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The awaken spell: playing God?
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<blockquote data-quote="Chimera" data-source="post: 1655833" data-attributes="member: 2002"><p>1> Ever spent much time around horses? I have.</p><p></p><p>2> Horses are herd animals. <em>Social</em> animals. They don't have to use tools or cast fireballs or actively engage in direct warfare to 'rule the plains'. I can think of several tactics toward this end.</p><p></p><p>For one example: How long can you feed your village when the vast herd of horses comes through every now and then and tramples your crops? They don't even need to come to a stop to do this. Just fly on by every once in a while. Sooner or later your peasants are going to get the idea that they can't plant a melon without it being smashed. Then they start to go hungry and get the idea that this isn't the best place to farm.</p><p></p><p>Oh, and when they do harvest the crops, who carries it into town when there are no horses to pull the wagons? Who pulls the plows? Note that I said "within a generation". Twenty years of this and people tend to give up on living in that area...</p><p></p><p>Sorry I ended up hijacking this thread with this idea, but it is something to consider with <em>Awakening</em>. Of course, as GM you can rule that Intelligence is not passed on to offspring.</p><p></p><p>With plants, as I noted above, it's less of an issue. A field of intelligent wheat does no good, since it cannot move. All it can do is scream. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> A forest of intelligent oaks cannot move, they can only start up a conversation to keep from being terminally bored. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But Intelligent Rabbits.<shudder>. Fields and fields of intelligent bunnies...</p></blockquote><p></p>
[QUOTE="Chimera, post: 1655833, member: 2002"] 1> Ever spent much time around horses? I have. 2> Horses are herd animals. [i]Social[/i] animals. They don't have to use tools or cast fireballs or actively engage in direct warfare to 'rule the plains'. I can think of several tactics toward this end. For one example: How long can you feed your village when the vast herd of horses comes through every now and then and tramples your crops? They don't even need to come to a stop to do this. Just fly on by every once in a while. Sooner or later your peasants are going to get the idea that they can't plant a melon without it being smashed. Then they start to go hungry and get the idea that this isn't the best place to farm. Oh, and when they do harvest the crops, who carries it into town when there are no horses to pull the wagons? Who pulls the plows? Note that I said "within a generation". Twenty years of this and people tend to give up on living in that area... Sorry I ended up hijacking this thread with this idea, but it is something to consider with [i]Awakening[/i]. Of course, as GM you can rule that Intelligence is not passed on to offspring. With plants, as I noted above, it's less of an issue. A field of intelligent wheat does no good, since it cannot move. All it can do is scream. :p A forest of intelligent oaks cannot move, they can only start up a conversation to keep from being terminally bored. ;) But Intelligent Rabbits.<shudder>. Fields and fields of intelligent bunnies... [/QUOTE]
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