Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Audience - Do you feel like you're the target audience?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9178598" data-attributes="member: 18"><p>Some of the later ones were significantly better laid-out which may be what he's thinking of. But the first few? Ooof. They were absolutely a car crash as you say. <em>Keep on the Shadowfell</em> is an absolutely astonishing "What not to do" piece on virtually every imaginable level. The encounters are completely unbalanced to a hilarious degree. Some of the maps are just wrong (like it has the PCs approaching from the wrong direction in like the first map) or contradicted by the text. The text itself is deeply self-contradictory and confused about what the plot is. Several plot and dungeon elements make absolutely no sense, and not in a fun way, just in a "I wrote this at 4am, what was I thinking?!" kind of way. The overall plot particularly makes very little sense in context. Really the killer, above all this, is that it is appallingly badly organised and formatted.</p><p></p><p>I've heard people try to excuse this because it was the first adventure for a system.</p><p></p><p>That might arguably excuse the unbalanced encounters.</p><p></p><p>It doesn't excuse anything else. Literally everyone involved in designing this was an experienced DM. They knew better. They must have rushed it out in like days to meet a deadline or something, that's the best excuse I can give them. Otherwise it was just slapdash and terrible for no reason.</p><p></p><p>The two follow-ups are not much better in any regard.</p><p></p><p>This is true. The difficulty is discerning quality there.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9178598, member: 18"] Some of the later ones were significantly better laid-out which may be what he's thinking of. But the first few? Ooof. They were absolutely a car crash as you say. [I]Keep on the Shadowfell[/I] is an absolutely astonishing "What not to do" piece on virtually every imaginable level. The encounters are completely unbalanced to a hilarious degree. Some of the maps are just wrong (like it has the PCs approaching from the wrong direction in like the first map) or contradicted by the text. The text itself is deeply self-contradictory and confused about what the plot is. Several plot and dungeon elements make absolutely no sense, and not in a fun way, just in a "I wrote this at 4am, what was I thinking?!" kind of way. The overall plot particularly makes very little sense in context. Really the killer, above all this, is that it is appallingly badly organised and formatted. I've heard people try to excuse this because it was the first adventure for a system. That might arguably excuse the unbalanced encounters. It doesn't excuse anything else. Literally everyone involved in designing this was an experienced DM. They knew better. They must have rushed it out in like days to meet a deadline or something, that's the best excuse I can give them. Otherwise it was just slapdash and terrible for no reason. The two follow-ups are not much better in any regard. This is true. The difficulty is discerning quality there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Audience - Do you feel like you're the target audience?
Top