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The awesome encounter that wasn't.
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<blockquote data-quote="TheAuldGrump" data-source="post: 4056247" data-attributes="member: 6957"><p>Game with six fourth level PCs. Goblins, including some rangers, up on a talus ridge, firing bows at the party, lots of goblins - I want to say twenty or so, in groups of six and four.</p><p></p><p>The party has two scrolls of fireball, but either forget they have them, or decide not to 'waste' them on the goblins. Spellcasters have mostly buff spells of varying types, one sleep spell, and a couple of magic missile. </p><p></p><p>The party darned near got massacred, running up the slope, sliding back down. (Evil, bad, horrible rolls there - the DC was not all that high, but it took two successful rolls to get to the goblins' position.) The sleep spell did a good job putting one group of goblins down, but otherwise not a good showing. No deaths, but they ran away from an encounter that I thought that they would handle easily. They also spent an amazing number of Cure spells in the process.</p><p></p><p>Giving them something to use their fireballs on seemed like a good idea at the time. This was also the first time they only had one sleep spell.... And they were near enough to fifth level that it never even occurred to me that they would want to save their scrolls, after all, pretty soon they would have the spell themselves.</p><p></p><p>The lesson - never assume that the party will be willing to use their expendable magic items to defeat an encounter.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 4056247, member: 6957"] Game with six fourth level PCs. Goblins, including some rangers, up on a talus ridge, firing bows at the party, lots of goblins - I want to say twenty or so, in groups of six and four. The party has two scrolls of fireball, but either forget they have them, or decide not to 'waste' them on the goblins. Spellcasters have mostly buff spells of varying types, one sleep spell, and a couple of magic missile. The party darned near got massacred, running up the slope, sliding back down. (Evil, bad, horrible rolls there - the DC was not all that high, but it took two successful rolls to get to the goblins' position.) The sleep spell did a good job putting one group of goblins down, but otherwise not a good showing. No deaths, but they ran away from an encounter that I thought that they would handle easily. They also spent an amazing number of Cure spells in the process. Giving them something to use their fireballs on seemed like a good idea at the time. This was also the first time they only had one sleep spell.... And they were near enough to fifth level that it never even occurred to me that they would want to save their scrolls, after all, pretty soon they would have the spell themselves. The lesson - never assume that the party will be willing to use their expendable magic items to defeat an encounter. The Auld Grump [/QUOTE]
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The awesome encounter that wasn't.
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