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The awesome encounter that wasn't.
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<blockquote data-quote="DamnedChoir" data-source="post: 4051729" data-attributes="member: 56141"><p>I DM'ed a group of players in a Ravenloft 3.5 game.</p><p></p><p>The players powergamed and made optimized builds from the beginning, but they played gamically rather than smartly to the point they were often using out-of-game inferences to determine in-game actions.</p><p></p><p>The worst of these nearly resulted in a TPK if I didn't do something about it...and the players, of course, blamed me.</p><p></p><p>The players, now about 5th level, I beleive 1 Fighter, 2 Clerics of different gods and a Ranger, were in Kartakass and found a wierd, creepy little town in the middle of nowhere. All the way there in the woods they heard an odd, haunting melody and were stalked by distant, black shapes (They caught glimpses of on DC20)</p><p></p><p>The little town was called 'Wolfhaven' or something similar. All their coins were copper and tin and silver whatnot, they all had different forest animals on them, and the people were odd and a little twitchy. More than once they caught the glimpse of something big and bad out of the corner of their eyes only to see one of the grim and unfriendly NPC's of the village.</p><p></p><p>Can you see where I'm going here? They couldn't.</p><p></p><p>So eventually, they get woken up at night by some strange sounds, and can't sleep. They go about wandering the woods, on one player's suggestion that 'any monsters are level appropriate so they can't kill us' to the point where he was taunting the black, shadowy shapes. Eventually the catch glimpse of a village man out in the wilderness doing something suspicious.</p><p></p><p>They get close, he was burying something, he flees, chase ensues! They decide to follow him deep into the dark woods with all the black shapes. (Mind you by now I've had the people in the town recoil or refuse to take gold coins, freaking out about them, actually. These are players who know the monster manual by the back of their hands. They all bought silver daggers at level 1 because they expect to have to use them.)</p><p></p><p>So the guy dissappears, I tell them of all the big black shapes, etc, so they finally go back.</p><p></p><p>A few days later they are out investigating for the dug hole, and then they manage to spot a huge black wolf out in the distance, watching them, again...and they decide to attack it this time.</p><p></p><p>The Mountain Loups Garou pretty much tears the party to shreds, possibly infects 2 of them with lycanthropy, uses improved Trip, Grapple, etc, to Devastating effect and since it's hurt by gold their silver daggers have no effect until an NPC bard of the region shows up and scares it off with a gold weapon.</p><p></p><p>Now, I've thrown so many hints that they were dealing with gold-hating werewolves, and the fact I tried to dissuade them away from just attacking big scary things in the forest...yet they still told me the fight was too tough and refused to play Ravenloft anymore.</p><p></p><p>To me, I'm just surprised that 1. They kept tempting fate assuming monsters were always level appropriate. 2. They attacked something without knowing what it was. 3 They didn't pick up on the hints of being afraid of/hating gold.</p><p></p><p>Is it my fault?</p></blockquote><p></p>
[QUOTE="DamnedChoir, post: 4051729, member: 56141"] I DM'ed a group of players in a Ravenloft 3.5 game. The players powergamed and made optimized builds from the beginning, but they played gamically rather than smartly to the point they were often using out-of-game inferences to determine in-game actions. The worst of these nearly resulted in a TPK if I didn't do something about it...and the players, of course, blamed me. The players, now about 5th level, I beleive 1 Fighter, 2 Clerics of different gods and a Ranger, were in Kartakass and found a wierd, creepy little town in the middle of nowhere. All the way there in the woods they heard an odd, haunting melody and were stalked by distant, black shapes (They caught glimpses of on DC20) The little town was called 'Wolfhaven' or something similar. All their coins were copper and tin and silver whatnot, they all had different forest animals on them, and the people were odd and a little twitchy. More than once they caught the glimpse of something big and bad out of the corner of their eyes only to see one of the grim and unfriendly NPC's of the village. Can you see where I'm going here? They couldn't. So eventually, they get woken up at night by some strange sounds, and can't sleep. They go about wandering the woods, on one player's suggestion that 'any monsters are level appropriate so they can't kill us' to the point where he was taunting the black, shadowy shapes. Eventually the catch glimpse of a village man out in the wilderness doing something suspicious. They get close, he was burying something, he flees, chase ensues! They decide to follow him deep into the dark woods with all the black shapes. (Mind you by now I've had the people in the town recoil or refuse to take gold coins, freaking out about them, actually. These are players who know the monster manual by the back of their hands. They all bought silver daggers at level 1 because they expect to have to use them.) So the guy dissappears, I tell them of all the big black shapes, etc, so they finally go back. A few days later they are out investigating for the dug hole, and then they manage to spot a huge black wolf out in the distance, watching them, again...and they decide to attack it this time. The Mountain Loups Garou pretty much tears the party to shreds, possibly infects 2 of them with lycanthropy, uses improved Trip, Grapple, etc, to Devastating effect and since it's hurt by gold their silver daggers have no effect until an NPC bard of the region shows up and scares it off with a gold weapon. Now, I've thrown so many hints that they were dealing with gold-hating werewolves, and the fact I tried to dissuade them away from just attacking big scary things in the forest...yet they still told me the fight was too tough and refused to play Ravenloft anymore. To me, I'm just surprised that 1. They kept tempting fate assuming monsters were always level appropriate. 2. They attacked something without knowing what it was. 3 They didn't pick up on the hints of being afraid of/hating gold. Is it my fault? [/QUOTE]
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