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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Avenger "Trap".
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<blockquote data-quote="Herschel" data-source="post: 5169073" data-attributes="member: 78357"><p>One thing I've noticed with the Avenger is that the class idea of "Divide and conquer" is a bit of a trap. Sure, if you can mess up an artillery/controller it's pretty handy but when facing a lot of melee thugs it seems to be a bad proposition. In one game, our Avenger goes in to pursuit mode, siphons, then either gets surrounded or taken down solo and is generally first to unconscious and first to out-of-surges. In the game I play an Avenger I've found most often I get better results against said melee thugs if I work beside the Warden and using Leading Strike than trying to get something out of my censure. </p><p> </p><p>Is anyone else finding this also?</p></blockquote><p></p>
[QUOTE="Herschel, post: 5169073, member: 78357"] One thing I've noticed with the Avenger is that the class idea of "Divide and conquer" is a bit of a trap. Sure, if you can mess up an artillery/controller it's pretty handy but when facing a lot of melee thugs it seems to be a bad proposition. In one game, our Avenger goes in to pursuit mode, siphons, then either gets surrounded or taken down solo and is generally first to unconscious and first to out-of-surges. In the game I play an Avenger I've found most often I get better results against said melee thugs if I work beside the Warden and using Leading Strike than trying to get something out of my censure. Is anyone else finding this also? [/QUOTE]
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Community
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*Pathfinder & Starfinder
The Avenger "Trap".
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