Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The *automatic* success/failure rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 710872" data-attributes="member: 3051"><p>Way back when, when 3E first came out my group had this discussion. General consensus was, it should always be possible to fail at anything or succeed at anything, but a flat 5% chance is way too much for some situations.</p><p></p><p>We were going to use the +/- 10 system, but thought of something more interesting. It goes like this.</p><p></p><p>> If you roll a 20, roll again, and add to your previous total.</p><p>> If you roll a 1, roll again, but this time subtract from your previous total.</p><p></p><p>So far so good? It's simply replacing the flat +/- 10 with a d20 roll. A -19 (1 followed by 20) will fail practically anything, and a 40 will succeed at almost everything.</p><p></p><p>Note that if you were trying to beat something with a moderate DC, say, DC 15, and margin of success was meaningless (saving throws for example), you can choose not to keep rolling, so it's not going to slow the game down substantially.</p><p></p><p>We also tried to extend it like this:</p><p>> If on the "bonus" roll you roll a 1, you reverse direction and roll again. That is, if you had been adding, subtract the next roll, and if you had been subtracting, add the next roll.</p><p>> If on the "bonus" roll you roll a 20, add/subtract it in the direction you were already going and roll again.</p><p></p><p>This'd allow you to (in theory) have rolls infinitely high, although it'd be horrendously unlikely to get anything above a 40.</p><p>So let's say I roll a 1. On the next roll I roll a 20 (putting me at -19). The roll after that will still be a subtraction, so the third roll (let's say a 13) will bring me to -32.</p><p></p><p>In the end it was a bit too much of a headache, so we just do the first part for most situations, and let the player continue to roll if he really wants to. It isn't a lot of rolling; Average of 1.1111 rolls per d20, while without that last part you still average 1.1. Not much of a difference.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 710872, member: 3051"] Way back when, when 3E first came out my group had this discussion. General consensus was, it should always be possible to fail at anything or succeed at anything, but a flat 5% chance is way too much for some situations. We were going to use the +/- 10 system, but thought of something more interesting. It goes like this. > If you roll a 20, roll again, and add to your previous total. > If you roll a 1, roll again, but this time subtract from your previous total. So far so good? It's simply replacing the flat +/- 10 with a d20 roll. A -19 (1 followed by 20) will fail practically anything, and a 40 will succeed at almost everything. Note that if you were trying to beat something with a moderate DC, say, DC 15, and margin of success was meaningless (saving throws for example), you can choose not to keep rolling, so it's not going to slow the game down substantially. We also tried to extend it like this: > If on the "bonus" roll you roll a 1, you reverse direction and roll again. That is, if you had been adding, subtract the next roll, and if you had been subtracting, add the next roll. > If on the "bonus" roll you roll a 20, add/subtract it in the direction you were already going and roll again. This'd allow you to (in theory) have rolls infinitely high, although it'd be horrendously unlikely to get anything above a 40. So let's say I roll a 1. On the next roll I roll a 20 (putting me at -19). The roll after that will still be a subtraction, so the third roll (let's say a 13) will bring me to -32. In the end it was a bit too much of a headache, so we just do the first part for most situations, and let the player continue to roll if he really wants to. It isn't a lot of rolling; Average of 1.1111 rolls per d20, while without that last part you still average 1.1. Not much of a difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The *automatic* success/failure rule
Top