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General Tabletop Discussion
*Pathfinder & Starfinder
The *automatic* success/failure rule
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<blockquote data-quote="IceBear" data-source="post: 710964" data-attributes="member: 1118"><p>I know what you're saying, and I do plan on using open ended rolls myself, but I can see the other side of the argument. If said fighter was fighting the dragon, the law of averages would still dictate that the gardener (who might get in a lucky hit) would die and the fighter (who might miss once due to bad luck) would win.</p><p></p><p>The main reason the rule is there is just to keep luck as a factor in combat instead of it just being - ok, I can't miss (even with -10 for a natural 1) so I'll just roll for damage. My main pet peeve with RPG rules is when something becomes either 0% or 100%. I hate thieves with 14 ranks in tumbling ALWAYS being able to tumble past someone, and thus I hate the orc fighting someone with AC 33 ALWAYS missing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The cases where someone is so incredibly skilled that he can't miss unless he rolls a 1 I can live with as long as there is always a chance someone will hit or miss.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 710964, member: 1118"] I know what you're saying, and I do plan on using open ended rolls myself, but I can see the other side of the argument. If said fighter was fighting the dragon, the law of averages would still dictate that the gardener (who might get in a lucky hit) would die and the fighter (who might miss once due to bad luck) would win. The main reason the rule is there is just to keep luck as a factor in combat instead of it just being - ok, I can't miss (even with -10 for a natural 1) so I'll just roll for damage. My main pet peeve with RPG rules is when something becomes either 0% or 100%. I hate thieves with 14 ranks in tumbling ALWAYS being able to tumble past someone, and thus I hate the orc fighting someone with AC 33 ALWAYS missing :) The cases where someone is so incredibly skilled that he can't miss unless he rolls a 1 I can live with as long as there is always a chance someone will hit or miss. IceBear [/QUOTE]
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The *automatic* success/failure rule
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