overpowered as it stands. Maybe if it ([i]the power is yours[/i]) was a daily power instead. I don't think [i]invincible[/i] is good enough for a 21st level epic destiny feature. Fear effects come up far less than once per session on average in my experience (although I haven't gotten a group to epic yet, so maybe it changes later). I would suggest broadening this- maybe fear and charm effects, or maybe immune to fear and charm and reduce all ongoing damage by 10 or something, I dunno. [i]Seal divinity[/i] requires way too much tracking imho. One save should end all those condition, but maybe have an aftereffect where you get to continue two of them or something? [/QUOTE]
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