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<blockquote data-quote="MidnightLightning" data-source="post: 5033028" data-attributes="member: 86482"><p><strong>Spellcasting Awakened</strong></p><p></p><p></p><p></p><p>A little thread necromancy here, though I recently found this thread through various cross-posted resources. And I've been thinking of <em>awakened</em> animal spellcasters, and the above argument that they would not be able to use tools/weapons/somatic components/material components without proper hands. The Natural Spell feat was suggested as a solution, but I'll pose that the solution is that tools/weapons/somatic components/material components can be created/designed in such a way as to work for non-humanoid hands, so there's no need to force an <em>awakened</em> animal taking spellcasting classes to take the Natural Spell and/or Still Spell to cast any spells. And I present the <a href="http://www.d20srd.org/srd/monsters/aboleth.htm" target="_blank">Aboleth mage</a> as an example. An Aboleth being a big fish, can take class levels in a spellcasting class to become an Aboleth mage, and does not have Natural Spell or Still Spell to cast spells with their tentacles rather than hands. True Dragons also learn to cast spells as a sorcerer, and they have claws rather than hands.</p><p></p><p>So, I figure that if a creature is capable of taking a class level in a spellcasting class its "natural" form, part of the acquisition of that class level is how to adapt the somatic components and manipulation of the material components to be successful in their spellcasting. The Natural Spell feat seems to be intended that if you learned spellcasting while in a different form, and now want to use it with a radically different body (like one without hands) you have to 're-learn' how (by taking the Natural Spell feat). Though an exception to that could be a Silver Dragon; which the SRD doesn't claim loses any spellcasting abilities they learned 'in Dragon form' when they use their Alternate Form ability to change to a human and gain hands.</p><p></p><p>So, to level the playing field for <em>awakened</em> animals and classed humans of a similar level, for spellcasting purposes they wouldn't have to be "two feats behind" necessarily.</p></blockquote><p></p>
[QUOTE="MidnightLightning, post: 5033028, member: 86482"] [b]Spellcasting Awakened[/b] A little thread necromancy here, though I recently found this thread through various cross-posted resources. And I've been thinking of [I]awakened[/I] animal spellcasters, and the above argument that they would not be able to use tools/weapons/somatic components/material components without proper hands. The Natural Spell feat was suggested as a solution, but I'll pose that the solution is that tools/weapons/somatic components/material components can be created/designed in such a way as to work for non-humanoid hands, so there's no need to force an [I]awakened[/I] animal taking spellcasting classes to take the Natural Spell and/or Still Spell to cast any spells. And I present the [URL="http://www.d20srd.org/srd/monsters/aboleth.htm"]Aboleth mage[/URL] as an example. An Aboleth being a big fish, can take class levels in a spellcasting class to become an Aboleth mage, and does not have Natural Spell or Still Spell to cast spells with their tentacles rather than hands. True Dragons also learn to cast spells as a sorcerer, and they have claws rather than hands. So, I figure that if a creature is capable of taking a class level in a spellcasting class its "natural" form, part of the acquisition of that class level is how to adapt the somatic components and manipulation of the material components to be successful in their spellcasting. The Natural Spell feat seems to be intended that if you learned spellcasting while in a different form, and now want to use it with a radically different body (like one without hands) you have to 're-learn' how (by taking the Natural Spell feat). Though an exception to that could be a Silver Dragon; which the SRD doesn't claim loses any spellcasting abilities they learned 'in Dragon form' when they use their Alternate Form ability to change to a human and gain hands. So, to level the playing field for [I]awakened[/I] animals and classed humans of a similar level, for spellcasting purposes they wouldn't have to be "two feats behind" necessarily. [/QUOTE]
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