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The awaken spell: playing God?
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<blockquote data-quote="Doctor Bomb" data-source="post: 1655115" data-attributes="member: 8300"><p>Well, here's my 2cp on the matter. </p><p>a) Skippy the Talking dog retains his species because he becomes "magical beast [augmented animal]" if I remember right (still haven't bought the 3.5 PHB). Since he's a magical beast, and an intelligent one at that, I believe he would probably find more canine-type intelligent creatures to "hang out with" after retiring from the adventuring career that got him awakened in the first place. So you might find him hunting down cooshies/moondogs, blink dogs, or even winter wolves or yeth hounds to satisfy his need for companionship.</p><p></p><p>b) With a normal animal, traits are carried in the genes on the chromosomes. If the "magical beast" trait were to be imprinted on the chromosomes, then as Sejs says, roughly 75% of the offspring of an <em>awakened</em> creature and a normal creature would get the 3d6 Intelligence and the magical beast subtype, the others would be normal animals. </p><p>Provided magical beasts are truly magical, then just like humanoids, many of them would be able to breed with each other to produce offspring of either type.</p><p></p><p>c) As for whether <em>awaken</em> should be a druid spell, that depends on the flavor of your game. Game mechanics-wise, it's a druid spell vice a sor/wiz spell for the same reason <em>heal</em> is not a sor/wiz spell - just doesn't belong in their repertoire. Most of what druids have access to is about altering nature (with the exception of metal, which they seem to be able to heat or chill and little else) rather than preserving it "as is".</p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 1655115, member: 8300"] Well, here's my 2cp on the matter. a) Skippy the Talking dog retains his species because he becomes "magical beast [augmented animal]" if I remember right (still haven't bought the 3.5 PHB). Since he's a magical beast, and an intelligent one at that, I believe he would probably find more canine-type intelligent creatures to "hang out with" after retiring from the adventuring career that got him awakened in the first place. So you might find him hunting down cooshies/moondogs, blink dogs, or even winter wolves or yeth hounds to satisfy his need for companionship. b) With a normal animal, traits are carried in the genes on the chromosomes. If the "magical beast" trait were to be imprinted on the chromosomes, then as Sejs says, roughly 75% of the offspring of an [I]awakened[/I] creature and a normal creature would get the 3d6 Intelligence and the magical beast subtype, the others would be normal animals. Provided magical beasts are truly magical, then just like humanoids, many of them would be able to breed with each other to produce offspring of either type. c) As for whether [I]awaken[/I] should be a druid spell, that depends on the flavor of your game. Game mechanics-wise, it's a druid spell vice a sor/wiz spell for the same reason [I]heal[/I] is not a sor/wiz spell - just doesn't belong in their repertoire. Most of what druids have access to is about altering nature (with the exception of metal, which they seem to be able to heat or chill and little else) rather than preserving it "as is". [/QUOTE]
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The awaken spell: playing God?
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