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<blockquote data-quote="Leopold" data-source="post: 1482375" data-attributes="member: 758"><p>1. No I can't give you a source but to me it's the principle of the matter. Each level is at LEAST worth:</p><p></p><p>1 HD worth of hit points</p><p>1 set of abilities:feats, skills, breath weapons, fear save, etc</p><p>1 set of skill points</p><p></p><p>all that is worth a +1 to the total ECL. </p><p></p><p></p><p>Such as a first level human fighter is equivalent to a +1 ECL.</p><p></p><p></p><p>2. No. Playing monsters are something out of the 'normal' boundries of the core rules. It is not 'normal' that PC's are playing lizardmen, tentacle headed purple creatures, or floating balls of gas and eyes. These things are rare and few and far between, how common is it to see a mind flayer, a beholder, and a human barbarian all working together in your avg party? </p><p></p><p>Noone said playing them was easy, fun, or simple. You take the risks you reap the rewards, such is the way the game is played.</p><p></p><p>3. Yes. Again, you are taking something that is completely not in the scope of 'normal' pc's and trying to use it to play the game that was designed to handle such things but there are risks involved. We are 'bending' the ruleset to accomodate these monsters within the limits if we reduce the ECL to lower than the HD we throw off calculations that are setup to handle advancement. </p><p></p><p>Such as a awakened cat/sor 4 would be a 5th level PC even though it has 6HD?!?? I don't agree with that.</p><p></p><p></p><p></p><p></p><p>If you want to spice them up more to seem more 'intune' I would suggest giving them a bonus feat from a list of feats you would suggest an animal to have. In this regard the monster does not seem so 'out of place' in the party.</p><p></p><p>Suggestable feats would be:</p><p></p><p>Skill Focus: Survival, Hide, Listen, etc.</p><p>Alertness</p><p>Toughness</p><p>Acrobatic</p><p>Agile</p><p>Athletic</p><p>Blind Fighting</p><p>Investigator</p><p>Self-Sufficent</p><p>Stealthy</p><p></p><p></p><p>Normal feats that an animal 'could' in theory have due to their enviornmental upbringing. Perhaps that would be more in focus with keeping the ECL in line.</p></blockquote><p></p>
[QUOTE="Leopold, post: 1482375, member: 758"] 1. No I can't give you a source but to me it's the principle of the matter. Each level is at LEAST worth: 1 HD worth of hit points 1 set of abilities:feats, skills, breath weapons, fear save, etc 1 set of skill points all that is worth a +1 to the total ECL. Such as a first level human fighter is equivalent to a +1 ECL. 2. No. Playing monsters are something out of the 'normal' boundries of the core rules. It is not 'normal' that PC's are playing lizardmen, tentacle headed purple creatures, or floating balls of gas and eyes. These things are rare and few and far between, how common is it to see a mind flayer, a beholder, and a human barbarian all working together in your avg party? Noone said playing them was easy, fun, or simple. You take the risks you reap the rewards, such is the way the game is played. 3. Yes. Again, you are taking something that is completely not in the scope of 'normal' pc's and trying to use it to play the game that was designed to handle such things but there are risks involved. We are 'bending' the ruleset to accomodate these monsters within the limits if we reduce the ECL to lower than the HD we throw off calculations that are setup to handle advancement. Such as a awakened cat/sor 4 would be a 5th level PC even though it has 6HD?!?? I don't agree with that. If you want to spice them up more to seem more 'intune' I would suggest giving them a bonus feat from a list of feats you would suggest an animal to have. In this regard the monster does not seem so 'out of place' in the party. Suggestable feats would be: Skill Focus: Survival, Hide, Listen, etc. Alertness Toughness Acrobatic Agile Athletic Blind Fighting Investigator Self-Sufficent Stealthy Normal feats that an animal 'could' in theory have due to their enviornmental upbringing. Perhaps that would be more in focus with keeping the ECL in line. [/QUOTE]
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