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The awesome encounter that wasn't.
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<blockquote data-quote="moritheil" data-source="post: 4052133" data-attributes="member: 30610"><p>I don't think it's a problem IF the DM was trying to make a point (suppose you were intending to infiltrate a Drow city; that could be his way of pointing out how bad it would be for you to get caught.) But even if it was meaningless, worse things have happened. I'd cut him some slack for one event; if it happens all the time then you need to talk.</p><p></p><p>Regarding removal of player agency and surrender being the worst, I ran a campaign where the PCs annoyed the ruling powers in a foreign land, were hunted down by mercenaries (only two, and at their level, but capable of dealing out massive nonlethal damage and ambushing them) and thrown in jail. They promptly broke out of jail (psionics was unknown in that land) and led the many political prisoners in a revolt that joined up with the resistance and toppled the government. A great many long-standing plot points were resolved.</p><p></p><p>In short? If you are going somewhere with the railroad moments (the real railroad moment here was the ambush where they all got knocked out in 2 rounds, then woke up in jail sans items) it can be OK. But the players need to trust you.</p><p></p><p></p><p></p><p></p><p>This does NOT mix well with Ravenloft.</p><p></p><p></p><p></p><p>Well, only in the sense that you agreed to DM for a group that doesn't grasp the fundamental tenets of Ravenloft: the players are boned, and pretty much every encounter can easily be their last.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4052133, member: 30610"] I don't think it's a problem IF the DM was trying to make a point (suppose you were intending to infiltrate a Drow city; that could be his way of pointing out how bad it would be for you to get caught.) But even if it was meaningless, worse things have happened. I'd cut him some slack for one event; if it happens all the time then you need to talk. Regarding removal of player agency and surrender being the worst, I ran a campaign where the PCs annoyed the ruling powers in a foreign land, were hunted down by mercenaries (only two, and at their level, but capable of dealing out massive nonlethal damage and ambushing them) and thrown in jail. They promptly broke out of jail (psionics was unknown in that land) and led the many political prisoners in a revolt that joined up with the resistance and toppled the government. A great many long-standing plot points were resolved. In short? If you are going somewhere with the railroad moments (the real railroad moment here was the ambush where they all got knocked out in 2 rounds, then woke up in jail sans items) it can be OK. But the players need to trust you. This does NOT mix well with Ravenloft. Well, only in the sense that you agreed to DM for a group that doesn't grasp the fundamental tenets of Ravenloft: the players are boned, and pretty much every encounter can easily be their last. [/QUOTE]
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