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The awesomeness of paragon characters
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<blockquote data-quote="Jack99" data-source="post: 4938700" data-attributes="member: 53135"><p>My demi-lich is not really by the book, but yeah, try to keep it behind the golem and make sure it gets at least one with the soul-draining attack. When my players were hit by it, I told the victim that he felt as if someone was trying to pull his soul out of his body.. That caused immediate tension as the players now knew that there were big consequences from missing the save. Unless you tell your players everything up front, then my advice means little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I gave it more shadow rays (up to 4, still max 2 per target), aside from the usual tweaking I do with the hit points/damage-ratio. Otherwise I used the waves of ghost minions to keep players occupied/distracted.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4938700, member: 53135"] My demi-lich is not really by the book, but yeah, try to keep it behind the golem and make sure it gets at least one with the soul-draining attack. When my players were hit by it, I told the victim that he felt as if someone was trying to pull his soul out of his body.. That caused immediate tension as the players now knew that there were big consequences from missing the save. Unless you tell your players everything up front, then my advice means little ;) I gave it more shadow rays (up to 4, still max 2 per target), aside from the usual tweaking I do with the hit points/damage-ratio. Otherwise I used the waves of ghost minions to keep players occupied/distracted. [/QUOTE]
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