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The Audience - Do you feel like you're the target audience?
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<blockquote data-quote="Hussar" data-source="post: 9179170" data-attributes="member: 22779"><p>Oh, absolutely. I mean, Dungeon of the Mad Mage is incredibly modular. Basically fifteen, sixteen more or less self contained dungeons. I've already borrowed two of them for other games. Another @M.T.Black production is Rats of Waterdeep which I absolutely adore (all the boxed text is written in the voice of one of the NPC's, a conceit that I love and when I run it, the NPC actually monologues scenes and then wonders why people look at him funny). Ghosts of Saltmarsh had a couple of adventures borrowed now - I'm currently using the Lizard folk lair from Danger at Dunwater in my Spelljammer game. One of the Candlekeep adventures featured in my Waterdeep Dragon Heist game as a side trek. On and on.</p><p></p><p>Again, thinking about it, I wonder how much of this is impacted by the fact that I only buy stuff through Fantasy Grounds. Which means everything is cross referenced and indexed. I own physical copies of the core 3, but, that's it. So when people talk about being able to play mix and match with adventure material, for me it's so easy. Drag and drop and poof, I've got an entirely new adventure, completely ready to go, in far less time than I could ever do it by hand.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9179170, member: 22779"] Oh, absolutely. I mean, Dungeon of the Mad Mage is incredibly modular. Basically fifteen, sixteen more or less self contained dungeons. I've already borrowed two of them for other games. Another @M.T.Black production is Rats of Waterdeep which I absolutely adore (all the boxed text is written in the voice of one of the NPC's, a conceit that I love and when I run it, the NPC actually monologues scenes and then wonders why people look at him funny). Ghosts of Saltmarsh had a couple of adventures borrowed now - I'm currently using the Lizard folk lair from Danger at Dunwater in my Spelljammer game. One of the Candlekeep adventures featured in my Waterdeep Dragon Heist game as a side trek. On and on. Again, thinking about it, I wonder how much of this is impacted by the fact that I only buy stuff through Fantasy Grounds. Which means everything is cross referenced and indexed. I own physical copies of the core 3, but, that's it. So when people talk about being able to play mix and match with adventure material, for me it's so easy. Drag and drop and poof, I've got an entirely new adventure, completely ready to go, in far less time than I could ever do it by hand. [/QUOTE]
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