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The Aura of Courage and You
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<blockquote data-quote="Guest 6801328" data-source="post: 6883630"><p>I think your assumption about the difference between initial fear and ongoing fear is perfectly reasonable, which is why I'd rule it the same way, but it is an assumption.</p><p></p><p>If the frightened condition is purely a mental state, then any time it is suppressed it should be removed until another fear-causing event occurs. In which case entering the aura should remove the condition, not just suppress it.</p><p></p><p>Since it is only <em>suppressed</em> when entering the aura I conclude (you may conclude otherwise) that it is not just a mental state but it is more like a magical condition. The field apparently doesn't grant immunity to that condition. Which, in turn, means that when initially cast/used, the field wouldn't actually remove the need for a saving throw, and wouldn't grant ongoing protection to anybody leaving the field.</p><p></p><p>Personally I would rule that the field dispels the condition, not just suppresses it, both to avoid this problem and because it makes more sense to me, but if there's an official ruling that it only suppresses it this conundrum is a clear implication. Maybe it's not necessary from a gameplay/fun standpoint, but logically it is.</p><p></p><p>Thank goodness rulings > rules.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6883630"] I think your assumption about the difference between initial fear and ongoing fear is perfectly reasonable, which is why I'd rule it the same way, but it is an assumption. If the frightened condition is purely a mental state, then any time it is suppressed it should be removed until another fear-causing event occurs. In which case entering the aura should remove the condition, not just suppress it. Since it is only [I]suppressed[/I] when entering the aura I conclude (you may conclude otherwise) that it is not just a mental state but it is more like a magical condition. The field apparently doesn't grant immunity to that condition. Which, in turn, means that when initially cast/used, the field wouldn't actually remove the need for a saving throw, and wouldn't grant ongoing protection to anybody leaving the field. Personally I would rule that the field dispels the condition, not just suppresses it, both to avoid this problem and because it makes more sense to me, but if there's an official ruling that it only suppresses it this conundrum is a clear implication. Maybe it's not necessary from a gameplay/fun standpoint, but logically it is. Thank goodness rulings > rules. [/QUOTE]
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