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The awaken spell: playing God?
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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1655181" data-attributes="member: 12147"><p>That's actually something that has been addressed in a few books like savage species. There are ways around those things and they are natural to animals with those limitations. Look at some fo the intelligent animals out there and see how they get by with it. You also have the fact that money can buy things. They have been raised with the idea of being traded and such so they may very well trade off some of their children for supplies or magic items. All they would need for sorcerer is the eschew material component. The somantic component is specific to the individual race and they would do some of the same things that krynshar and blink dog sorcerers would do such as use their tail as a somantic component or rear up and use their front hooves or even dance in a certain pattern as they run. Once again human limitations are being used and part of the challenge with awakened animals is figuring out how to work with those. I agree that there wouldn't be any wizards. Clerics are even a different matter, their material component *alot* of the time is a focus which could be anything the horse would normally have. The focus of the spell would porbably be decided by the god so it would work with them. Then there are psions and such which I don't use but are standard. The point is you still can't just *rule* them out like was originally done. Would it take work? yes, but considering we were talking bout horse nomads you would have a lot of similarities. The nomads aren't going to have many wizards either, they are not by nature a studying type of demographic.</p><p></p><p>Also, especially with sorcerers...what else are they going to spend those feats on except things like still spell, silent spell and the like. Yeah they're going to be less powerful than the enemy, but when you take away the enemies natural advantage (horseback) things are slightly more level since those same warriors are no longer able to use things like mounted combat, charge, and such.</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1655181, member: 12147"] That's actually something that has been addressed in a few books like savage species. There are ways around those things and they are natural to animals with those limitations. Look at some fo the intelligent animals out there and see how they get by with it. You also have the fact that money can buy things. They have been raised with the idea of being traded and such so they may very well trade off some of their children for supplies or magic items. All they would need for sorcerer is the eschew material component. The somantic component is specific to the individual race and they would do some of the same things that krynshar and blink dog sorcerers would do such as use their tail as a somantic component or rear up and use their front hooves or even dance in a certain pattern as they run. Once again human limitations are being used and part of the challenge with awakened animals is figuring out how to work with those. I agree that there wouldn't be any wizards. Clerics are even a different matter, their material component *alot* of the time is a focus which could be anything the horse would normally have. The focus of the spell would porbably be decided by the god so it would work with them. Then there are psions and such which I don't use but are standard. The point is you still can't just *rule* them out like was originally done. Would it take work? yes, but considering we were talking bout horse nomads you would have a lot of similarities. The nomads aren't going to have many wizards either, they are not by nature a studying type of demographic. Also, especially with sorcerers...what else are they going to spend those feats on except things like still spell, silent spell and the like. Yeah they're going to be less powerful than the enemy, but when you take away the enemies natural advantage (horseback) things are slightly more level since those same warriors are no longer able to use things like mounted combat, charge, and such. [/QUOTE]
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