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The awesome encounter that wasn't.
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<blockquote data-quote="Lord Zardoz" data-source="post: 4051723" data-attributes="member: 704"><p>As a DM, I know of quite a few ways to get around my players strengths. I tend to stay away from them because using them will slow down the game. Essentially, against opponents who should recognize that the players are benefitting from powerful buffing magic, I could just retreat and regroup, striking again when the spell has expired.</p><p></p><p>I do not do this because the game lacks an adequate chase mechanic.</p><p></p><p>But, my game is nearing a point where I either need to pull out bigger beasts, or start using much nastier tactics. I think running an encounter where the players have to work to figure out how to strike at the opponents could be fun.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4051723, member: 704"] As a DM, I know of quite a few ways to get around my players strengths. I tend to stay away from them because using them will slow down the game. Essentially, against opponents who should recognize that the players are benefitting from powerful buffing magic, I could just retreat and regroup, striking again when the spell has expired. I do not do this because the game lacks an adequate chase mechanic. But, my game is nearing a point where I either need to pull out bigger beasts, or start using much nastier tactics. I think running an encounter where the players have to work to figure out how to strike at the opponents could be fun. END COMMUNICATION [/QUOTE]
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The awesome encounter that wasn't.
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