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The awaken spell: playing God?
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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1655124" data-attributes="member: 12147"><p>Few points. Actually, more would most probably take class levels since they would be innately special and most of those *npc* classes really don't fit them. Remember, everyone takes class levels, just depends on whether it is npc or pc. Here I would argue they would be more likely to take pc classes. Also Mage hand isn't the only option, there's fireball, invisibility and any number of other spells. Another issue is what are you calling an entire population? The quote was about horse nomads, which historically and in most settings are not terribly populace but instead work in small bands. Their one major boon is *their horses* and not special tools which they usually do not use either sicne they are nomads. You do not have walled cities to seige or anything like that. You have a bunch of warriors riding horses that a good percentage of will rebel due to the efforts of that level 5 rogue horse which was sent in as a spy to convert the nomad's one strength to their surprise weekness. You then have the clerics/druids casting magic fang on hooves and wizards supporting with fireball artillery. You basically have systematically turned a mounted calvery advantage against a native people. You now have footmen (the nomads) against highly mobile and, thanks to a few class levels, tough calvary. What heavy objects are you talking bout? Weapons? No an issue when you have horses with magic fang or spiritual weapon beside them. Depending on where this takes place the sorcerers could have predominantly lemurs/mercats/ferrets as familiars which give them rudimentary digit users. You also find a lot more horses tend to summon monkeys with their summoning spells. I'm picturing a huge charge of a thousand wild horses, a few here and there littering the field with fireballs and a few others using flame strike ahead of them, charging against a thousand mounted nomads... which turns into 400 mounted nomads and 600 unmounted nomads when the horse thief gives the signal (out of those 600 unmounted men half of them dead due to their own hose rolling with them or stomping their dazed brains out).</p><p></p><p>I think I have now spent way too much tiem on this at work and the only thing to dois run it as a campaign, lol.</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1655124, member: 12147"] Few points. Actually, more would most probably take class levels since they would be innately special and most of those *npc* classes really don't fit them. Remember, everyone takes class levels, just depends on whether it is npc or pc. Here I would argue they would be more likely to take pc classes. Also Mage hand isn't the only option, there's fireball, invisibility and any number of other spells. Another issue is what are you calling an entire population? The quote was about horse nomads, which historically and in most settings are not terribly populace but instead work in small bands. Their one major boon is *their horses* and not special tools which they usually do not use either sicne they are nomads. You do not have walled cities to seige or anything like that. You have a bunch of warriors riding horses that a good percentage of will rebel due to the efforts of that level 5 rogue horse which was sent in as a spy to convert the nomad's one strength to their surprise weekness. You then have the clerics/druids casting magic fang on hooves and wizards supporting with fireball artillery. You basically have systematically turned a mounted calvery advantage against a native people. You now have footmen (the nomads) against highly mobile and, thanks to a few class levels, tough calvary. What heavy objects are you talking bout? Weapons? No an issue when you have horses with magic fang or spiritual weapon beside them. Depending on where this takes place the sorcerers could have predominantly lemurs/mercats/ferrets as familiars which give them rudimentary digit users. You also find a lot more horses tend to summon monkeys with their summoning spells. I'm picturing a huge charge of a thousand wild horses, a few here and there littering the field with fireballs and a few others using flame strike ahead of them, charging against a thousand mounted nomads... which turns into 400 mounted nomads and 600 unmounted nomads when the horse thief gives the signal (out of those 600 unmounted men half of them dead due to their own hose rolling with them or stomping their dazed brains out). I think I have now spent way too much tiem on this at work and the only thing to dois run it as a campaign, lol. [/QUOTE]
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