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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Athar in 4e
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<blockquote data-quote="I'm A Banana" data-source="post: 5753156" data-attributes="member: 2067"><p>Awesome! I really wanted an Athar that could be used by anybody in any campaign, so I worked pretty hard to drill down to the core of why anyone would want to join such a potentially risky group.</p><p></p><p></p><p></p><p>I was wondering about that. I figured the "specific trumps general" rule would keep me safe, but if immediate interrupt + free action makes it clearer, I'm gonna change it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I did this mostly to prevent "accidental suck." Since the PP's attacks use Wisdom and Charisma, but the PP is open to any class, I didn't want anyone to get into a situation where they had a Wisdom of 8, but wanted the PP, and thus could never hit anything with the PP's attacks.</p><p></p><p>Looking at the DDI quickly, there's some PPs that use "highest ability modifier," so I think I'll just change the PP's attacks to that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, <em>tears of angels</em> was originally something like <em>turn undead</em>, but immortal-specific. I dropped the "only hits immortals" text to make it more versatile, but then didn't bother changing anything else. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Is it still too powerful for <em>heresy </em> to have its effects with <em>tears of angels</em> toned down?</p><p></p><p>As for <em>the power is yours</em>, yeah, a Daily sounds like a good solution to me. Maybe I can take out that futzy "of 11th level or lower" verbiage, too, to keep the power viable at higher levels, if it's a daily. </p><p></p><p></p><p></p><p>Okay, it's now immunity to fear and charm, AND they grant this immunity to allies adjacent to them. </p><p></p><p></p><p></p><p>I can see that. I now have it where you need two saves to overcome it. A lot of that is because Solos often make saves about a million times in a turn, so I want it to be something that sticks around for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Since gods are usually solos, fightin' solos should be what the Godslayer does best! Combined with <em>Inevitable</em>, though, two saves at a -5 penalty, and even if they save it still lasts until the Godslayer goes again, sounds like they'll be suffering under it for quite a while, without having to track each individual bullet point.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5753156, member: 2067"] Awesome! I really wanted an Athar that could be used by anybody in any campaign, so I worked pretty hard to drill down to the core of why anyone would want to join such a potentially risky group. I was wondering about that. I figured the "specific trumps general" rule would keep me safe, but if immediate interrupt + free action makes it clearer, I'm gonna change it. :) I did this mostly to prevent "accidental suck." Since the PP's attacks use Wisdom and Charisma, but the PP is open to any class, I didn't want anyone to get into a situation where they had a Wisdom of 8, but wanted the PP, and thus could never hit anything with the PP's attacks. Looking at the DDI quickly, there's some PPs that use "highest ability modifier," so I think I'll just change the PP's attacks to that. :) Yeah, [I]tears of angels[/I] was originally something like [I]turn undead[/I], but immortal-specific. I dropped the "only hits immortals" text to make it more versatile, but then didn't bother changing anything else. :blush: Is it still too powerful for [I]heresy [/I] to have its effects with [I]tears of angels[/I] toned down? As for [I]the power is yours[/I], yeah, a Daily sounds like a good solution to me. Maybe I can take out that futzy "of 11th level or lower" verbiage, too, to keep the power viable at higher levels, if it's a daily. Okay, it's now immunity to fear and charm, AND they grant this immunity to allies adjacent to them. I can see that. I now have it where you need two saves to overcome it. A lot of that is because Solos often make saves about a million times in a turn, so I want it to be something that sticks around for a while. ;) Since gods are usually solos, fightin' solos should be what the Godslayer does best! Combined with [I]Inevitable[/I], though, two saves at a -5 penalty, and even if they save it still lasts until the Godslayer goes again, sounds like they'll be suffering under it for quite a while, without having to track each individual bullet point. [/QUOTE]
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