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The awesomeness of paragon characters
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<blockquote data-quote="Jack99" data-source="post: 4936655" data-attributes="member: 53135"><p>Tonight we had the culmination of the latest part of my campaign. The heroes (level 18) have been hacking their way through a 4e version of the Tomb of Horrors, in search of one part of an ancient ritual that will allow them to enter the memory and mind of a god. Eventually.</p><p></p><p>Anyway, 4 of 5 characters having been stripped of their magic items the last time, made things look fairly gloomy. They were getting closer to the chambers of the demi-lich, but there was still a way to go. Lots of trap to deal with and a few encounters at least. Or so I assumed.</p><p></p><p>Enter a few rituals. Locate object, wizard sight and boom, they had locked in on where their items were. Of course I could just have said they couldn't scry them, but where would the fun be. Instead, I had placed a magical defense on the entire dungeon, so that any teleport spell/ritual (or the like, including things like passwall) would instantly summon 4 ghosts and wraiths to attack them. They had tried this before, when the feylord in the party "accidently" summoned 8 of them in the middle of a trap, before he realised what was happening.</p><p></p><p>Anyway, with wizard sight and arcane gate, they opened up a shortcut to the demi-lich's lair and entered quickly.</p><p></p><p>Which means they found themselves facing a 32000k combat (demilich, 2 ghosts, 2 wraiths, 20 minion ghosts and a evil circle of malvolence, giving bonuses to undeads, all in all equal to an n+6 fight, going towards n+7) with no magical items in hand. Sure, they were spread out in the chamber, so with appropriate perception checks, one could locate them and pick one up, but still.</p><p></p><p>On the other hand, they had all their surges and all their powers, having just rested. </p><p></p><p>To make a long story short, I really thought they were done. And it was close. The cleric had his soul sucked out about halfway through the combat, so he was dead. The warlock and the rogue were both on their second failed deathsave, the wizard had a handfull of hit points left and the fighter was bloodied when the demi-lich finally died (the rest of the monsters were dead by then) and there was absolutely no healing left.</p><p></p><p>It was, for a lack of a better word, an awesome combat, both for me the DM, but also for the players. And it really showed the resilience that end-paragon characters have, even without most of their toys. (The fighter got his axe and his neck item during the fight, and the rogue got his dagger, but the wizard and the warlock couldn't find their implements, so they had to deal with everything without.) </p><p></p><p>Anyway, I just got home and thought I wanted to share this, because well, it was a great night of gaming.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 4936655, member: 53135"] Tonight we had the culmination of the latest part of my campaign. The heroes (level 18) have been hacking their way through a 4e version of the Tomb of Horrors, in search of one part of an ancient ritual that will allow them to enter the memory and mind of a god. Eventually. Anyway, 4 of 5 characters having been stripped of their magic items the last time, made things look fairly gloomy. They were getting closer to the chambers of the demi-lich, but there was still a way to go. Lots of trap to deal with and a few encounters at least. Or so I assumed. Enter a few rituals. Locate object, wizard sight and boom, they had locked in on where their items were. Of course I could just have said they couldn't scry them, but where would the fun be. Instead, I had placed a magical defense on the entire dungeon, so that any teleport spell/ritual (or the like, including things like passwall) would instantly summon 4 ghosts and wraiths to attack them. They had tried this before, when the feylord in the party "accidently" summoned 8 of them in the middle of a trap, before he realised what was happening. Anyway, with wizard sight and arcane gate, they opened up a shortcut to the demi-lich's lair and entered quickly. Which means they found themselves facing a 32000k combat (demilich, 2 ghosts, 2 wraiths, 20 minion ghosts and a evil circle of malvolence, giving bonuses to undeads, all in all equal to an n+6 fight, going towards n+7) with no magical items in hand. Sure, they were spread out in the chamber, so with appropriate perception checks, one could locate them and pick one up, but still. On the other hand, they had all their surges and all their powers, having just rested. To make a long story short, I really thought they were done. And it was close. The cleric had his soul sucked out about halfway through the combat, so he was dead. The warlock and the rogue were both on their second failed deathsave, the wizard had a handfull of hit points left and the fighter was bloodied when the demi-lich finally died (the rest of the monsters were dead by then) and there was absolutely no healing left. It was, for a lack of a better word, an awesome combat, both for me the DM, but also for the players. And it really showed the resilience that end-paragon characters have, even without most of their toys. (The fighter got his axe and his neck item during the fight, and the rogue got his dagger, but the wizard and the warlock couldn't find their implements, so they had to deal with everything without.) Anyway, I just got home and thought I wanted to share this, because well, it was a great night of gaming. Cheers [/QUOTE]
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