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The Audience - Do you feel like you're the target audience?
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<blockquote data-quote="M_Natas" data-source="post: 9177980" data-attributes="member: 7025918"><p>I'm the opposite. </p><p>I bought a lot of the adventure books and stopped reading then often after the first chapter while I read the rules and setting books completely. </p><p>Give me a Guide to Ravenloft or Ebberon over another Anthology or 1 to 12 campaign any day.</p><p>Like, even trying to imagine doing all the homework necessary to make one of the adventure books runnable at the table gives me nausea. it would take me ten times the time to make a published WotC playable than for me to just invent everything from scratch. The only exception so far are Dragons if Stormwreck Isle and Light if Xyraxis which look easy to run and are the only ones I read completely.</p><p></p><p></p><p>And harvesting them for bits and parts ... the bang for the buck is not there.</p><p>Like I bought Strixhaven in the hopes that it will give me rules for running a magical school/University campaign and it was completely useless.</p><p>The only thing useful are the backgrounds and new spells.</p><p></p><p>At first I didn't like the Fizbane and Bigsby Books, but now I fins their presentation style of sigestable chunks of encounters/locations that I can just drop into my campaigns quite useful.</p><p></p><p>So at the moment I'm going trough the DMs Guild buying 2e and 3e modules that give me lore.</p><p>Like the Astromundi Cluster and the 2e Spelljammer Box helped me way more to run my spelljammer campaign than the 5e box set, where the Astral adventures guide is just bad.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9177980, member: 7025918"] I'm the opposite. I bought a lot of the adventure books and stopped reading then often after the first chapter while I read the rules and setting books completely. Give me a Guide to Ravenloft or Ebberon over another Anthology or 1 to 12 campaign any day. Like, even trying to imagine doing all the homework necessary to make one of the adventure books runnable at the table gives me nausea. it would take me ten times the time to make a published WotC playable than for me to just invent everything from scratch. The only exception so far are Dragons if Stormwreck Isle and Light if Xyraxis which look easy to run and are the only ones I read completely. And harvesting them for bits and parts ... the bang for the buck is not there. Like I bought Strixhaven in the hopes that it will give me rules for running a magical school/University campaign and it was completely useless. The only thing useful are the backgrounds and new spells. At first I didn't like the Fizbane and Bigsby Books, but now I fins their presentation style of sigestable chunks of encounters/locations that I can just drop into my campaigns quite useful. So at the moment I'm going trough the DMs Guild buying 2e and 3e modules that give me lore. Like the Astromundi Cluster and the 2e Spelljammer Box helped me way more to run my spelljammer campaign than the 5e box set, where the Astral adventures guide is just bad. [/QUOTE]
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The Audience - Do you feel like you're the target audience?
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