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General Tabletop Discussion
*Pathfinder & Starfinder
The *automatic* success/failure rule
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<blockquote data-quote="Gez" data-source="post: 711778" data-attributes="member: 1328"><p>Then a save is going to be either 13 (10 base) or 8 (5 base).</p><p></p><p></p><p></p><p></p><p>Use of skills are usually much less hazarduous <em>and especially, much less dramatic</em> than combat, poison, and magic. There are less parameters to it. The whole thing is more abstracted. You don't have special manoeuvers and options for how you can cook with an oven or a pan, reverse the pie to bake a Tatin tart, or attempt to make a carpaccio. You would have if the mechanic for the Craft: Cooking skill was as detailed as the combat system.</p><p></p><p>And I don't see how's that 2+2=5. It's using two different scales, heavily detailed and heavily abstracted, for two different kind of actions, it's not doing bogus mathematics coming from Orwell's <em>1984</em>. You're paranoid, aren't you ? We'll take care of you...</p><p></p><p></p><p></p><p>You are the one interpreting it that way. Don't remember if grapple checks are attack rolls, by the way, I would tend to say no. The touch attack you make for starting a grapple is, but then it's opposed checks.</p><p></p><p></p><p></p><p>He's so good, he's overconfident and the peasant was standing there, just in between the trajectories of two claws.</p><p></p><p>If you don't like it, don't use it. But most people, from what I've seen, prefer to use that rule as is. Since the option you want is provided in the DMG, the point is moot.</p></blockquote><p></p>
[QUOTE="Gez, post: 711778, member: 1328"] Then a save is going to be either 13 (10 base) or 8 (5 base). Use of skills are usually much less hazarduous [i]and especially, much less dramatic[/i] than combat, poison, and magic. There are less parameters to it. The whole thing is more abstracted. You don't have special manoeuvers and options for how you can cook with an oven or a pan, reverse the pie to bake a Tatin tart, or attempt to make a carpaccio. You would have if the mechanic for the Craft: Cooking skill was as detailed as the combat system. And I don't see how's that 2+2=5. It's using two different scales, heavily detailed and heavily abstracted, for two different kind of actions, it's not doing bogus mathematics coming from Orwell's [i]1984[/i]. You're paranoid, aren't you ? We'll take care of you... You are the one interpreting it that way. Don't remember if grapple checks are attack rolls, by the way, I would tend to say no. The touch attack you make for starting a grapple is, but then it's opposed checks. He's so good, he's overconfident and the peasant was standing there, just in between the trajectories of two claws. If you don't like it, don't use it. But most people, from what I've seen, prefer to use that rule as is. Since the option you want is provided in the DMG, the point is moot. [/QUOTE]
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The *automatic* success/failure rule
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